@InCollection{togelius_et_al:DFU.Vol6.12191.61,
author = {Togelius, Julian and Champandard, Alex J. and Lanzi, Pier Luca and Mateas, Michael and Paiva, Ana and Preuss, Mike and Stanley, Kenneth O.},
title = {{Procedural Content Generation: Goals, Challenges and Actionable Steps}},
booktitle = {Artificial and Computational Intelligence in Games},
pages = {61--75},
series = {Dagstuhl Follow-Ups},
ISBN = {978-3-939897-62-0},
ISSN = {1868-8977},
year = {2013},
volume = {6},
editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.61},
URN = {urn:nbn:de:0030-drops-43367},
doi = {10.4230/DFU.Vol6.12191.61},
annote = {Keywords: procedural content generation, video games}
}