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Documents authored by Lenzner, Pascal


Document
How to Reduce Temporal Cliques to Find Sparse Spanners

Authors: Sebastian Angrick, Ben Bals, Tobias Friedrich, Hans Gawendowicz, Niko Hastrich, Nicolas Klodt, Pascal Lenzner, Jonas Schmidt, George Skretas, and Armin Wells

Published in: LIPIcs, Volume 308, 32nd Annual European Symposium on Algorithms (ESA 2024)


Abstract
Many real-world networks, such as transportation or trade networks, are dynamic in the sense that the edge-set may change over time, but these changes are known in advance. This behavior is captured by the temporal graphs model, which has recently become a trending topic in theoretical computer science. A core open problem in the field is to prove the existence of linear-size temporal spanners in temporal cliques, i.e., sparse subgraphs of complete temporal graphs that ensure all-pairs reachability via temporal paths. So far, the best known result is the existence of temporal spanners with 𝒪(nlog n) many edges. We present significant progress towards proving whether linear-size temporal spanners exist in all temporal cliques. We adapt techniques used in previous works and heavily expand and generalize them. This allows us to show that the existence of a linear spanner in cliques and bi-cliques is equivalent and using this, we provide a simpler and more intuitive proof of the 𝒪(nlog n) bound by giving an efficient algorithm for finding linearithmic spanners. Moreover, we use our novel and efficiently computable approach to show that a large class of temporal cliques, called edge-pivotable graphs, admit linear-size temporal spanners. To contrast this, we investigate other classes of temporal cliques that do not belong to the class of edge-pivotable graphs. We introduce two such graph classes and we develop novel algorithmic techniques for establishing the existence of linear temporal spanners in these graph classes as well.

Cite as

Sebastian Angrick, Ben Bals, Tobias Friedrich, Hans Gawendowicz, Niko Hastrich, Nicolas Klodt, Pascal Lenzner, Jonas Schmidt, George Skretas, and Armin Wells. How to Reduce Temporal Cliques to Find Sparse Spanners. In 32nd Annual European Symposium on Algorithms (ESA 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 308, pp. 11:1-11:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{angrick_et_al:LIPIcs.ESA.2024.11,
  author =	{Angrick, Sebastian and Bals, Ben and Friedrich, Tobias and Gawendowicz, Hans and Hastrich, Niko and Klodt, Nicolas and Lenzner, Pascal and Schmidt, Jonas and Skretas, George and Wells, Armin},
  title =	{{How to Reduce Temporal Cliques to Find Sparse Spanners}},
  booktitle =	{32nd Annual European Symposium on Algorithms (ESA 2024)},
  pages =	{11:1--11:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-338-6},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{308},
  editor =	{Chan, Timothy and Fischer, Johannes and Iacono, John and Herman, Grzegorz},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2024.11},
  URN =		{urn:nbn:de:0030-drops-210822},
  doi =		{10.4230/LIPIcs.ESA.2024.11},
  annote =	{Keywords: Temporal Graphs, temporal Clique, temporal Spanner, Reachability, Graph Connectivity, Graph Sparsification}
}
Document
Track A: Algorithms, Complexity and Games
Solving Woeginger’s Hiking Problem: Wonderful Partitions in Anonymous Hedonic Games

Authors: Andrei Constantinescu, Pascal Lenzner, Rebecca Reiffenhäuser, Daniel Schmand, and Giovanna Varricchio

Published in: LIPIcs, Volume 297, 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)


Abstract
A decade ago, Gerhard Woeginger posed an open problem that became well-known as "Woeginger’s Hiking Problem": Consider a group of n people that want to go hiking; everyone expresses preferences over the size of their hiking group in the form of an interval between 1 and n. Is it possible to efficiently assign the n people to a set of hiking subgroups so that every person approves the size of their assigned subgroup? The problem is also known as efficiently deciding if an instance of an anonymous Hedonic Game with interval approval preferences admits a wonderful partition. We resolve the open problem in the affirmative by presenting an O(n⁵) time algorithm for Woeginger’s Hiking Problem. Our solution is based on employing a dynamic programming approach for a specific rectangle stabbing problem from computational geometry. Moreover, we propose natural, more demanding extensions of the problem, e.g., maximizing the number of satisfied participants and variants with single-peaked preferences, and show that they are also efficiently solvable. Last but not least, we employ our solution to efficiently compute a partition that maximizes the egalitarian welfare for anonymous single-peaked Hedonic Games.

