LIPIcs.OPODIS.2015.1.pdf
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Communication and agreement are fundamental abstractions in any distributed system. (If the computing entities do not need to communicate or agree in one way or another, the system is not a distributed system!) This tutorial was devoted to the design of such abstractions built on top of signature-free asynchronous distributed systems prone to Byzantine process failures. It is made up of three parts, each devoted to an abstraction and algorithms that implement it.
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