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Documents authored by Lorenz, Ulf


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Disruption Management and Planning with Uncertainties in Aircraft Planning

Authors: Jan Ehrhoff, Sven Grothklags, and Ulf Lorenz

Published in: Dagstuhl Seminar Proceedings, Volume 5031, Algorithms for Optimization with Incomplete Information (2005)


Abstract
An important insufficiency of modern industrial plans still is their lack of robustness. Disruptions prevent companies from operating as planned before and induce high costs for trouble shooting. The main reason for the severe impact of disruptions stems from the fact that planners do traditionally consider deterministic input data to be available at planning time. In practice, there are often only distributions over the possible input data available. The Repair Game is a formalization of a planning task, which brings two branches of computer science --- game tree search and logistic planning optimization with OR tools --- together. Playing it performs disruption management and generates robust plans with the help of game tree search. Our method significantly outperformed the traditional one by means of simulations.

Cite as

Jan Ehrhoff, Sven Grothklags, and Ulf Lorenz. Disruption Management and Planning with Uncertainties in Aircraft Planning. In Algorithms for Optimization with Incomplete Information. Dagstuhl Seminar Proceedings, Volume 5031, pp. 1-5, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2005)


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@InProceedings{ehrhoff_et_al:DagSemProc.05031.10,
  author =	{Ehrhoff, Jan and Grothklags, Sven and Lorenz, Ulf},
  title =	{{Disruption Management and Planning with Uncertainties in Aircraft Planning}},
  booktitle =	{Algorithms for Optimization with Incomplete Information},
  pages =	{1--5},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2005},
  volume =	{5031},
  editor =	{Susanne Albers and Rolf H. M\"{o}hring and Georg Ch. Pflug and R\"{u}diger Schultz},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.05031.10},
  URN =		{urn:nbn:de:0030-drops-620},
  doi =		{10.4230/DagSemProc.05031.10},
  annote =	{Keywords: uncertainty, planning, game playing, aviation application}
}
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