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Documents authored by Trivedi, Ashutosh


Document
Weighted Transducers for Robustness Verification

Authors: Emmanuel Filiot, Nicolas Mazzocchi, Jean-François Raskin, Sriram Sankaranarayanan, and Ashutosh Trivedi

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
Automata theory provides us with fundamental notions such as languages, membership, emptiness and inclusion that in turn allow us to specify and verify properties of reactive systems in a useful manner. However, these notions all yield "yes"/"no" answers that sometimes fall short of being satisfactory answers when the models being analyzed are imperfect, and the observations made are prone to errors. To address this issue, a common engineering approach is not just to verify that a system satisfies a property, but whether it does so robustly. We present notions of robustness that place a metric on words, thus providing a natural notion of distance between words. Such a metric naturally leads to a topological neighborhood of words and languages, leading to quantitative and robust versions of the membership, emptiness and inclusion problems. More generally, we consider weighted transducers to model the cost of errors. Such a transducer models neighborhoods of words by providing the cost of rewriting a word into another. The main contribution of this work is to study robustness verification problems in the context of weighted transducers. We provide algorithms for solving the robust and quantitative versions of the membership and inclusion problems while providing useful motivating case studies including approximate pattern matching problems to detect clinically relevant events in a large type-1 diabetes dataset.

Cite as

Emmanuel Filiot, Nicolas Mazzocchi, Jean-François Raskin, Sriram Sankaranarayanan, and Ashutosh Trivedi. Weighted Transducers for Robustness Verification. In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 17:1-17:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{filiot_et_al:LIPIcs.CONCUR.2020.17,
  author =	{Filiot, Emmanuel and Mazzocchi, Nicolas and Raskin, Jean-Fran\c{c}ois and Sankaranarayanan, Sriram and Trivedi, Ashutosh},
  title =	{{Weighted Transducers for Robustness Verification}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{17:1--17:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.17},
  URN =		{urn:nbn:de:0030-drops-128290},
  doi =		{10.4230/LIPIcs.CONCUR.2020.17},
  annote =	{Keywords: Weighted transducers, Quantitative verification, Fault-tolerance}
}
Document
Model-Free Reinforcement Learning for Stochastic Parity Games

Authors: Ernst Moritz Hahn, Mateo Perez, Sven Schewe, Fabio Somenzi, Ashutosh Trivedi, and Dominik Wojtczak

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
This paper investigates the use of model-free reinforcement learning to compute the optimal value in two-player stochastic games with parity objectives. In this setting, two decision makers, player Min and player Max, compete on a finite game arena - a stochastic game graph with unknown but fixed probability distributions - to minimize and maximize, respectively, the probability of satisfying a parity objective. We give a reduction from stochastic parity games to a family of stochastic reachability games with a parameter ε, such that the value of a stochastic parity game equals the limit of the values of the corresponding simple stochastic games as the parameter ε tends to 0. Since this reduction does not require the knowledge of the probabilistic transition structure of the underlying game arena, model-free reinforcement learning algorithms, such as minimax Q-learning, can be used to approximate the value and mutual best-response strategies for both players in the underlying stochastic parity game. We also present a streamlined reduction from 1 1/2-player parity games to reachability games that avoids recourse to nondeterminism. Finally, we report on the experimental evaluations of both reductions.

Cite as

Ernst Moritz Hahn, Mateo Perez, Sven Schewe, Fabio Somenzi, Ashutosh Trivedi, and Dominik Wojtczak. Model-Free Reinforcement Learning for Stochastic Parity Games. In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 21:1-21:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{hahn_et_al:LIPIcs.CONCUR.2020.21,
  author =	{Hahn, Ernst Moritz and Perez, Mateo and Schewe, Sven and Somenzi, Fabio and Trivedi, Ashutosh and Wojtczak, Dominik},
  title =	{{Model-Free Reinforcement Learning for Stochastic Parity Games}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{21:1--21:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.21},
  URN =		{urn:nbn:de:0030-drops-128332},
  doi =		{10.4230/LIPIcs.CONCUR.2020.21},
  annote =	{Keywords: Reinforcement learning, Stochastic games, Omega-regular objectives}
}
Document
FO-Definable Transformations of Infinite Strings

