3 Search Results for "Carneiro, Davide R."


Document
Efficient Certified Reasoning for Binarized Neural Networks

Authors: Jiong Yang, Yong Kiam Tan, Mate Soos, Magnus O. Myreen, and Kuldeep S. Meel

Published in: LIPIcs, Volume 341, 28th International Conference on Theory and Applications of Satisfiability Testing (SAT 2025)


Abstract
Neural networks have emerged as essential components in safety-critical applications - these use cases demand complex, yet trustworthy computations. Binarized Neural Networks (BNNs) are a type of neural network where each neuron is constrained to a Boolean value; they are particularly well-suited for safety-critical tasks because they retain much of the computational capacities of full-scale (floating-point or quantized) deep neural networks, but remain compatible with satisfiability solvers for qualitative verification and with model counters for quantitative reasoning. However, existing methods for BNN analysis suffer from either limited scalability or susceptibility to soundness errors, which hinders their applicability in real-world scenarios. In this work, we present a scalable and trustworthy approach for both qualitative and quantitative verification of BNNs. Our approach introduces a native representation of BNN constraints in a custom-designed solver for qualitative reasoning, and in an approximate model counter for quantitative reasoning. We further develop specialized proof generation and checking pipelines with native support for BNN constraint reasoning, ensuring trustworthiness for all of our verification results. Empirical evaluations on a BNN robustness verification benchmark suite demonstrate that our certified solving approach achieves a 9× speedup over prior certified CNF and PB-based approaches, and our certified counting approach achieves a 218× speedup over the existing CNF-based baseline. In terms of coverage, our pipeline produces fully certified results for 99% and 86% of the qualitative and quantitative reasoning queries on BNNs, respectively. This is in sharp contrast to the best existing baselines which can fully certify only 62% and 4% of the queries, respectively.

Cite as

Jiong Yang, Yong Kiam Tan, Mate Soos, Magnus O. Myreen, and Kuldeep S. Meel. Efficient Certified Reasoning for Binarized Neural Networks. In 28th International Conference on Theory and Applications of Satisfiability Testing (SAT 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 341, pp. 32:1-32:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{yang_et_al:LIPIcs.SAT.2025.32,
  author =	{Yang, Jiong and Tan, Yong Kiam and Soos, Mate and Myreen, Magnus O. and Meel, Kuldeep S.},
  title =	{{Efficient Certified Reasoning for Binarized Neural Networks}},
  booktitle =	{28th International Conference on Theory and Applications of Satisfiability Testing (SAT 2025)},
  pages =	{32:1--32:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-381-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{341},
  editor =	{Berg, Jeremias and Nordstr\"{o}m, Jakob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SAT.2025.32},
  URN =		{urn:nbn:de:0030-drops-237665},
  doi =		{10.4230/LIPIcs.SAT.2025.32},
  annote =	{Keywords: Neural network verification, proof certification, SAT solving, approximate model counting}
}
Document
Vision
Knowledge Engineering Using Large Language Models

Authors: Bradley P. Allen, Lise Stork, and Paul Groth

Published in: TGDK, Volume 1, Issue 1 (2023): Special Issue on Trends in Graph Data and Knowledge. Transactions on Graph Data and Knowledge, Volume 1, Issue 1


Abstract
Knowledge engineering is a discipline that focuses on the creation and maintenance of processes that generate and apply knowledge. Traditionally, knowledge engineering approaches have focused on knowledge expressed in formal languages. The emergence of large language models and their capabilities to effectively work with natural language, in its broadest sense, raises questions about the foundations and practice of knowledge engineering. Here, we outline the potential role of LLMs in knowledge engineering, identifying two central directions: 1) creating hybrid neuro-symbolic knowledge systems; and 2) enabling knowledge engineering in natural language. Additionally, we formulate key open research questions to tackle these directions.

Cite as

Bradley P. Allen, Lise Stork, and Paul Groth. Knowledge Engineering Using Large Language Models. In Special Issue on Trends in Graph Data and Knowledge. Transactions on Graph Data and Knowledge (TGDK), Volume 1, Issue 1, pp. 3:1-3:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@Article{allen_et_al:TGDK.1.1.3,
  author =	{Allen, Bradley P. and Stork, Lise and Groth, Paul},
  title =	{{Knowledge Engineering Using Large Language Models}},
  journal =	{Transactions on Graph Data and Knowledge},
  pages =	{3:1--3:19},
  ISSN =	{2942-7517},
  year =	{2023},
  volume =	{1},
  number =	{1},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/TGDK.1.1.3},
  URN =		{urn:nbn:de:0030-drops-194777},
  doi =		{10.4230/TGDK.1.1.3},
  annote =	{Keywords: knowledge engineering, large language models}
}
Document
Game Elements, Motivation and Programming Learning: A Case Study

Authors: Davide R. Carneiro and Rui J. R. Silva

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
The learning of programming is traditionally challenging for students. However, this is also one of the most fundamental skills for any computer scientist, and is becoming an important skill in other areas of knowledge. In this paper we analyze the use of game-elements in a challenging long-term programming task, with students of the 3rd year of a Informatics Engineering degree. We conducted a quantitative study using the AMS scale to assess students' motivation. Results show that with the use of game-elements, students are both intrinsically and extrinsically motivated, and that they consider learning/working fun, which contributes positively to their academic performance.

Cite as

Davide R. Carneiro and Rui J. R. Silva. Game Elements, Motivation and Programming Learning: A Case Study. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 5:1-5:10, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{carneiro_et_al:OASIcs.ICPEC.2020.5,
  author =	{Carneiro, Davide R. and Silva, Rui J. R.},
  title =	{{Game Elements, Motivation and Programming Learning: A Case Study}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{5:1--5:10},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.5},
  URN =		{urn:nbn:de:0030-drops-122924},
  doi =		{10.4230/OASIcs.ICPEC.2020.5},
  annote =	{Keywords: Motivation, Programming, Genetic Algorithms}
}
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