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Documents authored by Loho, Georg


Document
Lower Bounds for Ranking-Based Pivot Rules

Authors: Yann Disser, Georg Loho, Matthew Maat, and Nils Mosis

Published in: LIPIcs, Volume 364, 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)


Abstract
The existence of a polynomial pivot rule for the simplex method for linear programming, policy iteration for Markov decision processes, and strategy improvement for parity games each are prominent open problems in their respective fields. While numerous natural candidates for efficient rules have been eliminated, all existing lower bound constructions are tailored to individual or small sets of pivot rules. We introduce a unified framework for formalizing classes of rules according to the information about the input that they rely on. Within this framework, we show lower bounds for ranking-based classes of rules that base their decisions on orderings of the improving pivot steps induced by the underlying data. Our first result is a superpolynomial lower bound for strategy improvement, obtained via a family of sink parity games, which applies to memory-based generalizations of Bland’s rule that only access the input by comparing the ranks of improving edges in some global order. Our second result is a subexponential lower bound for policy iteration, obtained via a family of Markov decision processes, which applies to memoryless rules that only access the input by comparing improving actions according to their ranks in a global order, their reduced costs, and the associated improvements in objective value. Both results carry over to the simplex method for linear programming.

Cite as

Yann Disser, Georg Loho, Matthew Maat, and Nils Mosis. Lower Bounds for Ranking-Based Pivot Rules. In 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 364, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{disser_et_al:LIPIcs.STACS.2026.31,
  author =	{Disser, Yann and Loho, Georg and Maat, Matthew and Mosis, Nils},
  title =	{{Lower Bounds for Ranking-Based Pivot Rules}},
  booktitle =	{43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-412-3},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{364},
  editor =	{Mahajan, Meena and Manea, Florin and McIver, Annabelle and Thắng, Nguy\~{ê}n Kim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2026.31},
  URN =		{urn:nbn:de:0030-drops-255207},
  doi =		{10.4230/LIPIcs.STACS.2026.31},
  annote =	{Keywords: lower bounds, Markov decision processes, parity games, pivot rules, policy iteration, simplex method}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Reducing Stochastic Games to Semidefinite Programming

Authors: Manuel Bodirsky, Georg Loho, and Mateusz Skomra

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
We present a polynomial-time reduction from max-average constraints to the feasibility problem for semidefinite programs. This shows that Condon’s simple stochastic games, stochastic mean payoff games, and in particular mean payoff games and parity games can all be reduced to semidefinite programming.

Cite as

Manuel Bodirsky, Georg Loho, and Mateusz Skomra. Reducing Stochastic Games to Semidefinite Programming. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 145:1-145:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bodirsky_et_al:LIPIcs.ICALP.2025.145,
  author =	{Bodirsky, Manuel and Loho, Georg and Skomra, Mateusz},
  title =	{{Reducing Stochastic Games to Semidefinite Programming}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{145:1--145:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.145},
  URN =		{urn:nbn:de:0030-drops-235224},
  doi =		{10.4230/LIPIcs.ICALP.2025.145},
  annote =	{Keywords: Mean-payoff games, stochastic games, semidefinite programming, max-average constraints, max-atom problem}
}
Document
The Worst-Case Complexity of Symmetric Strategy Improvement

Authors: Tom van Dijk, Georg Loho, and Matthew T. Maat

Published in: LIPIcs, Volume 288, 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)


Abstract
Symmetric strategy improvement is an algorithm introduced by Schewe et al. (ICALP 2015) that can be used to solve two-player games on directed graphs such as parity games and mean payoff games. In contrast to the usual well-known strategy improvement algorithm, it iterates over strategies of both players simultaneously. The symmetric version solves the known worst-case examples for strategy improvement quickly, however its worst-case complexity remained open. We present a class of worst-case examples for symmetric strategy improvement on which this symmetric version also takes exponentially many steps. Remarkably, our examples exhibit this behaviour for any choice of improvement rule, which is in contrast to classical strategy improvement where hard instances are usually hand-crafted for a specific improvement rule. We present a generalized version of symmetric strategy iteration depending less rigidly on the interplay of the strategies of both players. However, it turns out it has the same shortcomings.

