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Documents authored by Liang, Zihui


Document
Deciding Regular Games: a Playground for Exponential Time Algorithms

Authors: Zihui Liang, Bakh Khoussainov, and Mingyu Xiao

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include colored Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed graphs G where Player 0 and Player 1 play by generating an infinite path ρ through the graph. The winner is determined by specifications put on the set X of vertices in ρ that occur infinitely often. These games are determined, enabling the partitioning of G into two sets Win₀ and Win₁ of winning positions for Player 0 and Player 1, respectively. Numerous algorithms exist that decide instances of regular games, e.g., Muller games, by computing Win₀ and Win₁. In this paper we aim to find general principles for designing uniform algorithms that decide all regular games. For this we utilize various recursive and dynamic programming algorithms that leverage standard notions such as subgames and traps. Importantly, we show that our techniques improve or match the performances of existing algorithms for many instances of regular games.

Cite as

Zihui Liang, Bakh Khoussainov, and Mingyu Xiao. Deciding Regular Games: a Playground for Exponential Time Algorithms. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 66:1-66:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{liang_et_al:LIPIcs.MFCS.2025.66,
  author =	{Liang, Zihui and Khoussainov, Bakh and Xiao, Mingyu},
  title =	{{Deciding Regular Games: a Playground for Exponential Time Algorithms}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{66:1--66:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.66},
  URN =		{urn:nbn:de:0030-drops-241732},
  doi =		{10.4230/LIPIcs.MFCS.2025.66},
  annote =	{Keywords: Regular games, colored Muller games, Rabin games, McNaughton games, Muller games, deciding games}
}
Document
Connectivity in the Presence of an Opponent

Authors: Zihui Liang, Bakh Khoussainov, Toru Takisaka, and Mingyu Xiao

Published in: LIPIcs, Volume 274, 31st Annual European Symposium on Algorithms (ESA 2023)


Abstract
The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving Müller games. Müller games constitute a well established class of games in model checking and verification. In connectivity games, the objective of one of the players is to visit every node of the game graph infinitely often. The first contribution of this paper is our proof that solving connectivity games can be reduced to the incremental strongly connected component maintenance (ISCCM) problem, an important problem in graph algorithms and data structures. The second contribution is that we non-trivially adapt two known algorithms for the ISCCM problem to provide two efficient algorithms that solve the connectivity games problem. Finally, based on the techniques developed, we recast Horn’s polynomial time algorithm that solves explicitly given Müller games and provide the first correctness proof of the algorithm. Our algorithms are more efficient than that of Horn’s algorithm. Our solution for connectivity games is used as a subroutine in the algorithm.

Cite as

Zihui Liang, Bakh Khoussainov, Toru Takisaka, and Mingyu Xiao. Connectivity in the Presence of an Opponent. In 31st Annual European Symposium on Algorithms (ESA 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 274, pp. 79:1-79:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{liang_et_al:LIPIcs.ESA.2023.79,
  author =	{Liang, Zihui and Khoussainov, Bakh and Takisaka, Toru and Xiao, Mingyu},
  title =	{{Connectivity in the Presence of an Opponent}},
  booktitle =	{31st Annual European Symposium on Algorithms (ESA 2023)},
  pages =	{79:1--79:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-295-2},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{274},
  editor =	{G{\o}rtz, Inge Li and Farach-Colton, Martin and Puglisi, Simon J. and Herman, Grzegorz},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2023.79},
  URN =		{urn:nbn:de:0030-drops-187324},
  doi =		{10.4230/LIPIcs.ESA.2023.79},
  annote =	{Keywords: Explicit M\"{u}ller games, games played on finite graphs, winning strategies, synthesis and analysis of games}
}
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