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Documents authored by Gonzalez-Franco, Mar


Document
Designing Computers' Control Over Our Bodies (Dagstuhl Seminar 24232)

Authors: Nadia Bianchi-Berthouze, Mar Gonzalez-Franco, Florian `Floyd' Mueller, Misha Sra, and Rakesh Patibanda

Published in: Dagstuhl Reports, Volume 14, Issue 6 (2024)


Abstract
The classical human-computer interaction (HCI) model characterised interactions as predominantly user-directed, with the computer acting as a responder to human commands. This paradigm had been foundational, yet contemporary research pivoted towards more reciprocal roles, where the machine not only responded but also asserted control. This emerging domain, characterised by technologies such as electrical muscle stimulation, galvanic vestibular stimulation, and exoskeletons, introduced a new dynamic - computational control over the human body. Such technologies offered significant benefits, like enhanced safety in autonomous vehicles and increased mobility through autonomous exoskeletons. However, these advancements also ushered in ethical, psychological, and physical concerns, paralleling earlier fears associated with technologies that aimed to control human psychology. The absence of a structured theoretical framework to articulate and evaluate the experiences of being controlled by a machine was evident, as was a comprehensive understanding of how to design such interactions responsibly. This Dagstuhl Seminar sought to bridge these gaps by convening experts from academia and industry. The seminar explored multidisciplinary approaches to the design challenges and societal implications of computational control over the human body. Through collaborative discourse, the event aimed to foster a deeper understanding of this complex interaction paradigm, contributing towards a more humane technological future by integrating diverse insights and expertise.

Cite as

Nadia Bianchi-Berthouze, Mar Gonzalez-Franco, Florian `Floyd' Mueller, Misha Sra, and Rakesh Patibanda. Designing Computers' Control Over Our Bodies (Dagstuhl Seminar 24232). In Dagstuhl Reports, Volume 14, Issue 6, pp. 19-51, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@Article{bianchiberthouze_et_al:DagRep.14.6.19,
  author =	{Bianchi-Berthouze, Nadia and Gonzalez-Franco, Mar and Mueller, Florian `Floyd' and Sra, Misha and Patibanda, Rakesh},
  title =	{{Designing Computers' Control Over Our Bodies (Dagstuhl Seminar 24232)}},
  pages =	{19--51},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2024},
  volume =	{14},
  number =	{6},
  editor =	{Bianchi-Berthouze, Nadia and Gonzalez-Franco, Mar and Mueller, Florian `Floyd' and Sra, Misha and Patibanda, Rakesh},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.14.6.19},
  URN =		{urn:nbn:de:0030-drops-227331},
  doi =		{10.4230/DagRep.14.6.19},
  annote =	{Keywords: Body, Control, Human-Computer Integration, Human-Computer Interaction, HCI, Computational Control, Electrical Muscle Stimulation, Galvanic Vestibular Stimulation, Exoskeletons, Ethics, Design Framework}
}
Document
Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)

Authors: Mark Billinghurst, Pablo Cesar, Mar Gonzalez-Franco, Katherine Isbister, Julie Williamson, and Alexandra Kitson

Published in: Dagstuhl Reports, Volume 13, Issue 11 (2024)


Abstract
We are rapidly moving towards a hybrid world where communication and collaboration occur in reality, virtuality, and everywhere in-between. But, are current technologies ready for such a shift? Social Extended Reality (XR) systems promise to overcome the limitations of current real-time teleconferencing systems, enabling a better sense of immersion, enhancing the sense of presence, and fostering more successful interpersonal interactions. The possibility for familiar, meaningful, and strategically heightened social interaction in XR has positioned immersive technology as the future of real-time communication and collaboration. This Dagstuhl Seminar gathered academics and practitioners from different disciplines to address the open challenges of immersive interaction including the ethical, legal and societal aspects of possible futures. Participants shared their work through rapid talks and XR demos. The seminar organizers provided provocation talks before small groups convened to discuss three topics over three days: XR design approaches, ethics and values; capturing and modelling; and proxemics, metrics, instrumentation and evaluation. We conclude with a set of grand challenges in the field of social XR in the areas of empathic computing, blended reality, assets and datasets, and survey instruments.

Cite as

Mark Billinghurst, Pablo Cesar, Mar Gonzalez-Franco, Katherine Isbister, Julie Williamson, and Alexandra Kitson. Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482). In Dagstuhl Reports, Volume 13, Issue 11, pp. 167-196, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@Article{billinghurst_et_al:DagRep.13.11.167,
  author =	{Billinghurst, Mark and Cesar, Pablo and Gonzalez-Franco, Mar and Isbister, Katherine and Williamson, Julie and Kitson, Alexandra},
  title =	{{Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482)}},
  pages =	{167--196},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2024},
  volume =	{13},
  number =	{11},
  editor =	{Billinghurst, Mark and Cesar, Pablo and Gonzalez-Franco, Mar and Isbister, Katherine and Williamson, Julie and Kitson, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.13.11.167},
  URN =		{urn:nbn:de:0030-drops-198492},
  doi =		{10.4230/DagRep.13.11.167},
  annote =	{Keywords: Social XR, Augmented Reality, Virtual Reality, Extended Reality, Social Computing}
}
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