6 Search Results for "Gerndt, Andreas"


Document
Human-AI Interaction in Space: Insights from a Mars Analog Mission with the Harmony Large Language Model

Authors: Hippolyte Hilgers, Jean Vanderdonckt, and Radu-Daniel Vatavu

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
The operational complexities of space missions require reliable, context-aware technical assistance for astronauts, especially when technical expertise is not available onboard and communication with Earth is delayed or limited. In this context, Large Language Models present a promising opportunity to augment human capabilities. To this end, we present Harmony, a model designed to provide astronauts with real-time technical assistance, fostering human-AI collaboration during analog missions. We report empirical results from an experiment involving seven analog astronauts that evaluated their user experience with Harmony in both a conventional environment and an isolated, confined, and extreme physical setting at the Mars Desert Research Station over four sessions, and discuss how the Mars analog environment impacted their experience. Our findings reveal the extent to which human-AI interactions evolve across various user experience dimensions and suggest how Harmony can be further adapted to suit extreme environments, with a focus on SpaceCHI.

Cite as

Hippolyte Hilgers, Jean Vanderdonckt, and Radu-Daniel Vatavu. Human-AI Interaction in Space: Insights from a Mars Analog Mission with the Harmony Large Language Model. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 1:1-1:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{hilgers_et_al:OASIcs.SpaceCHI.2025.1,
  author =	{Hilgers, Hippolyte and Vanderdonckt, Jean and Vatavu, Radu-Daniel},
  title =	{{Human-AI Interaction in Space: Insights from a Mars Analog Mission with the Harmony Large Language Model}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{1:1--1:20},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.1},
  URN =		{urn:nbn:de:0030-drops-239912},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.1},
  annote =	{Keywords: Extreme user experience, Human-AI interaction, Isolated-confined-extreme environment, Interaction design, Large Language Models, Mars Desert Research Station, Space mission, Technical assistance, Technical documentation, User experience}
}
Document
Virtual Reality Prototyping Environment for Concurrent Design, Training and Rover Operations

Authors: Pinar Dogru, Hanjo Schnellbächer, Tarek Can Battikh, and Kristina Remić

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
As part of the CASIMAR (Collaborative Astronaut Supporting Interregional Moon Analog Rover) project, initiated by the BVSR e.V. (Bundesverband Studentischer Raumfahrt), the TUDSaT (TU Darmstadt Space Technology e.V.) team is developing a Virtual Reality (VR) prototype environment to support the interdisciplinary design process of lunar exploration technologies. Given the complexity of collaboration among eight organizations, this tool aims to streamline design integration and enhance mission planning. The primary objective is to create a comprehensive 3D model of the rover, complete with predefined procedures and activities, to simulate astronaut-robot interaction. By leveraging VR technology, astronauts can familiarize themselves with the rover and its EVA (Extravehicular Activity) tools before actual deployment, improving operational safety and efficiency. Beyond training applications, this virtual environment serves as a critical platform for designing, testing, and benchmarking rover functionalities and EVA procedures. Ultimately, our work contributes to optimizing human-robotic interaction, ensuring that lunar exploration missions are both effective and well-prepared before reaching the Moon.

Cite as

Pinar Dogru, Hanjo Schnellbächer, Tarek Can Battikh, and Kristina Remić. Virtual Reality Prototyping Environment for Concurrent Design, Training and Rover Operations. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 32:1-32:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{dogru_et_al:OASIcs.SpaceCHI.2025.32,
  author =	{Dogru, Pinar and Schnellb\"{a}cher, Hanjo and Battikh, Tarek Can and Remi\'{c}, Kristina},
  title =	{{Virtual Reality Prototyping Environment for Concurrent Design, Training and Rover Operations}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{32:1--32:13},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.32},
  URN =		{urn:nbn:de:0030-drops-240226},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.32},
  annote =	{Keywords: virtual reality (VR), digital twin, human-robot-interaction (HRI), LUNA analog facility, rover, extravehicular activities (EVA), gamification, simulation, user-centered design (UCD), concurrent engineering (CE), space system engineering}
}
Document
Digital Health for Space: Towards Prevention, Training, Empowerment, and Autonomy