Cite as

Andrei Constantinescu, Pascal Lenzner, Rebecca Reiffenhäuser, Daniel Schmand, and Giovanna Varricchio. Solving Woeginger’s Hiking Problem: Wonderful Partitions in Anonymous Hedonic Games. In 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 297, pp. 48:1-48:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{constantinescu_et_al:LIPIcs.ICALP.2024.48,
  author =	{Constantinescu, Andrei and Lenzner, Pascal and Reiffenh\"{a}user, Rebecca and Schmand, Daniel and Varricchio, Giovanna},
  title =	{{Solving Woeginger’s Hiking Problem: Wonderful Partitions in Anonymous Hedonic Games}},
  booktitle =	{51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)},
  pages =	{48:1--48:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-322-5},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{297},
  editor =	{Bringmann, Karl and Grohe, Martin and Puppis, Gabriele and Svensson, Ola},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2024.48},
  URN =		{urn:nbn:de:0030-drops-201910},
  doi =		{10.4230/LIPIcs.ICALP.2024.48},
  annote =	{Keywords: Algorithmic Game Theory, Dynamic Programming, Anonymous Hedonic Games, Single-Peaked Preferences, Social Optimum, Wonderful Partitions}
}
Document
Track A: Algorithms, Complexity and Games
Social Distancing Network Creation

Authors: Tobias Friedrich, Hans Gawendowicz, Pascal Lenzner, and Anna Melnichenko

Published in: LIPIcs, Volume 229, 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)


Abstract
During a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. [PODC 2003] where agents aim at being as central as possible in the created network. Thus, our work is in-line with studies that compare minimization problems with their maximization versions. We look at two variants of network creation governed by social distancing. In the first variant, there are no restrictions on the connections being formed. We characterize optimal and equilibrium networks, and we derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant is the model’s generalization that allows restrictions on the connections that can be formed. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that, compared the well-studied inverse models, under social distancing the agents' selfish behavior has a significantly stronger impact on the quality of the equilibria, i.e., allowing socially much worse stable states.

Cite as

Tobias Friedrich, Hans Gawendowicz, Pascal Lenzner, and Anna Melnichenko. Social Distancing Network Creation. In 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 229, pp. 62:1-62:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{friedrich_et_al:LIPIcs.ICALP.2022.62,
  author =	{Friedrich, Tobias and Gawendowicz, Hans and Lenzner, Pascal and Melnichenko, Anna},
  title =	{{Social Distancing Network Creation}},
  booktitle =	{49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)},
  pages =	{62:1--62:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-235-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{229},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Merelli, Emanuela and Woodruff, David P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2022.62},
  URN =		{urn:nbn:de:0030-drops-164038},
  doi =		{10.4230/LIPIcs.ICALP.2022.62},
  annote =	{Keywords: Algorithmic Game Theory, Equilibrium Existence, Price of Anarchy, Network Creation Game, Social Distancing, Maximization vs. Minimization Problems}
}
Document
Fair Tree Connection Games with Topology-Dependent Edge Cost

Authors: Davide Bilò, Tobias Friedrich, Pascal Lenzner, Anna Melnichenko, and Louise Molitor

Published in: LIPIcs, Volume 182, 40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020)


