Published in: OASIcs, Volume 122, 5th International Computer Programming Education Conference (ICPEC 2024)
Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha. Client-Side Gamification Engine for Enhanced Programming Learning. In 5th International Computer Programming Education Conference (ICPEC 2024). Open Access Series in Informatics (OASIcs), Volume 122, pp. 11:1-11:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
@InProceedings{queiros_et_al:OASIcs.ICPEC.2024.11, author = {Queir\'{o}s, Ricardo and Dama\v{s}evi\v{c}ius, Robertas and Maskeli\={u}nas, Rytis and Swacha, Jakub}, title = {{Client-Side Gamification Engine for Enhanced Programming Learning}}, booktitle = {5th International Computer Programming Education Conference (ICPEC 2024)}, pages = {11:1--11:12}, series = {Open Access Series in Informatics (OASIcs)}, ISBN = {978-3-95977-347-8}, ISSN = {2190-6807}, year = {2024}, volume = {122}, editor = {Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria}, publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik}, address = {Dagstuhl, Germany}, URL = {https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.11}, URN = {urn:nbn:de:0030-drops-209809}, doi = {10.4230/OASIcs.ICPEC.2024.11}, annote = {Keywords: Code generation, Computer Programming, Gamification} }
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