Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)
Marek Horváth, Michaela Ďurkovičová, Lenka Bubeňková, and Emília Pietriková. From Repositories to Practice: LLM-Based Personalization in Programming Education. In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 9:1-9:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{horvath_et_al:OASIcs.ICPEC.2026.9,
author = {Horv\'{a}th, Marek and \v{D}urkovi\v{c}ov\'{a}, Michaela and Bube\v{n}kov\'{a}, Lenka and Pietrikov\'{a}, Em{\'\i}lia},
title = {{From Repositories to Practice: LLM-Based Personalization in Programming Education}},
booktitle = {7th International Computer Programming Education Conference (ICPEC 2026)},
pages = {9:1--9:13},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-443-7},
ISSN = {2190-6807},
year = {2026},
volume = {145},
editor = {Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.9},
URN = {urn:nbn:de:0030-drops-267460},
doi = {10.4230/OASIcs.ICPEC.2026.9},
annote = {Keywords: Programming Education, Personalized Programming Practice, Student Profiles, Formative Assessment, Automated Feedback, Learning Analytics, Software Engineering Education}
}
Published in: OASIcs, Volume 145, 7th International Computer Programming Education Conference (ICPEC 2026)
Lenka Bubeňková, Ľubomír Urbančík, Emília Pietriková, and Marek Horváth. Bridging Game Development and Virtual Reality Education Through Blender-Based Tutorials. In 7th International Computer Programming Education Conference (ICPEC 2026). Open Access Series in Informatics (OASIcs), Volume 145, pp. 10:1-10:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{bubenkova_et_al:OASIcs.ICPEC.2026.10,
author = {Bube\v{n}kov\'{a}, Lenka and Urban\v{c}{\'\i}k, \v{L}ubom{\'\i}r and Pietrikov\'{a}, Em{\'\i}lia and Horv\'{a}th, Marek},
title = {{Bridging Game Development and Virtual Reality Education Through Blender-Based Tutorials}},
booktitle = {7th International Computer Programming Education Conference (ICPEC 2026)},
pages = {10:1--10:16},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-443-7},
ISSN = {2190-6807},
year = {2026},
volume = {145},
editor = {Portela, Filipe and Matos, Lu{\'\i}s and Guimar\~{a}es, Tiago},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2026.10},
URN = {urn:nbn:de:0030-drops-267479},
doi = {10.4230/OASIcs.ICPEC.2026.10},
annote = {Keywords: Blender, game development, virtual reality, Unity, education}
}
Published in: OASIcs, Volume 122, 5th International Computer Programming Education Conference (ICPEC 2024)
Lenka Bubenkova and Emilia Pietrikova. Game Development: Enhancing Creativity and Independent Creation in University Course. In 5th International Computer Programming Education Conference (ICPEC 2024). Open Access Series in Informatics (OASIcs), Volume 122, pp. 12:1-12:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
@InProceedings{bubenkova_et_al:OASIcs.ICPEC.2024.12,
author = {Bubenkova, Lenka and Pietrikova, Emilia},
title = {{Game Development: Enhancing Creativity and Independent Creation in University Course}},
booktitle = {5th International Computer Programming Education Conference (ICPEC 2024)},
pages = {12:1--12:13},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-95977-347-8},
ISSN = {2190-6807},
year = {2024},
volume = {122},
editor = {Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.12},
URN = {urn:nbn:de:0030-drops-209817},
doi = {10.4230/OASIcs.ICPEC.2024.12},
annote = {Keywords: novice programmers, assessment, learning analytics, motivation, unity engine, game development, problem-solving skills}
}
Published in: OASIcs, Volume 29, 2nd Symposium on Languages, Applications and Technologies (2013)
Sergej Chodarev, Emília Pietriková, and Ján Kollár. Towards Automated Program Abstraction and Language Enrichment. In 2nd Symposium on Languages, Applications and Technologies. Open Access Series in Informatics (OASIcs), Volume 29, pp. 51-64, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)
@InProceedings{chodarev_et_al:OASIcs.SLATE.2013.51,
author = {Chodarev, Sergej and Pietrikov\'{a}, Em{\'\i}lia and Koll\'{a}r, J\'{a}n},
title = {{Towards Automated Program Abstraction and Language Enrichment}},
booktitle = {2nd Symposium on Languages, Applications and Technologies},
pages = {51--64},
series = {Open Access Series in Informatics (OASIcs)},
ISBN = {978-3-939897-52-1},
ISSN = {2190-6807},
year = {2013},
volume = {29},
editor = {Leal, Jos\'{e} Paulo and Rocha, Ricardo and Sim\~{o}es, Alberto},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2013.51},
URN = {urn:nbn:de:0030-drops-40300},
doi = {10.4230/OASIcs.SLATE.2013.51},
annote = {Keywords: Abstraction, code patterns, language extension, projectional editing}
}