Abstract
How do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04) and selfish spanning tree games by Gourvès and Monnot (WINE'08). In our game agents correspond to nodes in a network that activate a single outgoing edge to connect to the common target node (possibly via other nodes). Agents pay for their path to the common target, and edge costs are shared fairly among all agents using an edge. The main novelty of our model is dynamic edge costs that depend on the in-degree of the respective endpoint. This reflects that connecting to popular nodes that have increased internal coordination costs is more expensive since they can charge higher prices for their routing service. In contrast to related models, we show that equilibria are not guaranteed to exist, but we prove the existence for infinitely many numbers of agents. Moreover, we analyze the structure of equilibrium trees and employ these insights to prove a constant upper bound on the Price of Anarchy as well as non-trivial lower bounds on both the Price of Anarchy and the Price of Stability. We also show that in comparison with the social optimum tree the overall cost of an equilibrium tree is more fairly shared among the agents. Thus, we prove that self-organization of rational agents yields on average only slightly higher cost per agent compared to the centralized optimum, and at the same time, it induces a more fair cost distribution. Moreover, equilibrium trees achieve a beneficial trade-off between a low height and low maximum degree, and hence these trees might be of independent interest from a combinatorics point-of-view. We conclude with a discussion of promising extensions of our model.

Cite as

Davide Bilò, Tobias Friedrich, Pascal Lenzner, Anna Melnichenko, and Louise Molitor. Fair Tree Connection Games with Topology-Dependent Edge Cost. In 40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 182, pp. 15:1-15:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{bilo_et_al:LIPIcs.FSTTCS.2020.15,
  author =	{Bil\`{o}, Davide and Friedrich, Tobias and Lenzner, Pascal and Melnichenko, Anna and Molitor, Louise},
  title =	{{Fair Tree Connection Games with Topology-Dependent Edge Cost}},
  booktitle =	{40th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2020)},
  pages =	{15:1--15:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-174-0},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{182},
  editor =	{Saxena, Nitin and Simon, Sunil},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2020.15},
  URN =		{urn:nbn:de:0030-drops-132562},
  doi =		{10.4230/LIPIcs.FSTTCS.2020.15},
  annote =	{Keywords: Network Design Games, Spanning Tree Games, Fair Cost Sharing, Price of Anarchy, Nash Equilibrium, Algorithmic Game Theory, Combinatorics}
}
Document
A Strategic Routing Framework and Algorithms for Computing Alternative Paths

Authors: Thomas Bläsius, Maximilian Böther, Philipp Fischbeck, Tobias Friedrich, Alina Gries, Falk Hüffner, Otto Kißig, Pascal Lenzner, Louise Molitor, Leon Schiller, Armin Wells, and Simon Wietheger

Published in: OASIcs, Volume 85, 20th Symposium on Algorithmic Approaches for Transportation Modelling, Optimization, and Systems (ATMOS 2020)


Abstract
Traditional navigation services find the fastest route for a single driver. Though always using the fastest route seems desirable for every individual, selfish behavior can have undesirable effects such as higher energy consumption and avoidable congestion, even leading to higher overall and individual travel times. In contrast, strategic routing aims at optimizing the traffic for all agents regarding a global optimization goal. We introduce a framework to formalize real-world strategic routing scenarios as algorithmic problems and study one of them, which we call Single Alternative Path (SAP), in detail. There, we are given an original route between a single origin-destination pair. The goal is to suggest an alternative route to all agents that optimizes the overall travel time under the assumption that the agents distribute among both routes according to a psychological model, for which we introduce the concept of Pareto-conformity. We show that the SAP problem is NP-complete, even for such models. Nonetheless, assuming Pareto-conformity, we give multiple algorithms for different variants of SAP, using multi-criteria shortest path algorithms as subroutines. Moreover, we prove that several natural models are in fact Pareto-conform. The implementation and evaluation of our algorithms serve as a proof of concept, showing that SAP can be solved in reasonable time even though the algorithms have exponential running time in the worst case.