Authors: Mario A. Cypko, Ulrich Straube, Russell J. Andrews, and Oliver Amft

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
Future long-duration and deep-space missions will rely on digital health technologies to ensure the health and safety of the crew, as well as to enable the required mission autonomy. This position paper redefines the current paradigms of digital health by emphasizing prevention, self-management, and individual empowerment for health as central challenges for both space and terrestrial medicine. We focus on future mission scenarios and highlight the potential of co-evolving digital health and related technologies, particularly sensing, artificial intelligence (AI), and human-computer interaction (HCI), across the continuum of space medicine: from astronaut selection and training to prevention, diagnostics, therapy, rehabilitation, and long-term care. Future digital health technologies can respond to pressing needs arising from limited medical infrastructure, rising care costs, and increasing demands on healthcare systems in space and on Earth. To structure research and development needs, we introduce a framework with four autonomy levels based on mission distance and communication latency (Earth orbit, Lunar Gateway and Moon vicinity, Mars, and deep space) that illustrate how mission context constrains medical support and dictates system requirements. Using the Lunar Orbital Platform-Gateway as a near-future reference, we discuss how growing communication delays demand greater onboard autonomy and new telemedical strategies. Within the proposed framework, we integrate solutions built around AI-supported decision making, multimodal monitoring, and adaptive HCI, which should be co-designed through human-centered methods to form a cohesive health management ecosystem. The framework opens up synergies for proactive and trustworthy health support under isolation and limited ground contact. The paper consolidates current technological readiness and strategic challenges, offering guidance for space health research and policy, with clear translational benefits for terrestrial care delivery.

Cite as

Mario A. Cypko, Ulrich Straube, Russell J. Andrews, and Oliver Amft. Digital Health for Space: Towards Prevention, Training, Empowerment, and Autonomy. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 33:1-33:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{cypko_et_al:OASIcs.SpaceCHI.2025.33,
  author =	{Cypko, Mario A. and Straube, Ulrich and Andrews, Russell J. and Amft, Oliver},
  title =	{{Digital Health for Space: Towards Prevention, Training, Empowerment, and Autonomy}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{33:1--33:12},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.33},
  URN =		{urn:nbn:de:0030-drops-240236},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.33},
  annote =	{Keywords: Digital Health in Space, AI-based Decision Support, Wearable Health Monitoring, Human-Computer Interaction (HCI), Autonomous Medical Systems}
}
Document
Advancing Intelligent Personal Assistants for Human Spaceflight

Authors: Leonie Bensch, Oliver Bensch, and Tommy Nilsson

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
The Artemis program and upcoming missions to Mars mark a new era of human space exploration that will require new tools to support astronaut autonomy in the absence of real-time communication with Earth. This paper investigates the role of voice-based intelligent personal assistants (IPAs) in future crewed space missions. Through semi-structured interviews with astronauts (n=3) and spaceflight experts (n=12), we identify key user-centered design requirements for IPAs in this uniquely constrained and safety-critical environment. Our thematic analysis reveals core requirements for flexibility, reliability, offline capability, and multimodal interaction. Drawing on these findings, we outline design guidelines for next-generation IPAs and discuss how technologies such as retrieval-augmented generation (RAG), knowledge graphs, and augmented reality should be combined to support flexible, reliable, and multimodal IPAs for future human spaceflight missions.

