Meet Your Expectations With Guarantees: Beyond Worst-Case Synthesis in Quantitative Games

Authors Véronique Bruyère, Emmanuel Filiot, Mickael Randour, Jean-François Raskin



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Véronique Bruyère
Emmanuel Filiot
Mickael Randour
Jean-François Raskin

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Véronique Bruyère, Emmanuel Filiot, Mickael Randour, and Jean-François Raskin. Meet Your Expectations With Guarantees: Beyond Worst-Case Synthesis in Quantitative Games. In 31st International Symposium on Theoretical Aspects of Computer Science (STACS 2014). Leibniz International Proceedings in Informatics (LIPIcs), Volume 25, pp. 199-213, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)
https://doi.org/10.4230/LIPIcs.STACS.2014.199

Abstract

Classical analysis of two-player quantitative games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for strict guarantees while Markov decision processes model systems facing a purely randomized environment: the aim is then to optimize the expected payoff, with no guarantee on individual outcomes. We introduce the beyond worst-case synthesis problem, which is to construct strategies that guarantee some quantitative requirement in the worst-case while providing an higher expected value against a particular stochastic model of the environment given as input. We consider both the mean-payoff value problem and the shortest path problem. In both cases, we show how to decide the existence of finite-memory strategies satisfying the problem and how to synthesize one if one exists. We establish algorithms and we study complexity bounds and memory requirements.
Keywords
  • two-player games on graphs
  • Markov decision processes
  • quantitative objectives
  • synthesis
  • worst-case and expected value
  • mean-payoff
  • shortest path

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