Cite as

Thomas Bläsius, Maximilian Böther, Philipp Fischbeck, Tobias Friedrich, Alina Gries, Falk Hüffner, Otto Kißig, Pascal Lenzner, Louise Molitor, Leon Schiller, Armin Wells, and Simon Wietheger. A Strategic Routing Framework and Algorithms for Computing Alternative Paths. In 20th Symposium on Algorithmic Approaches for Transportation Modelling, Optimization, and Systems (ATMOS 2020). Open Access Series in Informatics (OASIcs), Volume 85, pp. 10:1-10:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{blasius_et_al:OASIcs.ATMOS.2020.10,
  author =	{Bl\"{a}sius, Thomas and B\"{o}ther, Maximilian and Fischbeck, Philipp and Friedrich, Tobias and Gries, Alina and H\"{u}ffner, Falk and Ki{\ss}ig, Otto and Lenzner, Pascal and Molitor, Louise and Schiller, Leon and Wells, Armin and Wietheger, Simon},
  title =	{{A Strategic Routing Framework and Algorithms for Computing Alternative Paths}},
  booktitle =	{20th Symposium on Algorithmic Approaches for Transportation Modelling, Optimization, and Systems (ATMOS 2020)},
  pages =	{10:1--10:14},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-170-2},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{85},
  editor =	{Huisman, Dennis and Zaroliagis, Christos D.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ATMOS.2020.10},
  URN =		{urn:nbn:de:0030-drops-131469},
  doi =		{10.4230/OASIcs.ATMOS.2020.10},
  annote =	{Keywords: Routing, Strategic Routing, Selfish Routing, Route Planning, Network Flow, Algorithm Design}
}
Document
Topological Influence and Locality in Swap Schelling Games

Authors: Davide Bilò, Vittorio Bilò, Pascal Lenzner, and Louise Molitor

Published in: LIPIcs, Volume 170, 45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020)


Abstract
Residential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling’s famous agent-based model for residential segregation explains how such clusters can form even if all agents are tolerant, i.e., if they agree to live in mixed neighborhoods. For segregation to occur, all it needs is a slight bias towards agents preferring similar neighbors. Very recently, Schelling’s model has been investigated from a game-theoretic point of view with selfish agents that strategically select their residential location. In these games, agents can improve on their current location by performing a location swap with another agent who is willing to swap. We significantly deepen these investigations by studying the influence of the underlying topology modeling the residential area on the existence of equilibria, the Price of Anarchy and on the dynamic properties of the resulting strategic multi-agent system. Moreover, as a new conceptual contribution, we also consider the influence of locality, i.e., if the location swaps are restricted to swaps of neighboring agents. We give improved almost tight bounds on the Price of Anarchy for arbitrary underlying graphs and we present (almost) tight bounds for regular graphs, paths and cycles. Moreover, we give almost tight bounds for grids, which are commonly used in empirical studies. For grids we also show that locality has a severe impact on the game dynamics.

Cite as

Davide Bilò, Vittorio Bilò, Pascal Lenzner, and Louise Molitor. Topological Influence and Locality in Swap Schelling Games. In 45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 170, pp. 15:1-15:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{bilo_et_al:LIPIcs.MFCS.2020.15,
  author =	{Bil\`{o}, Davide and Bil\`{o}, Vittorio and Lenzner, Pascal and Molitor, Louise},
  title =	{{Topological Influence and Locality in Swap Schelling Games}},
  booktitle =	{45th International Symposium on Mathematical Foundations of Computer Science (MFCS 2020)},
  pages =	{15:1--15:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-159-7},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{170},
  editor =	{Esparza, Javier and Kr\'{a}l', Daniel},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2020.15},
  URN =		{urn:nbn:de:0030-drops-126841},
  doi =		{10.4230/LIPIcs.MFCS.2020.15},
  annote =	{Keywords: Residential Segregation, Schelling’s Segregation Model, Non-cooperative Games, Price of Anarchy, Game Dynamics}
}
Document
On the Tree Conjecture for the Network Creation Game

Authors: Davide Bilò and Pascal Lenzner

Published in: LIPIcs, Volume 96, 35th Symposium on Theoretical Aspects of Computer Science (STACS 2018)


Abstract
Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al.[PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of alpha per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all alpha and that for alpha >= n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price alpha and employ it to improve on the best known bounds for both conjectures. In particular we show that for alpha > 4n-13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of alpha. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.

