Search Results

Documents authored by Haddad, Axel


Document
Simple Priced Timed Games are not That Simple

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, and Benjamin Monmege

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the players are to minimise and maximise the cost to reach a target location, respectively. We consider priced timed games with one clock and arbitrary (positive and negative) weights and show that, for an important subclass of theirs (the so-called simple priced timed games), one can compute, in exponential time, the optimal values that the players can achieve, with their associated optimal strategies. As side results, we also show that one-clock priced timed games are determined and that we can use our result on simple priced timed games to solve the more general class of so-called reset-acyclic priced timed games (with arbitrary weights and one-clock).

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Engel Lefaucheux, and Benjamin Monmege. Simple Priced Timed Games are not That Simple. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 278-292, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


Copy BibTex To Clipboard

@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2015.278,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Lefaucheux, Engel and Monmege, Benjamin},
  title =	{{Simple Priced Timed Games are not That Simple}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{278--292},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.278},
  URN =		{urn:nbn:de:0030-drops-56235},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.278},
  annote =	{Keywords: Priced timed games, real-time systems, game theory}
}
Document
Quantitative Games under Failures

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege, Guillermo A. Pérez, and Gabriel Renault

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
We study a generalisation of sabotage games, a model of dynamic network games introduced by van Benthem. The original definition of the game is inherently finite and therefore does not allow one to model infinite processes. We propose an extension of the sabotage games in which the first player (Runner) traverses an arena with dynamic weights determined by the second player (Saboteur). In our model of quantitative sabotage games, Saboteur is now given a budget that he can distribute amongst the edges of the graph, whilst Runner attempts to minimise the quantity of budget witnessed while completing his task. We show that, on the one hand, for most of the classical cost functions considered in the literature, the problem of determining if Runner has a strategy to ensure a cost below some threshold is EXPTIME-complete. On the other hand, if the budget of Saboteur is fixed a priori, then the problem is in PTIME for most cost functions. Finally, we show that restricting the dynamics of the game also leads to better complexity.

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, Benjamin Monmege, Guillermo A. Pérez, and Gabriel Renault. Quantitative Games under Failures. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 293-306, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


Copy BibTex To Clipboard

@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2015.293,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Monmege, Benjamin and P\'{e}rez, Guillermo A. and Renault, Gabriel},
  title =	{{Quantitative Games under Failures}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{293--306},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.293},
  URN =		{urn:nbn:de:0030-drops-56229},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.293},
  annote =	{Keywords: Quantitative games, verification, synthesis, game theory}
}
Document
To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games

Authors: Thomas Brihaye, Gilles Geeraerts, Axel Haddad, and Benjamin Monmege

Published in: LIPIcs, Volume 42, 26th International Conference on Concurrency Theory (CONCUR 2015)


Abstract
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games - that can be seen as a refinement of the well-studied mean-payoff games - are the variant where the payoff of a play is computed as the sum of the weights. Our aim is to describe the first pseudo-polynomial time algorithm for total-payoff games in the presence of arbitrary weights. It consists of a non-trivial application of the value iteration paradigm. Indeed, it requires to study, as a milestone, a refinement of these games, called min-cost reachability games, where we add a reachability objective to one of the players. For these games, we give an efficient value iteration algorithm to compute the values and optimal strategies (when they exist), that runs in pseudo-polynomial time. We also propose heuristics to speed up the computations.

Cite as

Thomas Brihaye, Gilles Geeraerts, Axel Haddad, and Benjamin Monmege. To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games. In 26th International Conference on Concurrency Theory (CONCUR 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 42, pp. 297-310, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


Copy BibTex To Clipboard

@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2015.297,
  author =	{Brihaye, Thomas and Geeraerts, Gilles and Haddad, Axel and Monmege, Benjamin},
  title =	{{To Reach or not to Reach? Efficient Algorithms for Total-Payoff Games}},
  booktitle =	{26th International Conference on Concurrency Theory (CONCUR 2015)},
  pages =	{297--310},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-91-0},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{42},
  editor =	{Aceto, Luca and de Frutos Escrig, David},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2015.297},
  URN =		{urn:nbn:de:0030-drops-53729},
  doi =		{10.4230/LIPIcs.CONCUR.2015.297},
  annote =	{Keywords: Games on graphs, reachability, quantitative games, value iteration}
}
Document
Model Checking and Functional Program Transformations

Authors: Axel Haddad

Published in: LIPIcs, Volume 24, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)


Abstract
We study a model for recursive functional programs called higher order recursion schemes (HORS). We give new proofs of two verification related problems: reflection and selection for HORS. The previous proofs are based on the equivalence between HORS and collapsible pushdown automata and they lose the structure of the initial program. The constructions presented here are based on shape preserving transformations, and can be applied on actual programs without losing the structure of the program.

Cite as

Axel Haddad. Model Checking and Functional Program Transformations. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013). Leibniz International Proceedings in Informatics (LIPIcs), Volume 24, pp. 115-126, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)


Copy BibTex To Clipboard

@InProceedings{haddad:LIPIcs.FSTTCS.2013.115,
  author =	{Haddad, Axel},
  title =	{{Model Checking and Functional Program Transformations}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)},
  pages =	{115--126},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-64-4},
  ISSN =	{1868-8969},
  year =	{2013},
  volume =	{24},
  editor =	{Seth, Anil and Vishnoi, Nisheeth K.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2013.115},
  URN =		{urn:nbn:de:0030-drops-43605},
  doi =		{10.4230/LIPIcs.FSTTCS.2013.115},
  annote =	{Keywords: Higher-order recursion schemes, Model checking, Tree automata}
}
Questions / Remarks / Feedback
X

Feedback for Dagstuhl Publishing


Thanks for your feedback!

Feedback submitted

Could not send message

Please try again later or send an E-mail