Authors: Vrunda Dave, Shankara Narayanan Krishna, and Ashutosh Trivedi

Published in: LIPIcs, Volume 65, 36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016)


Abstract
The theory of regular and aperiodic transformations of finite strings has recently received a lot of interest. These classes can be equivalently defined using logic (Monadic second-order logic and first-order logic), two-way machines (regular two-way and aperiodic two-way transducers), and one-way register machines (regular streaming string and aperiodic streaming string transducers). These classes are known to be closed under operations such as sequential composition and regular (star-free) choice; and problems such as functional equivalence and type checking, are decidable for these classes. On the other hand, for infinite strings these results are only known for regular transformations: Alur, Filiot, and Trivedi studied transformations of infinite strings and introduced an extension of streaming string transducers over infinte strings and showed that they capture monadic second-order definable transformations for infinite strings. In this paper we extend their work to recover connection for infinite strings among first-order logic definable transformations, aperiodic two-way transducers, and aperiodic streaming string transducers.

Cite as

Vrunda Dave, Shankara Narayanan Krishna, and Ashutosh Trivedi. FO-Definable Transformations of Infinite Strings. In 36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 65, pp. 12:1-12:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{dave_et_al:LIPIcs.FSTTCS.2016.12,
  author =	{Dave, Vrunda and Krishna, Shankara Narayanan and Trivedi, Ashutosh},
  title =	{{FO-Definable Transformations of Infinite Strings}},
  booktitle =	{36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016)},
  pages =	{12:1--12:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-027-9},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{65},
  editor =	{Lal, Akash and Akshay, S. and Saurabh, Saket and Sen, Sandeep},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2016.12},
  URN =		{urn:nbn:de:0030-drops-68476},
  doi =		{10.4230/LIPIcs.FSTTCS.2016.12},
  annote =	{Keywords: Transducers, FO-definability, Infinite Strings}
}
Document
Mean-Payoff Games on Timed Automata

Authors: Shibashis Guha, Marcin Jurdzinski, Shankara Narayanan Krishna, and Ashutosh Trivedi

Published in: LIPIcs, Volume 65, 36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016)


Abstract
Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players - Player Min and Player Max - by moving a token along the states of the graph to form an infinite run. The goal of Player Min is to minimize the limit average weight of the run, while the goal of the Player Max is the opposite. Brenguier, Cassez, and Raskin recently studied a variation of these games and showed that mean-payoff games are undecidable for timed automata with five or more clocks. We refine this result by proving the undecidability of mean-payoff games with three clocks. On a positive side, we show the decidability of mean-payoff games on one-clock timed automata with binary price-rates. A key contribution of this paper is the application of dynamic programming based proof techniques applied in the context of average reward optimization on an uncountable state and action space.

Cite as

Shibashis Guha, Marcin Jurdzinski, Shankara Narayanan Krishna, and Ashutosh Trivedi. Mean-Payoff Games on Timed Automata. In 36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 65, pp. 44:1-44:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{guha_et_al:LIPIcs.FSTTCS.2016.44,
  author =	{Guha, Shibashis and Jurdzinski, Marcin and Krishna, Shankara Narayanan and Trivedi, Ashutosh},
  title =	{{Mean-Payoff Games on Timed Automata}},
  booktitle =	{36th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2016)},
  pages =	{44:1--44:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-027-9},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{65},
  editor =	{Lal, Akash and Akshay, S. and Saurabh, Saket and Sen, Sandeep},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2016.44},
  URN =		{urn:nbn:de:0030-drops-68797},
  doi =		{10.4230/LIPIcs.FSTTCS.2016.44},
  annote =	{Keywords: Timed Automata, Mean-Payoff Games, Controller-Synthesis}
}
Document
Stochastic Timed Games Revisited

Authors: S. Akshay, Patricia Bouyer, Shankara Narayanan Krishna, Lakshmi Manasa, and Ashutosh Trivedi

Published in: LIPIcs, Volume 58, 41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016)


