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Documents authored by Archer, Noora


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MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research

Authors: Noora Archer, Pasquale Castellano, and Aidan Cowley

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
Virtual reality (VR) provides unique opportunities for assessing early spacecraft design and usability by employing human-centered narrative and scenario-driven design methods. This paper details a narrative-focused VR simulation of a speculative spaceflight scenario, emphasizing narrative techniques for enhancing user immersion and user testing in evaluating operational usability aspects inside a spacecraft capsule. We designed a Modular User-centric Spaceflight Experience (MUSE) including a spacecraft capsule design and virtual mission scenario based on the findings and suggestions in Human Inspirator Co-Engineering (HICE) study. Results from user testing with MUSE underline the effectiveness and opportunities of narrative scenarios in early UX- evaluations in improving experience flow, operational understanding and user engagement. At the same time there remains several questions in defining best methodology to measure users insight and action motivation born from narrative immersion with the VR- experience.

Cite as

Noora Archer, Pasquale Castellano, and Aidan Cowley. MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 17:1-17:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


Copy BibTex To Clipboard

@InProceedings{archer_et_al:OASIcs.SpaceCHI.2025.17,
  author =	{Archer, Noora and Castellano, Pasquale and Cowley, Aidan},
  title =	{{MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{17:1--17:13},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.17},
  URN =		{urn:nbn:de:0030-drops-240079},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.17},
  annote =	{Keywords: Virtual Reality, Spaceflight Simulation, Narrative Design, Game Design, Scenario Design, Immersive Experience}
}
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