Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Adi Botea, Bruno Bouzy, Michael Buro, Christian Bauckhage, and Dana Nau. Pathfinding in Games. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 21-31, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{botea_et_al:DFU.Vol6.12191.21, author = {Botea, Adi and Bouzy, Bruno and Buro, Michael and Bauckhage, Christian and Nau, Dana}, title = {{Pathfinding in Games}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {21--31}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.21}, URN = {urn:nbn:de:0030-drops-43334}, doi = {10.4230/DFU.Vol6.12191.21}, annote = {Keywords: path finding, search, games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Hector Muñoz-Avila, Christian Bauckhage, Michal Bida, Clare Bates Congdon, and Graham Kendall. Learning and Game AI. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 33-43, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{munozavila_et_al:DFU.Vol6.12191.33, author = {Mu\~{n}oz-Avila, Hector and Bauckhage, Christian and Bida, Michal and Congdon, Clare Bates and Kendall, Graham}, title = {{Learning and Game AI}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {33--43}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.33}, URN = {urn:nbn:de:0030-drops-43348}, doi = {10.4230/DFU.Vol6.12191.33}, annote = {Keywords: Games, machine learning, artificial intelligence, computational intelligence} }
Published in: Dagstuhl Seminar Proceedings, Volume 8391, Social Web Communities (2008)
Alexandre Passant, Ian Mulvany, Peter Mika, Nicolas Maisonneuve, Alexander Löser, Ciro Cattuto, Christian Bizer, Christian Bauckhage, and Harith Alani. 08391 Group Summary – Mining for Social Serendipity. In Social Web Communities. Dagstuhl Seminar Proceedings, Volume 8391, pp. 1-11, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)
@InProceedings{passant_et_al:DagSemProc.08391.3, author = {Passant, Alexandre and Mulvany, Ian and Mika, Peter and Maisonneuve, Nicolas and L\"{o}ser, Alexander and Cattuto, Ciro and Bizer, Christian and Bauckhage, Christian and Alani, Harith}, title = {{08391 Group Summary – Mining for Social Serendipity}}, booktitle = {Social Web Communities}, pages = {1--11}, series = {Dagstuhl Seminar Proceedings (DagSemProc)}, ISSN = {1862-4405}, year = {2008}, volume = {8391}, editor = {Harith Alani and Steffen Staab and Gerd Stumme}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.08391.3}, URN = {urn:nbn:de:0030-drops-17910}, doi = {10.4230/DagSemProc.08391.3}, annote = {Keywords: Serendipity, online activity, context, ubiquitous computing} }
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