Abstract
Stochastic timed games (STGs), introduced by Bouyer and Forejt, naturally generalize both continuous-time Markov chains and timed automata by providing a partition of the locations between those controlled by two players (Player Box and Player Diamond) with competing objectives and those governed by stochastic laws. Depending on the number of players - 2, 1, or 0 - subclasses of stochastic timed games are often classified as 2 1/2-player, 1 1/2-player, and 1/2-player games where the 1/2 symbolizes the presence of the stochastic "nature" player. For STGs with reachability objectives it is known that 1 1/2-player one-clock STGs are decidable for qualitative objectives, and that 2 1/2-player three-clock STGs are undecidable for quantitative reachability objectives. This paper further refines the gap in this decidability spectrum. We show that quantitative reachability objectives are already undecidable for 1 1/2 player four-clock STGs, and even under the time-bounded restriction for 2 1/2-player five-clock STGs. We also obtain a class of 1 1/2, 2 1/2 player STGs for which the quantitative reachability problem is decidable.

Cite as

S. Akshay, Patricia Bouyer, Shankara Narayanan Krishna, Lakshmi Manasa, and Ashutosh Trivedi. Stochastic Timed Games Revisited. In 41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 58, pp. 8:1-8:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{akshay_et_al:LIPIcs.MFCS.2016.8,
  author =	{Akshay, S. and Bouyer, Patricia and Krishna, Shankara Narayanan and Manasa, Lakshmi and Trivedi, Ashutosh},
  title =	{{Stochastic Timed Games Revisited}},
  booktitle =	{41st International Symposium on Mathematical Foundations of Computer Science (MFCS 2016)},
  pages =	{8:1--8:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-016-3},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{58},
  editor =	{Faliszewski, Piotr and Muscholl, Anca and Niedermeier, Rolf},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2016.8},
  URN =		{urn:nbn:de:0030-drops-64985},
  doi =		{10.4230/LIPIcs.MFCS.2016.8},
  annote =	{Keywords: timed automata, stochastic games, two-counter machines}
}
Document
Revisiting Robustness in Priced Timed Games

Authors: Shibashis Guha, Shankara Narayanan Krishna, Lakshmi Manasa, and Ashutosh Trivedi

Published in: LIPIcs, Volume 45, 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)


Abstract
Priced timed games are optimal-cost reachability games played between two players---the controller and the environment---by moving a token along the edges of infinite graphs of configurations of priced timed automata. The goal of the controller is to reach a given set of target locations as cheaply as possible, while the goal of the environment is the opposite. Priced timed games are known to be undecidable for timed automata with 3 or more clocks, while they are known to be decidable for automata with 1 clock. In an attempt to recover decidability for priced timed games Bouyer, Markey, and Sankur studied robust priced timed games where the environment has the power to slightly perturb delays proposed by the controller. Unfortunately, however, they showed that the natural problem of deciding the existence of optimal limit-strategy---optimal strategy of the controller where the perturbations tend to vanish in the limit---is undecidable with 10 or more clocks. In this paper we revisit this problem and improve our understanding of the decidability of these games. We show that the limit-strategy problem is already undecidable for a subclass of robust priced timed games with 5 or more clocks. On a positive side, we show the decidability of the existence of almost optimal strategies for the same subclass of one-clock robust priced timed games by adapting a classical construction by Bouyer at al. for one-clock priced timed games.

Cite as

Shibashis Guha, Shankara Narayanan Krishna, Lakshmi Manasa, and Ashutosh Trivedi. Revisiting Robustness in Priced Timed Games. In 35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 45, pp. 261-277, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{guha_et_al:LIPIcs.FSTTCS.2015.261,
  author =	{Guha, Shibashis and Krishna, Shankara Narayanan and Manasa, Lakshmi and Trivedi, Ashutosh},
  title =	{{Revisiting Robustness in Priced Timed Games}},
  booktitle =	{35th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2015)},
  pages =	{261--277},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-97-2},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{45},
  editor =	{Harsha, Prahladh and Ramalingam, G.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2015.261},
  URN =		{urn:nbn:de:0030-drops-56440},
  doi =		{10.4230/LIPIcs.FSTTCS.2015.261},
  annote =	{Keywords: Priced Timed Games, Decidability, Optimal strategies, Robustness}
}
Document
First-order Definable String Transformations

