Published in: Dagstuhl Reports, Volume 12, Issue 2 (2022)
Claudia Clopath, Ruben De Winne, and Tom Schaul. AI for the Social Good (Dagstuhl Seminar 22091). In Dagstuhl Reports, Volume 12, Issue 2, pp. 134-142, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)
@Article{clopath_et_al:DagRep.12.2.134, author = {Clopath, Claudia and De Winne, Ruben and Schaul, Tom}, title = {{AI for the Social Good (Dagstuhl Seminar 22091)}}, pages = {134--142}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2022}, volume = {12}, number = {2}, editor = {Clopath, Claudia and De Winne, Ruben and Schaul, Tom}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.12.2.134}, URN = {urn:nbn:de:0030-drops-169345}, doi = {10.4230/DagRep.12.2.134}, annote = {Keywords: Machine Learning, Artificial Intelligence, Social Good, NGO, sustainable development goals, Non-governmental organisation} }
Published in: Dagstuhl Reports, Volume 9, Issue 12 (2020)
Jialin Liu, Tom Schaul, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). In Dagstuhl Reports, Volume 9, Issue 12, pp. 67-114, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
@Article{liu_et_al:DagRep.9.12.67, author = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)}}, pages = {67--114}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2020}, volume = {9}, number = {12}, editor = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.9.12.67}, URN = {urn:nbn:de:0030-drops-120113}, doi = {10.4230/DagRep.9.12.67}, annote = {Keywords: artificial intelligence, computational intelligence, game theory, games, optimization} }
Published in: Dagstuhl Reports, Volume 9, Issue 2 (2019)
Claudia Clopath, Ruben De Winne, Mohammad Emtiyaz Khan, and Tom Schaul. AI for the Social Good (Dagstuhl Seminar 19082). In Dagstuhl Reports, Volume 9, Issue 2, pp. 111-122, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)
@Article{clopath_et_al:DagRep.9.2.111, author = {Clopath, Claudia and De Winne, Ruben and Khan, Mohammad Emtiyaz and Schaul, Tom}, title = {{AI for the Social Good (Dagstuhl Seminar 19082)}}, pages = {111--122}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2019}, volume = {9}, number = {2}, editor = {Clopath, Claudia and De Winne, Ruben and Khan, Mohammad Emtiyaz and Schaul, Tom}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.9.2.111}, URN = {urn:nbn:de:0030-drops-108620}, doi = {10.4230/DagRep.9.2.111}, annote = {Keywords: Machine Learning, Artificial Intelligence, Social Good, NGO, sustainable development goals, Non-governmental organisation} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
John Levine, Clare Bates Congdon, Marc Ebner, Graham Kendall, Simon M. Lucas, Risto Miikkulainen, Tom Schaul, and Tommy Thompson. General Video Game Playing. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 77-83, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{levine_et_al:DFU.Vol6.12191.77, author = {Levine, John and Congdon, Clare Bates and Ebner, Marc and Kendall, Graham and Lucas, Simon M. and Miikkulainen, Risto and Schaul, Tom and Thompson, Tommy}, title = {{General Video Game Playing}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {77--83}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.77}, URN = {urn:nbn:de:0030-drops-43374}, doi = {10.4230/DFU.Vol6.12191.77}, annote = {Keywords: Video games, artificial intelligence, artificial general intelligence} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, and Julian Togelius. Towards a Video Game Description Language. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 85-100, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{ebner_et_al:DFU.Vol6.12191.85, author = {Ebner, Marc and Levine, John and Lucas, Simon M. and Schaul, Tom and Thompson, Tommy and Togelius, Julian}, title = {{Towards a Video Game Description Language}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {85--100}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.85}, URN = {urn:nbn:de:0030-drops-43385}, doi = {10.4230/DFU.Vol6.12191.85}, annote = {Keywords: Video games, description language, language construction} }
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