Classical analysis of two-player quantitative games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for strict guarantees while Markov decision processes model systems facing a purely randomized environment: the aim is then to optimize the expected payoff, with no guarantee on individual outcomes. We introduce the beyond worst-case synthesis problem, which is to construct strategies that guarantee some quantitative requirement in the worst-case while providing an higher expected value against a particular stochastic model of the environment given as input. We consider both the mean-payoff value problem and the shortest path problem. In both cases, we show how to decide the existence of finite-memory strategies satisfying the problem and how to synthesize one if one exists. We establish algorithms and we study complexity bounds and memory requirements.
@InProceedings{bruyere_et_al:LIPIcs.STACS.2014.199, author = {Bruy\`{e}re, V\'{e}ronique and Filiot, Emmanuel and Randour, Mickael and Raskin, Jean-Fran\c{c}ois}, title = {{Meet Your Expectations With Guarantees: Beyond Worst-Case Synthesis in Quantitative Games}}, booktitle = {31st International Symposium on Theoretical Aspects of Computer Science (STACS 2014)}, pages = {199--213}, series = {Leibniz International Proceedings in Informatics (LIPIcs)}, ISBN = {978-3-939897-65-1}, ISSN = {1868-8969}, year = {2014}, volume = {25}, editor = {Mayr, Ernst W. and Portier, Natacha}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2014.199}, URN = {urn:nbn:de:0030-drops-44589}, doi = {10.4230/LIPIcs.STACS.2014.199}, annote = {Keywords: two-player games on graphs, Markov decision processes, quantitative objectives, synthesis, worst-case and expected value, mean-payoff, shortest path} }
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