Authors: Emmanuel Filiot, Shankara Narayanan Krishna, and Ashutosh Trivedi

Published in: LIPIcs, Volume 29, 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)


Abstract
The connection between languages defined by computational models and logic for languages is well-studied. Monadic second-order logic and finite automata are shown to closely correspond to each-other for the languages of strings, trees, and partial-orders. Similar connections are shown for first-order logic and finite automata with certain aperiodicity restriction. Courcelle in 1994 proposed a way to use logic to define functions over structures where the output structure is defined using logical formulas interpreted over the input structure. Engelfriet and Hoogeboom discovered the corresponding "automata connection" by showing that two-way generalised sequential machines capture the class of monadic-second order definable transformations. Alur and Cerny further refined the result by proposing a one-way deterministic transducer model with string variables - called the streaming string transducers - to capture the same class of transformations. In this paper we establish a transducer-logic correspondence for Courcelle's first-order definable string transformations. We propose a new notion of transition monoid for streaming string transducers that involves structural properties of both underlying input automata and variable dependencies. By putting an aperiodicity restriction on the transition monoids, we define a class of streaming string transducers that captures exactly the class of first-order definable transformations.

Cite as

Emmanuel Filiot, Shankara Narayanan Krishna, and Ashutosh Trivedi. First-order Definable String Transformations. In 34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014). Leibniz International Proceedings in Informatics (LIPIcs), Volume 29, pp. 147-159, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2014)


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@InProceedings{filiot_et_al:LIPIcs.FSTTCS.2014.147,
  author =	{Filiot, Emmanuel and Krishna, Shankara Narayanan and Trivedi, Ashutosh},
  title =	{{First-order Definable String Transformations}},
  booktitle =	{34th International Conference on Foundation of Software Technology and Theoretical Computer Science (FSTTCS 2014)},
  pages =	{147--159},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-77-4},
  ISSN =	{1868-8969},
  year =	{2014},
  volume =	{29},
  editor =	{Raman, Venkatesh and Suresh, S. P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2014.147},
  URN =		{urn:nbn:de:0030-drops-48393},
  doi =		{10.4230/LIPIcs.FSTTCS.2014.147},
  annote =	{Keywords: First-order logic, streaming string transducers}
}
Document
Average-Time Games

Authors: Marcin Jurdzinski and Ashutosh Trivedi

Published in: LIPIcs, Volume 2, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (2008)


Abstract
An average-time game is played on the infinite graph of configurations of a finite timed automaton. The two players, Min and Max, construct an infinite run of the automaton by taking turns to perform a timed transition. Player Min wants to minimize the average time per transition and player Max wants to maximize it. A solution of average-time games is presented using a reduction to average-price game on a finite graph. A direct consequence is an elementary proof of determinacy for average-time games. This complements our results for reachability-time games and partially solves a problem posed by Bouyer et al., to design an algorithm for solving average-price games on priced timed automata. The paper also establishes the exact computational complexity of solving average-time games: the problem is EXPTIME-complete for timed automata with at least two clocks.

Cite as

Marcin Jurdzinski and Ashutosh Trivedi. Average-Time Games. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science. Leibniz International Proceedings in Informatics (LIPIcs), Volume 2, pp. 340-351, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2008)


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@InProceedings{jurdzinski_et_al:LIPIcs.FSTTCS.2008.1765,
  author =	{Jurdzinski, Marcin and Trivedi, Ashutosh},
  title =	{{Average-Time Games}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science},
  pages =	{340--351},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-08-8},
  ISSN =	{1868-8969},
  year =	{2008},
  volume =	{2},
  editor =	{Hariharan, Ramesh and Mukund, Madhavan and Vinay, V},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2008.1765},
  URN =		{urn:nbn:de:0030-drops-17650},
  doi =		{10.4230/LIPIcs.FSTTCS.2008.1765},
  annote =	{Keywords: Games on Timed Automata, Mean-payoff Games, Average-Time Games, Game Theory}
}
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