Cite as

Davide Bilò and Pascal Lenzner. On the Tree Conjecture for the Network Creation Game. In 35th Symposium on Theoretical Aspects of Computer Science (STACS 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 96, pp. 14:1-14:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{bilo_et_al:LIPIcs.STACS.2018.14,
  author =	{Bil\`{o}, Davide and Lenzner, Pascal},
  title =	{{On the Tree Conjecture for the Network Creation Game}},
  booktitle =	{35th Symposium on Theoretical Aspects of Computer Science (STACS 2018)},
  pages =	{14:1--14:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-062-0},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{96},
  editor =	{Niedermeier, Rolf and Vall\'{e}e, Brigitte},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2018.14},
  URN =		{urn:nbn:de:0030-drops-85092},
  doi =		{10.4230/LIPIcs.STACS.2018.14},
  annote =	{Keywords: Algorithmic Game Theory, Network Creation Game, Price of Anarchy, Quality of Nash Equilibria}
}
Document
Balanced Interval Coloring

Authors: Antonios Antoniadis, Falk Hueffner, Pascal Lenzner, Carsten Moldenhauer, and Alexander Souza

Published in: LIPIcs, Volume 9, 28th International Symposium on Theoretical Aspects of Computer Science (STACS 2011)


Abstract
We consider the discrepancy problem of coloring n intervals with k colors such that at each point on the line, the maximal difference between the number of intervals of any two colors is minimal. Somewhat surprisingly, a coloring with maximal difference at most one always exists. Furthermore, we give an algorithm with running time O(n log n + kn log k) for its construction. This is in particular interesting because many known results for discrepancy problems are non-constructive. This problem naturally models a load balancing scenario, where $n$~tasks with given start- and endtimes have to be distributed among $k$~servers. Our results imply that this can be done ideally balanced. When generalizing to $d$-dimensional boxes (instead of intervals), a solution with difference at most one is not always possible. We show that for any d >= 2 and any k >= 2 it is NP-complete to decide if such a solution exists, which implies also NP-hardness of the respective minimization problem. In an online scenario, where intervals arrive over time and the color has to be decided upon arrival, the maximal difference in the size of color classes can become arbitrarily high for any online algorithm.

Cite as

Antonios Antoniadis, Falk Hueffner, Pascal Lenzner, Carsten Moldenhauer, and Alexander Souza. Balanced Interval Coloring. In 28th International Symposium on Theoretical Aspects of Computer Science (STACS 2011). Leibniz International Proceedings in Informatics (LIPIcs), Volume 9, pp. 531-542, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2011)


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@InProceedings{antoniadis_et_al:LIPIcs.STACS.2011.531,
  author =	{Antoniadis, Antonios and Hueffner, Falk and Lenzner, Pascal and Moldenhauer, Carsten and Souza, Alexander},
  title =	{{Balanced Interval Coloring}},
  booktitle =	{28th International Symposium on Theoretical Aspects of Computer Science (STACS 2011)},
  pages =	{531--542},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-25-5},
  ISSN =	{1868-8969},
  year =	{2011},
  volume =	{9},
  editor =	{Schwentick, Thomas and D\"{u}rr, Christoph},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2011.531},
  URN =		{urn:nbn:de:0030-drops-30413},
  doi =		{10.4230/LIPIcs.STACS.2011.531},
  annote =	{Keywords: Load balancing, discrepancy theory, NP-hardness}
}
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