@InProceedings{portela:OASIcs.ICPEC.2021.1,
author = {Portela, Filipe},
title = {{Online-Teaching Environment with Gamification - A real Case Study}},
booktitle = {Second International Computer Programming Education Conference (ICPEC 2021)},
pages = {1:1--1:13},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-194-8},
ISSN = {2190-6807},
year = {2021},
volume = {91},
editor = {Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.1},
URN = {urn:nbn:de:0030-drops-142170},
doi = {10.4230/OASIcs.ICPEC.2021.1},
annote = {Keywords: TechTeach, Case Study, Online-Learning, ioEduc, Computer Programming, Gamification, Innovation}
}