Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Hector Muñoz-Avila, Christian Bauckhage, Michal Bida, Clare Bates Congdon, and Graham Kendall. Learning and Game AI. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 33-43, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{munozavila_et_al:DFU.Vol6.12191.33, author = {Mu\~{n}oz-Avila, Hector and Bauckhage, Christian and Bida, Michal and Congdon, Clare Bates and Kendall, Graham}, title = {{Learning and Game AI}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {33--43}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.33}, URN = {urn:nbn:de:0030-drops-43348}, doi = {10.4230/DFU.Vol6.12191.33}, annote = {Keywords: Games, machine learning, artificial intelligence, computational intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson. General Video Game Playing. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 77-83, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Clare Bates Congdon, Philip Hingston, and Graham Kendall. Artificial and Computational Intelligence for Games on Mobile Platforms. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 101-108, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{congdon_et_al:DFU.Vol6.12191.101, author = {Congdon, Clare Bates and Hingston, Philip and Kendall, Graham}, title = {{Artificial and Computational Intelligence for Games on Mobile Platforms}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {101--108}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.101}, URN = {urn:nbn:de:0030-drops-43393}, doi = {10.4230/DFU.Vol6.12191.101}, annote = {Keywords: Games, mobile, artificial intelligence, computational intelligence} }
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