4 Search Results for "Perez, Mateo"


Document
Resolving Nondeterminism with Randomness

Authors: Thomas A. Henzinger, Aditya Prakash, and K. S. Thejaswini

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
We define and study classes of ω-regular automata for which the nondeterminism can be resolved by a policy that uses a combination of memory and randomness on any input word, based solely on the prefix read so far. We examine two settings for providing the input word to an automaton. In the first setting, called adversarial resolvability, the input word is constructed letter-by-letter by an adversary, dependent on the resolver’s previous decisions. In the second setting, called stochastic resolvability, the adversary pre-commits to an infinite word and reveals it letter-by-letter. In each setting, we require the existence of an almost-sure resolver, i.e., a policy that ensures that as long as the adversary provides a word in the language of the underlying nondeterministic automaton, the run constructed by the policy is accepting with probability 1. The class of automata that are adversarially resolvable is the well-studied class of history-deterministic automata. The case of stochastically resolvable automata, on the other hand, defines a novel class. Restricting the class of resolvers in both settings to stochastic policies without memory introduces two additional new classes of automata. We show that the new automata classes offer interesting trade-offs between succinctness, expressivity, and computational complexity, providing a fine gradation between deterministic automata and nondeterministic automata.

Cite as

Thomas A. Henzinger, Aditya Prakash, and K. S. Thejaswini. Resolving Nondeterminism with Randomness. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 57:1-57:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{henzinger_et_al:LIPIcs.MFCS.2025.57,
  author =	{Henzinger, Thomas A. and Prakash, Aditya and Thejaswini, K. S.},
  title =	{{Resolving Nondeterminism with Randomness}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{57:1--57:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.57},
  URN =		{urn:nbn:de:0030-drops-241645},
  doi =		{10.4230/LIPIcs.MFCS.2025.57},
  annote =	{Keywords: \omega-regular languages, History determinism, Stochastic strategies}
}
Document
Resolving Nondeterminism by Chance

Authors: Soumyajit Paul, David Purser, Sven Schewe, Qiyi Tang, Patrick Totzke, and Di-De Yen

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some accepting run, then the constructed run is also accepting. Motivated by checking qualitative properties in probabilistic verification, we consider the setting where the resolver strategy can randomise and only needs to succeed with lower-bounded probability. We study the expressiveness of such stochastically-resolvable automata as well as consider the decision questions of whether a given automaton has this property. In particular, we show that it is undecidable to check if a given NFA is λ-stochastically resolvable. This problem is decidable for finitely-ambiguous automata. We also present complexity upper and lower bounds for several well-studied classes of automata for which this problem remains decidable.

Cite as

Soumyajit Paul, David Purser, Sven Schewe, Qiyi Tang, Patrick Totzke, and Di-De Yen. Resolving Nondeterminism by Chance. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 32:1-32:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{paul_et_al:LIPIcs.CONCUR.2025.32,
  author =	{Paul, Soumyajit and Purser, David and Schewe, Sven and Tang, Qiyi and Totzke, Patrick and Yen, Di-De},
  title =	{{Resolving Nondeterminism by Chance}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{32:1--32:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.32},
  URN =		{urn:nbn:de:0030-drops-239822},
  doi =		{10.4230/LIPIcs.CONCUR.2025.32},
  annote =	{Keywords: History-determinism, finite automata, probabilistic automata}
}
Document
A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games

Authors: Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in the literature through the use of multiple intermediate game models, a direct and simple reduction has been notably absent. This paper introduces a novel and direct polynomial-time reduction from quantitative SPGs to quantitative SSGs. By leveraging a gadget-based transformation that effectively removes the priority function, we construct an SSG that simulates the behavior of a given SPG. We formally establish the correctness of our direct reduction. Furthermore, we demonstrate that under binary encoding this reduction is polynomial, thereby directly corroborating the known NP ∩ coNP complexity of SPGs and providing new understanding in the relationship between parity and reachability objectives in turn-based stochastic games.

Cite as

Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou. A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 9:1-9:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{berthon_et_al:LIPIcs.CONCUR.2025.9,
  author =	{Berthon, Rapha\"{e}l and Katoen, Joost-Pieter and Zhou, Zihan},
  title =	{{A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{9:1--9:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.9},
  URN =		{urn:nbn:de:0030-drops-239595},
  doi =		{10.4230/LIPIcs.CONCUR.2025.9},
  annote =	{Keywords: stochastic games, parity, reduction}
}
Document
Model-Free Reinforcement Learning for Stochastic Parity Games

Authors: Ernst Moritz Hahn, Mateo Perez, Sven Schewe, Fabio Somenzi, Ashutosh Trivedi, and Dominik Wojtczak

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
This paper investigates the use of model-free reinforcement learning to compute the optimal value in two-player stochastic games with parity objectives. In this setting, two decision makers, player Min and player Max, compete on a finite game arena - a stochastic game graph with unknown but fixed probability distributions - to minimize and maximize, respectively, the probability of satisfying a parity objective. We give a reduction from stochastic parity games to a family of stochastic reachability games with a parameter ε, such that the value of a stochastic parity game equals the limit of the values of the corresponding simple stochastic games as the parameter ε tends to 0. Since this reduction does not require the knowledge of the probabilistic transition structure of the underlying game arena, model-free reinforcement learning algorithms, such as minimax Q-learning, can be used to approximate the value and mutual best-response strategies for both players in the underlying stochastic parity game. We also present a streamlined reduction from 1 1/2-player parity games to reachability games that avoids recourse to nondeterminism. Finally, we report on the experimental evaluations of both reductions.

Cite as

Ernst Moritz Hahn, Mateo Perez, Sven Schewe, Fabio Somenzi, Ashutosh Trivedi, and Dominik Wojtczak. Model-Free Reinforcement Learning for Stochastic Parity Games. In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 21:1-21:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


Copy BibTex To Clipboard

@InProceedings{hahn_et_al:LIPIcs.CONCUR.2020.21,
  author =	{Hahn, Ernst Moritz and Perez, Mateo and Schewe, Sven and Somenzi, Fabio and Trivedi, Ashutosh and Wojtczak, Dominik},
  title =	{{Model-Free Reinforcement Learning for Stochastic Parity Games}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{21:1--21:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.21},
  URN =		{urn:nbn:de:0030-drops-128332},
  doi =		{10.4230/LIPIcs.CONCUR.2020.21},
  annote =	{Keywords: Reinforcement learning, Stochastic games, Omega-regular objectives}
}
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