2 Search Results for "Patsilinakos, Panagiotis"


Document
Computing Equilibrium Points of Electrostatic Potentials

Authors: Abheek Ghosh, Paul W. Goldberg, and Alexandros Hollender

Published in: LIPIcs, Volume 362, 17th Innovations in Theoretical Computer Science Conference (ITCS 2026)


Abstract
We study the computation of equilibrium points of electrostatic potentials: locations in space where the electrostatic force arising from a collection of charged particles vanishes. This is a novel scenario of optimization in which solutions are guaranteed to exist due to a nonconstructive argument, but gradient descent is unreliable due to the presence of singularities. We present an algorithm based on piecewise approximation of the potential function by Taylor series. The main insight is to divide the domain into a grid with variable coarseness, where grid cells are exponentially smaller in regions where the function changes rapidly compared to regions where it changes slowly. Our algorithm finds approximate equilibrium points in time poly-logarithmic in the approximation parameter, but these points are not guaranteed to be close to exact solutions. Nevertheless, we show that such points can be computed efficiently under a mild assumption that we call "strong non-degeneracy". We complement these algorithmic results by studying a generalization of this problem and showing that it is CLS-hard and in PPAD, leaving its precise classification as an intriguing open problem.

Cite as

Abheek Ghosh, Paul W. Goldberg, and Alexandros Hollender. Computing Equilibrium Points of Electrostatic Potentials. In 17th Innovations in Theoretical Computer Science Conference (ITCS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 362, pp. 69:1-69:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{ghosh_et_al:LIPIcs.ITCS.2026.69,
  author =	{Ghosh, Abheek and Goldberg, Paul W. and Hollender, Alexandros},
  title =	{{Computing Equilibrium Points of Electrostatic Potentials}},
  booktitle =	{17th Innovations in Theoretical Computer Science Conference (ITCS 2026)},
  pages =	{69:1--69:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-410-9},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{362},
  editor =	{Saraf, Shubhangi},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2026.69},
  URN =		{urn:nbn:de:0030-drops-253566},
  doi =		{10.4230/LIPIcs.ITCS.2026.69},
  annote =	{Keywords: Total search problems, TFNP, PPAD, CLS, polynomial equations}
}
Document
Track A: Algorithms, Complexity and Games
Node-Max-Cut and the Complexity of Equilibrium in Linear Weighted Congestion Games

Authors: Dimitris Fotakis, Vardis Kandiros, Thanasis Lianeas, Nikos Mouzakis, Panagiotis Patsilinakos, and Stratis Skoulakis

Published in: LIPIcs, Volume 168, 47th International Colloquium on Automata, Languages, and Programming (ICALP 2020)


Abstract
In this work, we seek a more refined understanding of the complexity of local optimum computation for Max-Cut and pure Nash equilibrium (PNE) computation for congestion games with weighted players and linear latency functions. We show that computing a PNE of linear weighted congestion games is PLS-complete either for very restricted strategy spaces, namely when player strategies are paths on a series-parallel network with a single origin and destination, or for very restricted latency functions, namely when the latency on each resource is equal to the congestion. Our results reveal a remarkable gap regarding the complexity of PNE in congestion games with weighted and unweighted players, since in case of unweighted players, a PNE can be easily computed by either a simple greedy algorithm (for series-parallel networks) or any better response dynamics (when the latency is equal to the congestion). For the latter of the results above, we need to show first that computing a local optimum of a natural restriction of Max-Cut, which we call Node-Max-Cut, is PLS-complete. In Node-Max-Cut, the input graph is vertex-weighted and the weight of each edge is equal to the product of the weights of its endpoints. Due to the very restricted nature of Node-Max-Cut, the reduction requires a careful combination of new gadgets with ideas and techniques from previous work. We also show how to compute efficiently a (1+ε)-approximate equilibrium for Node-Max-Cut, if the number of different vertex weights is constant.

Cite as

Dimitris Fotakis, Vardis Kandiros, Thanasis Lianeas, Nikos Mouzakis, Panagiotis Patsilinakos, and Stratis Skoulakis. Node-Max-Cut and the Complexity of Equilibrium in Linear Weighted Congestion Games. In 47th International Colloquium on Automata, Languages, and Programming (ICALP 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 168, pp. 50:1-50:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


Copy BibTex To Clipboard

@InProceedings{fotakis_et_al:LIPIcs.ICALP.2020.50,
  author =	{Fotakis, Dimitris and Kandiros, Vardis and Lianeas, Thanasis and Mouzakis, Nikos and Patsilinakos, Panagiotis and Skoulakis, Stratis},
  title =	{{Node-Max-Cut and the Complexity of Equilibrium in Linear Weighted Congestion Games}},
  booktitle =	{47th International Colloquium on Automata, Languages, and Programming (ICALP 2020)},
  pages =	{50:1--50:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-138-2},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{168},
  editor =	{Czumaj, Artur and Dawar, Anuj and Merelli, Emanuela},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2020.50},
  URN =		{urn:nbn:de:0030-drops-124573},
  doi =		{10.4230/LIPIcs.ICALP.2020.50},
  annote =	{Keywords: PLS-completeness, Local-Max-Cut, Weighted Congestion Games, Equilibrium Computation}
}
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