Published in: OASIcs, Volume 133, 6th International Computer Programming Education Conference (ICPEC 2025)
Maria João Varanda Pereira, Luís M. Alves, Adina Cocu, Sandra M. Dingli, Montse Meneses, and Ramon Vilanova. Enhancing Creative Thinking Through Gamification in LMS Environments. In 6th International Computer Programming Education Conference (ICPEC 2025). Open Access Series in Informatics (OASIcs), Volume 133, pp. 6:1-6:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{pereira_et_al:OASIcs.ICPEC.2025.6, author = {Pereira, Maria Jo\~{a}o Varanda and Alves, Lu{\'\i}s M. and Cocu, Adina and Dingli, Sandra M. and Meneses, Montse and Vilanova, Ramon}, title = {{Enhancing Creative Thinking Through Gamification in LMS Environments}}, booktitle = {6th International Computer Programming Education Conference (ICPEC 2025)}, pages = {6:1--6:17}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-393-5}, ISSN = {2190-6807}, year = {2025}, volume = {133}, editor = {Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Portela, Filipe and Sim\~{o}es, Alberto}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2025.6}, URN = {urn:nbn:de:0030-drops-240369}, doi = {10.4230/OASIcs.ICPEC.2025.6}, annote = {Keywords: Creative Thinking, Gamification, LMS, Teaching Programming} }
Feedback for Dagstuhl Publishing