Cite as

Tom van Dijk, Georg Loho, and Matthew T. Maat. The Worst-Case Complexity of Symmetric Strategy Improvement. In 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 288, pp. 24:1-24:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{vandijk_et_al:LIPIcs.CSL.2024.24,
  author =	{van Dijk, Tom and Loho, Georg and Maat, Matthew T.},
  title =	{{The Worst-Case Complexity of Symmetric Strategy Improvement}},
  booktitle =	{32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)},
  pages =	{24:1--24:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-310-2},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{288},
  editor =	{Murano, Aniello and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2024.24},
  URN =		{urn:nbn:de:0030-drops-196672},
  doi =		{10.4230/LIPIcs.CSL.2024.24},
  annote =	{Keywords: Parity game, Mean payoff game, Symmetric strategy improvement, Strategy improvement, Worst-case complexity}
}
Document
Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees

Authors: Zhuan Khye Koh and Georg Loho

Published in: LIPIcs, Volume 241, 47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022)


Abstract
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwiński et al. (SODA 2019). By proving a quasi-polynomial lower bound on the size of a universal tree, they have highlighted a barrier that must be overcome by all existing approaches to attain polynomial running time. This is due to the existence of worst case instances which force these algorithms to explore a large portion of the tree. As an attempt to overcome this barrier, we propose a strategy iteration framework which can be applied on any universal tree. It is at least as fast as its value iteration counterparts, while allowing one to take bigger leaps in the universal tree. Our main technical contribution is an efficient method for computing the least fixed point of 1-player games. This is achieved via a careful adaptation of shortest path algorithms to the setting of ordered trees. By plugging in the universal tree of Jurdziński and Lazić (LICS 2017), or the Strahler universal tree of Daviaud et al. (ICALP 2020), we obtain instantiations of the general framework that take time O(mn²log nlog d) and O(mn²log³ n log d) respectively per iteration.

Cite as

Zhuan Khye Koh and Georg Loho. Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees. In 47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 241, pp. 63:1-63:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{koh_et_al:LIPIcs.MFCS.2022.63,
  author =	{Koh, Zhuan Khye and Loho, Georg},
  title =	{{Beyond Value Iteration for Parity Games: Strategy Iteration with Universal Trees}},
  booktitle =	{47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022)},
  pages =	{63:1--63:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-256-3},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{241},
  editor =	{Szeider, Stefan and Ganian, Robert and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2022.63},
  URN =		{urn:nbn:de:0030-drops-168619},
  doi =		{10.4230/LIPIcs.MFCS.2022.63},
  annote =	{Keywords: parity games, strategy iteration, value iteration, progress measure, universal trees}
}
Document
Signed Tropical Convexity

Authors: Georg Loho and László A. Végh

Published in: LIPIcs, Volume 151, 11th Innovations in Theoretical Computer Science Conference (ITCS 2020)


Abstract
We establish a new notion of tropical convexity for signed tropical numbers. We provide several equivalent descriptions involving balance relations and intersections of open halfspaces as well as the image of a union of polytopes over Puiseux series and hyperoperations. Along the way, we deduce a new Farkas' lemma and Fourier-Motzkin elimination without the non-negativity restriction on the variables. This leads to a Minkowski-Weyl theorem for polytopes over the signed tropical numbers.

Cite as

Georg Loho and László A. Végh. Signed Tropical Convexity. In 11th Innovations in Theoretical Computer Science Conference (ITCS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 151, pp. 24:1-24:35, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{loho_et_al:LIPIcs.ITCS.2020.24,
  author =	{Loho, Georg and V\'{e}gh, L\'{a}szl\'{o} A.},
  title =	{{Signed Tropical Convexity}},
  booktitle =	{11th Innovations in Theoretical Computer Science Conference (ITCS 2020)},
  pages =	{24:1--24:35},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-134-4},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{151},
  editor =	{Vidick, Thomas},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2020.24},
  URN =		{urn:nbn:de:0030-drops-117097},
  doi =		{10.4230/LIPIcs.ITCS.2020.24},
  annote =	{Keywords: tropical convexity, signed tropical numbers, Farkas' lemma}
}
Document
Multimedia Contribution
MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution)

Authors: Michael Joswig, Georg Loho, Benjamin Lorenz, and Rico Raber

Published in: LIPIcs, Volume 77, 33rd International Symposium on Computational Geometry (SoCG 2017)


Abstract
We present an interactive game which challenges a single player to match 3-dimensional polytopes to their planar nets. It is open source, and it runs in standard web browsers.

Cite as

Michael Joswig, Georg Loho, Benjamin Lorenz, and Rico Raber. MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution). In 33rd International Symposium on Computational Geometry (SoCG 2017). Leibniz International Proceedings in Informatics (LIPIcs), Volume 77, pp. 66:1-66:5, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@InProceedings{joswig_et_al:LIPIcs.SoCG.2017.66,
  author =	{Joswig, Michael and Loho, Georg and Lorenz, Benjamin and Raber, Rico},
  title =	{{MatchTheNet - An Educational Game on 3-Dimensional Polytopes}},
  booktitle =	{33rd International Symposium on Computational Geometry (SoCG 2017)},
  pages =	{66:1--66:5},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-038-5},
  ISSN =	{1868-8969},
  year =	{2017},
  volume =	{77},
  editor =	{Aronov, Boris and Katz, Matthew J.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SoCG.2017.66},
  URN =		{urn:nbn:de:0030-drops-72435},
  doi =		{10.4230/LIPIcs.SoCG.2017.66},
  annote =	{Keywords: three-dimensional convex polytopes, unfoldings}
}
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