3 Search Results for "Menuhin, Boaz"


Document
Robust Streaming Against Low-Memory Adversaries

Authors: Omri Ben-Eliezer, Krzysztof Onak, and Sandeep Silwal

Published in: LIPIcs, Volume 362, 17th Innovations in Theoretical Computer Science Conference (ITCS 2026)


Abstract
Robust streaming, the study of streaming algorithms that provably work when the stream is generated by an adaptive adversary, has seen tremendous progress in recent years. However, fundamental barriers remain: the best known algorithm for turnstile F_p-estimation in the robust streaming setting is exponentially worse than in the oblivious setting, and closing this gap seems difficult. Arguably, one possible cause of this barrier is the adversarial model, which may be too strong: unlike the space-bounded streaming algorithm, the adversary can memorize the entire history of the interaction with the algorithm. Can we then close the exponential gap if we insist that the adversary itself is an adaptive but low-memory entity, roughly as powerful as (or even weaker than) the algorithm? In this work we present the first set of models and results aimed towards this question. We design efficient robust streaming algorithms against adversaries that are fully adaptive but have no long-term memory ("memoryless") or very little memory of the history of interaction. Roughly speaking, a memoryless adversary only sees, at any given round, the last output of the algorithm (and does not even know the current time) and can generate an unlimited number of independent coin tosses. A low-memory adversary is similar, but maintains an additional small buffer. While these adversaries may seem quite limited at first glance, we show that this adversarial model is strong enough to produce streams that have high flip number and density in the context of F₂-estimation, which rules out most known robustification techniques. We then design a new simple approach, similar to the computation paths framework, to obtain efficient algorithms against memoryless and low-memory adversaries for a wide class of order-invariant problems. We conclude by posing various open questions proposing further exploration of the landscape of robust streaming against fully adaptive but computationally constrained adversaries.

Cite as

Omri Ben-Eliezer, Krzysztof Onak, and Sandeep Silwal. Robust Streaming Against Low-Memory Adversaries. In 17th Innovations in Theoretical Computer Science Conference (ITCS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 362, pp. 16:1-16:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{beneliezer_et_al:LIPIcs.ITCS.2026.16,
  author =	{Ben-Eliezer, Omri and Onak, Krzysztof and Silwal, Sandeep},
  title =	{{Robust Streaming Against Low-Memory Adversaries}},
  booktitle =	{17th Innovations in Theoretical Computer Science Conference (ITCS 2026)},
  pages =	{16:1--16:23},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-410-9},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{362},
  editor =	{Saraf, Shubhangi},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2026.16},
  URN =		{urn:nbn:de:0030-drops-253037},
  doi =		{10.4230/LIPIcs.ITCS.2026.16},
  annote =	{Keywords: robust streaming, adaptive robustness, bounded-space adversaries}
}
Document
Mirror Games Against an Open Book Player

Authors: Roey Magen and Moni Naor

Published in: LIPIcs, Volume 226, 11th International Conference on Fun with Algorithms (FUN 2022)


Abstract
Mirror games were invented by Garg and Schnieder (ITCS 2019). Alice and Bob take turns (with Alice playing first) in declaring numbers from the set {1,2, …, 2n}. If a player picks a number that was previously played, that player loses and the other player wins. If all numbers are declared without repetition, the result is a draw. Bob has a simple mirror strategy that assures he won't lose and requires no memory. On the other hand, Garg and Schenier showed that every deterministic Alice needs memory of size linear in n in order to secure a draw. Regarding probabilistic strategies, previous work showed that a model where Alice has access to a secret random perfect matching over {1,2, …, 2n} allows her to achieve a draw in the game w.p. a least 1-1/n and using only polylog bits of memory. We show that the requirement for secret bits is crucial: for an "open book" Alice with no secrets (Bob knows her memory but not future coin flips) and memory of at most n/4c bits for any c ≥ 2, there is a Bob that wins w.p. close to 1-{2^{-c/2}}.

Cite as

Roey Magen and Moni Naor. Mirror Games Against an Open Book Player. In 11th International Conference on Fun with Algorithms (FUN 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 226, pp. 20:1-20:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{magen_et_al:LIPIcs.FUN.2022.20,
  author =	{Magen, Roey and Naor, Moni},
  title =	{{Mirror Games Against an Open Book Player}},
  booktitle =	{11th International Conference on Fun with Algorithms (FUN 2022)},
  pages =	{20:1--20:12},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-232-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{226},
  editor =	{Fraigniaud, Pierre and Uno, Yushi},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2022.20},
  URN =		{urn:nbn:de:0030-drops-159900},
  doi =		{10.4230/LIPIcs.FUN.2022.20},
  annote =	{Keywords: Mirror Games, Space Complexity, Eventown-Oddtown}
}
Document
Keep That Card in Mind: Card Guessing with Limited Memory

Authors: Boaz Menuhin and Moni Naor

Published in: LIPIcs, Volume 215, 13th Innovations in Theoretical Computer Science Conference (ITCS 2022)


Abstract
A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of n cards (labeled 1, ..., n). For n turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then the card is discarded from the deck. The Guesser receives a point for each correctly guessed card. With perfect memory, a Guesser can keep track of all cards that were played so far and pick at random a card that has not appeared so far, yielding in expectation ln n correct guesses, regardless of how the Dealer arranges the deck. With no memory, the best a Guesser can do will result in a single guess in expectation. We consider the case of a memory bounded Guesser that has m < n memory bits. We show that the performance of such a memory bounded Guesser depends much on the behavior of the Dealer. In more detail, we show that there is a gap between the static case, where the Dealer draws cards from a properly shuffled deck or a prearranged one, and the adaptive case, where the Dealer draws cards thoughtfully, in an adversarial manner. Specifically: 1) We show a Guesser with O(log² n) memory bits that scores a near optimal result against any static Dealer. 2) We show that no Guesser with m bits of memory can score better than O(√m) correct guesses against a random Dealer, thus, no Guesser can score better than min {√m, ln n}, i.e., the above Guesser is optimal. 3) We show an efficient adaptive Dealer against which no Guesser with m memory bits can make more than ln m + 2 ln log n + O(1) correct guesses in expectation. These results are (almost) tight, and we prove them using compression arguments that harness the guessing strategy for encoding.

Cite as

Boaz Menuhin and Moni Naor. Keep That Card in Mind: Card Guessing with Limited Memory. In 13th Innovations in Theoretical Computer Science Conference (ITCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 215, pp. 107:1-107:28, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{menuhin_et_al:LIPIcs.ITCS.2022.107,
  author =	{Menuhin, Boaz and Naor, Moni},
  title =	{{Keep That Card in Mind: Card Guessing with Limited Memory}},
  booktitle =	{13th Innovations in Theoretical Computer Science Conference (ITCS 2022)},
  pages =	{107:1--107:28},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-217-4},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{215},
  editor =	{Braverman, Mark},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2022.107},
  URN =		{urn:nbn:de:0030-drops-157039},
  doi =		{10.4230/LIPIcs.ITCS.2022.107},
  annote =	{Keywords: Adaptivity vs Non-adaptivity, Adversarial Robustness, Card Guessing, Compression Argument, Information Theory, Streaming Algorithms, Two Player Game}
}
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