Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)
Marek Horváth, Michaela Ďurkovičová, Lenka Bubeňková, and Emília Pietriková. From Repositories to Practice: LLM-Based Personalization in Programming Education. In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 9:1-9:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{horvath_et_al:OASIcs.ICPEC.2026.9,
author = {Horv\'{a}th, Marek and \v{D}urkovi\v{c}ov\'{a}, Michaela and Bube\v{n}kov\'{a}, Lenka and Pietrikov\'{a}, Em{\'\i}lia},
title = {{From Repositories to Practice: LLM-Based Personalization in Programming Education}},
booktitle = {7th International Computer Programming Education Conference (ICPEC 2026)},
pages = {9:1--9:13},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-443-7},
ISSN = {2190-6807},
year = {2026},
volume = {145},
editor = {Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.9},
URN = {urn:nbn:de:0030-drops-267460},
doi = {10.4230/OASIcs.ICPEC.2026.9},
annote = {Keywords: Programming Education, Personalized Programming Practice, Student Profiles, Formative Assessment, Automated Feedback, Learning Analytics, Software Engineering Education}
}
Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)
Lenka Bubeňková, Ľubomír Urbančík, Emília Pietriková, and Marek Horváth. Bridging Game Development and Virtual Reality Education Through Blender-Based Tutorials. In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 10:1-10:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{bubenkova_et_al:OASIcs.ICPEC.2026.10,
author = {Bube\v{n}kov\'{a}, Lenka and Urban\v{c}{\'\i}k, \v{L}ubom{\'\i}r and Pietrikov\'{a}, Em{\'\i}lia and Horv\'{a}th, Marek},
title = {{Bridging Game Development and Virtual Reality Education Through Blender-Based Tutorials}},
booktitle = {7th International Computer Programming Education Conference (ICPEC 2026)},
pages = {10:1--10:16},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-443-7},
ISSN = {2190-6807},
year = {2026},
volume = {145},
editor = {Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.10},
URN = {urn:nbn:de:0030-drops-267479},
doi = {10.4230/OASIcs.ICPEC.2026.10},
annote = {Keywords: Blender, game development, virtual reality, Unity, education}
}
Published in: OASIcs, Volume 122, 5th International Computer Programming Education Conference (ICPEC 2024)
Lenka Bubenkova and Emilia Pietrikova. Game Development: Enhancing Creativity and Independent Creation in University Course. In 5th International Computer Programming Education Conference (ICPEC 2024). Open Access Series in Informatics (OASIcs), Volume 122, pp. 12:1-12:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
@InProceedings{bubenkova_et_al:OASIcs.ICPEC.2024.12,
author = {Bubenkova, Lenka and Pietrikova, Emilia},
title = {{Game Development: Enhancing Creativity and Independent Creation in University Course}},
booktitle = {5th International Computer Programming Education Conference (ICPEC 2024)},
pages = {12:1--12:13},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-347-8},
ISSN = {2190-6807},
year = {2024},
volume = {122},
editor = {Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.12},
URN = {urn:nbn:de:0030-drops-209817},
doi = {10.4230/OASIcs.ICPEC.2024.12},
annote = {Keywords: novice programmers, assessment, learning analytics, motivation, unity engine, game development, problem-solving skills}
}