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You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games

Authors: MIT Hardness Group, Hayashi Ani, Erik D. Demaine, Holden Hall, Ricardo Ruiz, and Naveen Venkat

Published in: LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)


Abstract
We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles (Super Mario Bros. 1 and 3, Super Mario World, New Super Mario Bros. U, and Super Mario 3D World). These results hold even when we restrict to constant-size levels and screens, but they do require generalizing to allow arbitrarily many enemies at each location and onscreen, as well as allowing for exponentially large (or no) timer. In our Super Mario Maker reductions, we work within the standard screen size and use the property that the game engine remembers offscreen objects that are global because they are supported by "global ground". To prove these Mario results, we build a new theory of counter gadgets in the motion-planning-through-gadgets framework, and provide a suite of simple gadgets for which reachability is RE-complete.

Cite as

MIT Hardness Group, Hayashi Ani, Erik D. Demaine, Holden Hall, Ricardo Ruiz, and Naveen Venkat. You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games. In 12th International Conference on Fun with Algorithms (FUN 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 291, pp. 22:1-22:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{mithardnessgroup_et_al:LIPIcs.FUN.2024.22,
  author =	{MIT Hardness Group and Ani, Hayashi and Demaine, Erik D. and Hall, Holden and Ruiz, Ricardo and Venkat, Naveen},
  title =	{{You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games}},
  booktitle =	{12th International Conference on Fun with Algorithms (FUN 2024)},
  pages =	{22:1--22:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-314-0},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{291},
  editor =	{Broder, Andrei Z. and Tamir, Tami},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.22},
  URN =		{urn:nbn:de:0030-drops-199302},
  doi =		{10.4230/LIPIcs.FUN.2024.22},
  annote =	{Keywords: video games, computational complexity, undecidability}
}
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