Algorithms and Insights for RaceTrack

Authors Michael A. Bekos, Till Bruckdorfer, Henry Förster, Michael Kaufmann, Simon Poschenrieder, Thomas Stüber



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Michael A. Bekos
Till Bruckdorfer
Henry Förster
Michael Kaufmann
Simon Poschenrieder
Thomas Stüber

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Michael A. Bekos, Till Bruckdorfer, Henry Förster, Michael Kaufmann, Simon Poschenrieder, and Thomas Stüber. Algorithms and Insights for RaceTrack. In 8th International Conference on Fun with Algorithms (FUN 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 49, pp. 6:1-6:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016) https://doi.org/10.4230/LIPIcs.FUN.2016.6

Abstract

We discuss algorithmic issues on the well-known paper-and-pencil game RaceTrack. On a very simple track called Indianapolis, we introduce the problem and simple approaches, that will be gradually refined. We present and experimentally evaluate efficient algorithms for single player scenarios. We also consider a variant where the parts of the track are known as soon as they become visible during the race.

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Keywords
  • Racetrack
  • State-graph
  • complexity

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References

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