Cite as

Leonie Bensch, Oliver Bensch, and Tommy Nilsson. Advancing Intelligent Personal Assistants for Human Spaceflight. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 18:1-18:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bensch_et_al:OASIcs.SpaceCHI.2025.18,
  author =	{Bensch, Leonie and Bensch, Oliver and Nilsson, Tommy},
  title =	{{Advancing Intelligent Personal Assistants for Human Spaceflight}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{18:1--18:18},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.18},
  URN =		{urn:nbn:de:0030-drops-240082},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.18},
  annote =	{Keywords: Conversational Assistant, Intelligent Personal Assistant, Artificial Intelligence, Astronaut, Human Spaceflight, Generative Pre-Trained Transformer (GPT), Retrieval Augmented Generation (RAG), Knowledge Graphs, Augmented Reality, Voice Assistant, Long Duration Spaceflight}
}
Document
MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research

Authors: Noora Archer, Pasquale Castellano, and Aidan Cowley

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
Virtual reality (VR) provides unique opportunities for assessing early spacecraft design and usability by employing human-centered narrative and scenario-driven design methods. This paper details a narrative-focused VR simulation of a speculative spaceflight scenario, emphasizing narrative techniques for enhancing user immersion and user testing in evaluating operational usability aspects inside a spacecraft capsule. We designed a Modular User-centric Spaceflight Experience (MUSE) including a spacecraft capsule design and virtual mission scenario based on the findings and suggestions in Human Inspirator Co-Engineering (HICE) study. Results from user testing with MUSE underline the effectiveness and opportunities of narrative scenarios in early UX- evaluations in improving experience flow, operational understanding and user engagement. At the same time there remains several questions in defining best methodology to measure users insight and action motivation born from narrative immersion with the VR- experience.

Cite as

Noora Archer, Pasquale Castellano, and Aidan Cowley. MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 17:1-17:13, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{archer_et_al:OASIcs.SpaceCHI.2025.17,
  author =	{Archer, Noora and Castellano, Pasquale and Cowley, Aidan},
  title =	{{MUSE: Designing Immersive Virtual Realities for Spaceflight UX Research}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{17:1--17:13},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.17},
  URN =		{urn:nbn:de:0030-drops-240079},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.17},
  annote =	{Keywords: Virtual Reality, Spaceflight Simulation, Narrative Design, Game Design, Scenario Design, Immersive Experience}
}
Document
Spherical Terrain Rendering using the hierarchical HEALPix grid

Authors: Rolf Westerteiger, Andreas Gerndt, and Bernd Hamann

Published in: OASIcs, Volume 27, Visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering - Proceedings of IRTG 1131 Workshop 2011


Abstract
We present an interactive spherical terrain rendering system employing a hierarchical subdivision of the HEALPix coordinate system using quadtrees. Compared to other parameterizations, the scheme avoids singularities and allows for efficient fusion of mixed-resolution digital elevation models and imagery. A Level-of-Detail heuristic is used to guarantee both high performance and visual fidelity. Unified treatment of DEM and imagery data is achieved by performing the HEALPix projection within a GPU shader. The system is applied to the exploration of Mars, using both MOLA (NASA) and HRSC (German Aerospace Center) data sets.

Cite as

Rolf Westerteiger, Andreas Gerndt, and Bernd Hamann. Spherical Terrain Rendering using the hierarchical HEALPix grid. In Visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering - Proceedings of IRTG 1131 Workshop 2011. Open Access Series in Informatics (OASIcs), Volume 27, pp. 13-23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2012)


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@InProceedings{westerteiger_et_al:OASIcs.VLUDS.2011.13,
  author =	{Westerteiger, Rolf and Gerndt, Andreas and Hamann, Bernd},
  title =	{{Spherical Terrain Rendering using the hierarchical HEALPix grid}},
  booktitle =	{Visualization of Large and Unstructured Data Sets: Applications in Geospatial Planning, Modeling and Engineering - Proceedings of IRTG 1131 Workshop 2011},
  pages =	{13--23},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-46-0},
  ISSN =	{2190-6807},
  year =	{2012},
  volume =	{27},
  editor =	{Garth, Christoph and Middel, Ariane and Hagen, Hans},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.VLUDS.2011.13},
  URN =		{urn:nbn:de:0030-drops-37389},
  doi =		{10.4230/OASIcs.VLUDS.2011.13},
  annote =	{Keywords: terrain rendering}
}
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