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Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492)

Authors: Raffaella Bernardi, Julia Hockenmaier, Udo Kruschwitz, Prashant Jayannavar, and Massimo Poesio

Published in: Dagstuhl Reports, Volume 14, Issue 12 (2025)


Abstract
Over the past few years, methods for learning from interaction have become a crucial paradigm in Artificial Intelligence, and we are now witnessing a growing interest in learning from grounded interaction, in particular through dialogue games. In the Dagstuhl Perspectives Workshop 24492, "Human-in-the-Loop Learning through Grounded Interaction in Games", we discussed these new developments, and identified a few crucial directions for this research. These directions were considering agent behavior in complex interaction; ensuring that games properly tested all aspects of an agent’s cognitive and communicative ability; considering the types of grounding required at all levels of interaction; and developing new training methods that could fully leverage these richer types of context and communication.

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Raffaella Bernardi, Julia Hockenmaier, Udo Kruschwitz, Prashant Jayannavar, and Massimo Poesio. Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492). In Dagstuhl Reports, Volume 14, Issue 12, pp. 28-45, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@Article{bernardi_et_al:DagRep.14.12.28,
  author =	{Bernardi, Raffaella and Hockenmaier, Julia and Kruschwitz, Udo and Jayannavar, Prashant and Poesio, Massimo},
  title =	{{Human in the Loop Learning through Grounded Interaction in Games (Dagstuhl Perspectives Workshop 24492)}},
  pages =	{28--45},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2025},
  volume =	{14},
  number =	{12},
  editor =	{Bernardi, Raffaella and Hockenmaier, Julia and Kruschwitz, Udo and Jayannavar, Prashant and Poesio, Massimo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.14.12.28},
  URN =		{urn:nbn:de:0030-drops-230487},
  doi =		{10.4230/DagRep.14.12.28},
  annote =	{Keywords: artificial intelligence, conversational agents in games, grounded dialogue and interaction, human-in-the-loop learning}
}
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