Published in: Dagstuhl Reports, Volume 7, Issue 11 (2018)
Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß. Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). In Dagstuhl Reports, Volume 7, Issue 11, pp. 86-129, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)
@Article{spronck_et_al:DagRep.7.11.86, author = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike}, title = {{Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)}}, pages = {86--129}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2018}, volume = {7}, number = {11}, editor = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.11.86}, URN = {urn:nbn:de:0030-drops-86722}, doi = {10.4230/DagRep.7.11.86}, annote = {Keywords: dynamical systems, entertainment modeling, game design, multi-agent systems, serious games} }
Feedback for Dagstuhl Publishing