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The Dungeon Variations Problem Using Constraint Programming

Authors: Gaël Glorian, Adrien Debesson, Sylvain Yvon-Paliot, and Laurent Simon

Published in: LIPIcs, Volume 210, 27th International Conference on Principles and Practice of Constraint Programming (CP 2021)


Abstract
The video games industry generates billions of dollars in sales every year. Video games can offer increasingly complex gaming experiences, with gigantic (but consistent) open worlds, thanks to larger and larger teams of developers and artists. In this paper, we propose a constraint-based approach for procedural dungeon generation in an open world/universe context, in order to provide players with consistent, open worlds with an excellent quality of storytelling. Thanks to a global description capturing all the possible rooms and situations of a given dungeon, our approach allows enumerating variations of this global pattern, which can then be presented to the player for more diversity. We formalise this problem in constraint programming by exploiting a graph abstraction of the dungeon pattern structure. Every path of the graph represents a possible variation matching a given set of constraints. We introduce a new propagator extending the "connected" graph constraint, which allows considering directed graphs with cycles. We show that thanks to this model and the proposed new propagator, it is possible to handle scenarios at the forefront of the game industry (AAA+ games). We demonstrate that our approach outperforms non-specialised solutions consisting of filtering only the relevant solutions a posteriori. We then conclude and offer several exciting perspectives raised by this approach to the Dungeon Variations Problem.

Cite as

Gaël Glorian, Adrien Debesson, Sylvain Yvon-Paliot, and Laurent Simon. The Dungeon Variations Problem Using Constraint Programming. In 27th International Conference on Principles and Practice of Constraint Programming (CP 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 210, pp. 27:1-27:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{glorian_et_al:LIPIcs.CP.2021.27,
  author =	{Glorian, Ga\"{e}l and Debesson, Adrien and Yvon-Paliot, Sylvain and Simon, Laurent},
  title =	{{The Dungeon Variations Problem Using Constraint Programming}},
  booktitle =	{27th International Conference on Principles and Practice of Constraint Programming (CP 2021)},
  pages =	{27:1--27:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-211-2},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{210},
  editor =	{Michel, Laurent D.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CP.2021.27},
  URN =		{urn:nbn:de:0030-drops-153181},
  doi =		{10.4230/LIPIcs.CP.2021.27},
  annote =	{Keywords: constraint programming, video games, modelization, procedural generation}
}
Document
Statistical Comparison of Algorithm Performance Through Instance Selection

Authors: Théo Matricon, Marie Anastacio, Nathanaël Fijalkow, Laurent Simon, and Holger H. Hoos

Published in: LIPIcs, Volume 210, 27th International Conference on Principles and Practice of Constraint Programming (CP 2021)


Abstract
Empirical performance evaluations, in competitions and scientific publications, play a major role in improving the state of the art in solving many automated reasoning problems, including SAT, CSP and Bayesian network structure learning (BNSL). To empirically demonstrate the merit of a new solver usually requires extensive experiments, with computational costs of CPU years. This not only makes it difficult for researchers with limited access to computational resources to test their ideas and publish their work, but also consumes large amounts of energy. We propose an approach for comparing the performance of two algorithms: by performing runs on carefully chosen instances, we obtain a probabilistic statement on which algorithm performs best, trading off between the computational cost of running algorithms and the confidence in the result. We describe a set of methods for this purpose and evaluate their efficacy on diverse datasets from SAT, CSP and BNSL. On all these datasets, most of our approaches were able to choose the correct algorithm with about 95% accuracy, while using less than a third of the CPU time required for a full comparison; the best methods reach this level of accuracy within less than 15% of the CPU time for a full comparison.

Cite as

Théo Matricon, Marie Anastacio, Nathanaël Fijalkow, Laurent Simon, and Holger H. Hoos. Statistical Comparison of Algorithm Performance Through Instance Selection. In 27th International Conference on Principles and Practice of Constraint Programming (CP 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 210, pp. 43:1-43:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{matricon_et_al:LIPIcs.CP.2021.43,
  author =	{Matricon, Th\'{e}o and Anastacio, Marie and Fijalkow, Nathana\"{e}l and Simon, Laurent and Hoos, Holger H.},
  title =	{{Statistical Comparison of Algorithm Performance Through Instance Selection}},
  booktitle =	{27th International Conference on Principles and Practice of Constraint Programming (CP 2021)},
  pages =	{43:1--43:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-211-2},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{210},
  editor =	{Michel, Laurent D.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CP.2021.43},
  URN =		{urn:nbn:de:0030-drops-153346},
  doi =		{10.4230/LIPIcs.CP.2021.43},
  annote =	{Keywords: Performance assessment, early stopping, automated reasoning solvers}
}
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