Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)
Gilles Geeraerts, Frédéric Herbreteau, Jean-François Raskin, and Alexis Reynouard. A Zone-Based Algorithm for Timed Parity Games. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 33:1-33:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{geeraerts_et_al:LIPIcs.FSTTCS.2025.33,
author = {Geeraerts, Gilles and Herbreteau, Fr\'{e}d\'{e}ric and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis},
title = {{A Zone-Based Algorithm for Timed Parity Games}},
booktitle = {45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
pages = {33:1--33:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-406-2},
ISSN = {1868-8969},
year = {2025},
volume = {360},
editor = {Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.33},
URN = {urn:nbn:de:0030-drops-251140},
doi = {10.4230/LIPIcs.FSTTCS.2025.33},
annote = {Keywords: Timed Parity Games, Realtime Controller Synthesis}
}
Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)
Leonie Bensch, Oliver Bensch, and Tommy Nilsson. Advancing Intelligent Personal Assistants for Human Spaceflight. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 18:1-18:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{bensch_et_al:OASIcs.SpaceCHI.2025.18,
author = {Bensch, Leonie and Bensch, Oliver and Nilsson, Tommy},
title = {{Advancing Intelligent Personal Assistants for Human Spaceflight}},
booktitle = {Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
pages = {18:1--18:18},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-384-3},
ISSN = {2190-6807},
year = {2025},
volume = {130},
editor = {Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.18},
URN = {urn:nbn:de:0030-drops-240082},
doi = {10.4230/OASIcs.SpaceCHI.2025.18},
annote = {Keywords: Conversational Assistant, Intelligent Personal Assistant, Artificial Intelligence, Astronaut, Human Spaceflight, Generative Pre-Trained Transformer (GPT), Retrieval Augmented Generation (RAG), Knowledge Graphs, Augmented Reality, Voice Assistant, Long Duration Spaceflight}
}
Published in: LIPIcs, Volume 58, 41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016)
Reino Niskanen, Igor Potapov, and Julien Reichert. Undecidability of Two-dimensional Robot Games. In 41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 58, pp. 73:1-73:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)
@InProceedings{niskanen_et_al:LIPIcs.MFCS.2016.73,
author = {Niskanen, Reino and Potapov, Igor and Reichert, Julien},
title = {{Undecidability of Two-dimensional Robot Games}},
booktitle = {41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016)},
pages = {73:1--73:13},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-016-3},
ISSN = {1868-8969},
year = {2016},
volume = {58},
editor = {Faliszewski, Piotr and Muscholl, Anca and Niedermeier, Rolf},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2016.73},
URN = {urn:nbn:de:0030-drops-64839},
doi = {10.4230/LIPIcs.MFCS.2016.73},
annote = {Keywords: reachability games, vector addition game, decidability, winning strategy}
}