Published in: Dagstuhl Reports, Volume 12, Issue 6 (2023)
Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, Pieter Spronck, and Manuel Eberhardinger. Human-Game AI Interaction (Dagstuhl Seminar 22251). In Dagstuhl Reports, Volume 12, Issue 6, pp. 28-82, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
@Article{ashlock_et_al:DagRep.12.6.28, author = {Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel}, title = {{Human-Game AI Interaction (Dagstuhl Seminar 22251)}}, pages = {28--82}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2023}, volume = {12}, number = {6}, editor = {Ashlock, Dan and Maghsudi, Setareh and Liebana, Diego Perez and Spronck, Pieter and Eberhardinger, Manuel}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.12.6.28}, URN = {urn:nbn:de:0030-drops-174550}, doi = {10.4230/DagRep.12.6.28}, annote = {Keywords: Computational intelligence, artificial intelligence, games, modeling, interaction} }
Published in: Dagstuhl Reports, Volume 9, Issue 12 (2020)
Jialin Liu, Tom Schaul, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). In Dagstuhl Reports, Volume 9, Issue 12, pp. 67-114, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)
@Article{liu_et_al:DagRep.9.12.67, author = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)}}, pages = {67--114}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2020}, volume = {9}, number = {12}, editor = {Liu, Jialin and Schaul, Tom and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.9.12.67}, URN = {urn:nbn:de:0030-drops-120113}, doi = {10.4230/DagRep.9.12.67}, annote = {Keywords: artificial intelligence, computational intelligence, game theory, games, optimization} }
Published in: Dagstuhl Reports, Volume 7, Issue 11 (2018)
Pieter Spronck, Elisabeth André, Michael Cook, and Mike Preuß. Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). In Dagstuhl Reports, Volume 7, Issue 11, pp. 86-129, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)
@Article{spronck_et_al:DagRep.7.11.86, author = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike}, title = {{Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471)}}, pages = {86--129}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2018}, volume = {7}, number = {11}, editor = {Spronck, Pieter and Andr\'{e}, Elisabeth and Cook, Michael and Preu{\ss}, Mike}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.11.86}, URN = {urn:nbn:de:0030-drops-86722}, doi = {10.4230/DagRep.7.11.86}, annote = {Keywords: dynamical systems, entertainment modeling, game design, multi-agent systems, serious games} }
Published in: Dagstuhl Reports, Volume 5, Issue 1 (2015)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). In Dagstuhl Reports, Volume 5, Issue 1, pp. 207-242, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)
@Article{lucas_et_al:DagRep.5.1.207, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051)}}, pages = {207--242}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2015}, volume = {5}, number = {1}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.5.1.207}, URN = {urn:nbn:de:0030-drops-50404}, doi = {10.4230/DagRep.5.1.207}, annote = {Keywords: Multi-agent systems, Dynamical systems, Entertainment modeling, Player satisfaction, Game design, Serious games, Game theory} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@Collection{DFU.Vol6.12191, title = {{DFU, Volume 6, Artificial and Computational Intelligence in Games, Complete Volume}}, booktitle = {Artificial and Computational Intelligence in Games}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191}, URN = {urn:nbn:de:0030-drops-43518}, doi = {10.4230/DFU.Vol6.12191}, annote = {Keywords: Applications and Expert Systems: Games} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 0:i-0:xiv, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{lucas_et_al:DFU.Vol6.12191.i, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Frontmatter}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {0:i--0:xiv}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.i}, URN = {urn:nbn:de:0030-drops-43315}, doi = {10.4230/DFU.Vol6.12191.i}, annote = {Keywords: Frontmatter, table of contents, preface, author list} }
Published in: Dagstuhl Follow-Ups, Volume 6, Artificial and Computational Intelligence in Games (2013)
Georgios N. Yannakakis, Pieter Spronck, Daniele Loiacono, and Elisabeth André. Player Modeling. In Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups, Volume 6, pp. 45-59, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InCollection{yannakakis_et_al:DFU.Vol6.12191.45, author = {Yannakakis, Georgios N. and Spronck, Pieter and Loiacono, Daniele and Andr\'{e}, Elisabeth}, title = {{Player Modeling}}, booktitle = {Artificial and Computational Intelligence in Games}, pages = {45--59}, series = {Dagstuhl Follow-Ups}, ISBN = {978-3-939897-62-0}, ISSN = {1868-8977}, year = {2013}, volume = {6}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DFU.Vol6.12191.45}, URN = {urn:nbn:de:0030-drops-43351}, doi = {10.4230/DFU.Vol6.12191.45}, annote = {Keywords: User modeling, Computer Games, Computational and Artificial Intelligence, Affective Computing} }
Published in: Dagstuhl Reports, Volume 2, Issue 5 (2012)
Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, and Julian Togelius. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). In Dagstuhl Reports, Volume 2, Issue 5, pp. 43-70, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2012)
@Article{lucas_et_al:DagRep.2.5.43, author = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, title = {{Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191)}}, pages = {43--70}, journal = {Dagstuhl Reports}, ISSN = {2192-5283}, year = {2012}, volume = {2}, number = {5}, editor = {Lucas, Simon M. and Mateas, Michael and Preuss, Mike and Spronck, Pieter and Togelius, Julian}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/DagRep.2.5.43}, URN = {urn:nbn:de:0030-drops-36510}, doi = {10.4230/DagRep.2.5.43}, annote = {Keywords: Artificial Intelligence, Computational Intelligence, Computer Games} }
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