We consider the emptiness problem for alternating tree automata, with two acceptance semantics: classical (all branches are accepted) and qualitative (almost all branches are accepted). For the classical semantics, the usual technique to tackle this problem relies on a Simulation Theorem which constructs an equivalent non-deterministic automaton from the original alternating one, and then checks emptiness by a reduction to a two-player perfect information game. However, for the qualitative semantics, no simulation of alternation by means of non-determinism is known. We give an alternative technique to decide the emptiness problem of alternating tree automata, that does not rely on a Simulation Theorem. Indeed, we directly reduce the emptiness problem to solving an imperfect information two-player parity game. Our new approach can successfully be applied to both semantics, and yields decidability results with optimal complexity; for the qualitative semantics, the key ingredient in the proof is a positionality result for stochastic games played over infinite graphs.
@InProceedings{fijalkow_et_al:LIPIcs.FSTTCS.2013.299, author = {Fijalkow, Nathana\"{e}l and Pinchinat, Sophie and Serre, Olivier}, title = {{Emptiness Of Alternating Tree Automata Using Games With Imperfect Information}}, booktitle = {IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)}, pages = {299--311}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-939897-64-4}, ISSN = {1868-8969}, year = {2013}, volume = {24}, editor = {Seth, Anil and Vishnoi, Nisheeth K.}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2013.299}, URN = {urn:nbn:de:0030-drops-43812}, doi = {10.4230/LIPIcs.FSTTCS.2013.299}, annote = {Keywords: Alternating Automata, Emptiness checking, Two-player games, Imperfect Information Games} }