Published in: Dagstuhl Reports, Volume 5, Issue 1 (2015)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). In Dagstuhl Reports, Volume 5, Issue 1, pp. 207-242, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)
@Article{lucas_et_al:DagRep.5.1.207, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}}, pages = {207--242}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2015}, volume = {5}, number = {1}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.5.1.207}, URN = {urn:nbn:de:0030-drops-50404}, doi = {10.4230/DagRep.5.1.207}, annote = {Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Collection{DFU.Vol6.12191, title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191}, URN = {urn:nbn:de:0030-drops-43518}, doi = {10.4230/DFU.Vol6.12191}, annote = {Keywords: Applications and Expert Systems: Games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 0:i-0:xiv, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{lucas_et_al:DFU.Vol6.12191.i, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Frontmatter}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {0:i--0:xiv}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i}, URN = {urn:nbn:de:0030-drops-43315}, doi = {10.4230/DFU.Vol6.12191.i}, annote = {Keywords: Frontmatter, table of contents, preface, author list} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson. General Video Game Playing. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 77-83, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius. Towards a Video Game Description Language. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 85-100, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{ebner_et_al:DFU.Vol6.12191.85, author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian}, title = {{Towards a Video Game Description Language}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {85--100}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85}, URN = {urn:nbn:de:0030-drops-43385}, doi = {10.4230/DFU.Vol6.12191.85}, annote = {Keywords: Video games, description language, language construction} }
Published in: Dagstuhl Reports, Volume 2, Issue 5 (2012)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). In Dagstuhl Reports, Volume 2, Issue 5, pp. 43-70, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2012)
@Article{lucas_et_al:DagRep.2.5.43, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}}, pages = {43--70}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2012}, volume = {2}, number = {5}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.2.5.43}, URN = {urn:nbn:de:0030-drops-36510}, doi = {10.4230/DagRep.2.5.43}, annote = {Keywords: Artificial Intelligence, Computational Intelligence, Computer Games} }
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