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Documents authored by Rin, Benjamin G.


Document
Hamiltonian Paths and Cycles in NP-Complete Puzzles

Authors: Marnix Deurloo, Mitchell Donkers, Mieke Maarse, Benjamin G. Rin, and Karen Schutte

Published in: LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)


Abstract
We show that several pen-and-paper puzzles are NP-complete by giving polynomial-time reductions from the Hamiltonian path and Hamiltonian cycle problems on grid graphs with maximum degree 3. The puzzles include Dotchi Loop, Chains, Linesweeper, Arukone{}₃ (also called Numberlink₃), and Araf. In addition, we show that this type of proof can still be used to prove the NP-completeness of Dotchi Loop even when the available puzzle instances are heavily restricted. Together, these results suggest that this approach holds promise in general for finding NP-completeness proofs of many pen-and-paper puzzles.

Cite as

Marnix Deurloo, Mitchell Donkers, Mieke Maarse, Benjamin G. Rin, and Karen Schutte. Hamiltonian Paths and Cycles in NP-Complete Puzzles. In 12th International Conference on Fun with Algorithms (FUN 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 291, pp. 11:1-11:25, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{deurloo_et_al:LIPIcs.FUN.2024.11,
  author =	{Deurloo, Marnix and Donkers, Mitchell and Maarse, Mieke and Rin, Benjamin G. and Schutte, Karen},
  title =	{{Hamiltonian Paths and Cycles in NP-Complete Puzzles}},
  booktitle =	{12th International Conference on Fun with Algorithms (FUN 2024)},
  pages =	{11:1--11:25},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-314-0},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{291},
  editor =	{Broder, Andrei Z. and Tamir, Tami},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.11},
  URN =		{urn:nbn:de:0030-drops-199199},
  doi =		{10.4230/LIPIcs.FUN.2024.11},
  annote =	{Keywords: Hamiltonicity, NP-completeness, complexity theory, pen-and-paper puzzles}
}
Document
Arimaa Is PSPACE-Hard

Authors: Benjamin G. Rin and Atze Schipper

Published in: LIPIcs, Volume 291, 12th International Conference on Fun with Algorithms (FUN 2024)


Abstract
Arimaa is a strategy board game developed in 2003 by Omar Syed, designed to be hard for AI to win because of its large branching factor. In this paper, its theoretical complexity is considered. We prove that Arimaa (suitably generalized to an n × n board) is PSPACE-hard. This result is found by reducing a known PSPACE-hard variant of Generalized Geography to a variant of Arimaa that we call Arimaa^′, which in turn is then reduced to (n × n) Arimaa. Since the game is easily seen to be solvable in exponential time, it follows that its complexity lies somewhere between being PSPACE-complete and EXPTIME-complete.

Cite as

Benjamin G. Rin and Atze Schipper. Arimaa Is PSPACE-Hard. In 12th International Conference on Fun with Algorithms (FUN 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 291, pp. 27:1-27:24, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{rin_et_al:LIPIcs.FUN.2024.27,
  author =	{Rin, Benjamin G. and Schipper, Atze},
  title =	{{Arimaa Is PSPACE-Hard}},
  booktitle =	{12th International Conference on Fun with Algorithms (FUN 2024)},
  pages =	{27:1--27:24},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-314-0},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{291},
  editor =	{Broder, Andrei Z. and Tamir, Tami},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2024.27},
  URN =		{urn:nbn:de:0030-drops-199359},
  doi =		{10.4230/LIPIcs.FUN.2024.27},
  annote =	{Keywords: Arimaa, complexity theory, PSPACE-hardness, board games, Generalized Geography}
}