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Client-Side Gamification Engine for Enhanced Programming Learning

Authors: Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha

Published in: OASIcs, Volume 122, 5th International Computer Programming Education Conference (ICPEC 2024)


Abstract
This study introduces the development of a client-based software layer within the FGPE project, aimed at enhancing the usability of the FGPE programming learning environment through client-side processing. The primary goal is to enable the evaluation of programming exercises and the application of gamification rules directly on the client-side, thereby facilitating offline functionality. This approach is particularly beneficial in regions with unreliable internet connectivity, as it allows continuous student interaction and feedback without the need for a constant server connection. The implementation promises to reduce server load significantly by shifting the evaluation workload to the client-side. This not only improves response times but also alleviates the burden on server resources, enhancing overall system efficiency. Two main strategies are explored: 1) caching the gamification service interface on the client-side, and 2) implementing a complete client-side gamification service that synchronizes with the server when online. Each approach is evaluated in terms of its impact on user experience, system performance, and potential security concerns. The findings suggest that while client-side processing offers considerable benefits in terms of scalability and user engagement, it also introduces challenges such as increased system complexity and potential data synchronization issues. The study concludes with recommendations for balancing these factors to optimize the design and implementation of client-based systems for educational environments.

Cite as

Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha. Client-Side Gamification Engine for Enhanced Programming Learning. In 5th International Computer Programming Education Conference (ICPEC 2024). Open Access Series in Informatics (OASIcs), Volume 122, pp. 11:1-11:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{queiros_et_al:OASIcs.ICPEC.2024.11,
  author =	{Queir\'{o}s, Ricardo and Dama\v{s}evi\v{c}ius, Robertas and Maskeli\={u}nas, Rytis and Swacha, Jakub},
  title =	{{Client-Side Gamification Engine for Enhanced Programming Learning}},
  booktitle =	{5th International Computer Programming Education Conference (ICPEC 2024)},
  pages =	{11:1--11:12},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-347-8},
  ISSN =	{2190-6807},
  year =	{2024},
  volume =	{122},
  editor =	{Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.11},
  URN =		{urn:nbn:de:0030-drops-209809},
  doi =		{10.4230/OASIcs.ICPEC.2024.11},
  annote =	{Keywords: Code generation, Computer Programming, Gamification}
}
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