Published in: Dagstuhl Reports, Volume 14, Issue 12 (2025)
Raffaella Bernardi, Julia Hockenmaier, Udo Kruschwitz, Prashant Jayannavar, and Massimo Poesio. Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492). In Dagstuhl Reports, Volume 14, Issue 12, pp. 28-45, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@Article{bernardi_et_al:DagRep.14.12.28,
author = {Bernardi, Raffaella and Hockenmaier, Julia and Kruschwitz, Udo and Jayannavar, Prashant and Poesio, Massimo},
title = {{Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492)}},
pages = {28--45},
journal = {Dagstuhl Reports},
ISSN = {2192-5283},
year = {2025},
volume = {14},
number = {12},
editor = {Bernardi, Raffaella and Hockenmaier, Julia and Kruschwitz, Udo and Jayannavar, Prashant and Poesio, Massimo},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.14.12.28},
URN = {urn:nbn:de:0030-drops-230487},
doi = {10.4230/DagRep.14.12.28},
annote = {Keywords: artificial intelligence, conversational agents in games, grounded dialogue and interaction, human-in-the-loop learning}
}