4 Search Results for "Blackwell, Tim"


Document
Advancing Intelligent Personal Assistants for Human Spaceflight

Authors: Leonie Bensch, Oliver Bensch, and Tommy Nilsson

Published in: OASIcs, Volume 130, Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)


Abstract
The Artemis program and upcoming missions to Mars mark a new era of human space exploration that will require new tools to support astronaut autonomy in the absence of real-time communication with Earth. This paper investigates the role of voice-based intelligent personal assistants (IPAs) in future crewed space missions. Through semi-structured interviews with astronauts (n=3) and spaceflight experts (n=12), we identify key user-centered design requirements for IPAs in this uniquely constrained and safety-critical environment. Our thematic analysis reveals core requirements for flexibility, reliability, offline capability, and multimodal interaction. Drawing on these findings, we outline design guidelines for next-generation IPAs and discuss how technologies such as retrieval-augmented generation (RAG), knowledge graphs, and augmented reality should be combined to support flexible, reliable, and multimodal IPAs for future human spaceflight missions.

Cite as

Leonie Bensch, Oliver Bensch, and Tommy Nilsson. Advancing Intelligent Personal Assistants for Human Spaceflight. In Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025). Open Access Series in Informatics (OASIcs), Volume 130, pp. 18:1-18:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bensch_et_al:OASIcs.SpaceCHI.2025.18,
  author =	{Bensch, Leonie and Bensch, Oliver and Nilsson, Tommy},
  title =	{{Advancing Intelligent Personal Assistants for Human Spaceflight}},
  booktitle =	{Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025)},
  pages =	{18:1--18:18},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-384-3},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{130},
  editor =	{Bensch, Leonie and Nilsson, Tommy and Nisser, Martin and Pataranutaporn, Pat and Schmidt, Albrecht and Sumini, Valentina},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SpaceCHI.2025.18},
  URN =		{urn:nbn:de:0030-drops-240082},
  doi =		{10.4230/OASIcs.SpaceCHI.2025.18},
  annote =	{Keywords: Conversational Assistant, Intelligent Personal Assistant, Artificial Intelligence, Astronaut, Human Spaceflight, Generative Pre-Trained Transformer (GPT), Retrieval Augmented Generation (RAG), Knowledge Graphs, Augmented Reality, Voice Assistant, Long Duration Spaceflight}
}
Document
A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games

Authors: Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in the literature through the use of multiple intermediate game models, a direct and simple reduction has been notably absent. This paper introduces a novel and direct polynomial-time reduction from quantitative SPGs to quantitative SSGs. By leveraging a gadget-based transformation that effectively removes the priority function, we construct an SSG that simulates the behavior of a given SPG. We formally establish the correctness of our direct reduction. Furthermore, we demonstrate that under binary encoding this reduction is polynomial, thereby directly corroborating the known NP ∩ coNP complexity of SPGs and providing new understanding in the relationship between parity and reachability objectives in turn-based stochastic games.

Cite as

Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou. A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 9:1-9:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{berthon_et_al:LIPIcs.CONCUR.2025.9,
  author =	{Berthon, Rapha\"{e}l and Katoen, Joost-Pieter and Zhou, Zihan},
  title =	{{A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{9:1--9:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.9},
  URN =		{urn:nbn:de:0030-drops-239595},
  doi =		{10.4230/LIPIcs.CONCUR.2025.9},
  annote =	{Keywords: stochastic games, parity, reduction}
}
Document
A DSL for Swarm Intelligence Algorithms

Authors: Kevin Martins and Rui Mendes

Published in: OASIcs, Volume 135, 14th Symposium on Languages, Applications and Technologies (SLATE 2025)


Abstract
We propose a domain-specific language to simplify the expression of Swarm Intelligence algorithms. These algorithms are typically introduced through metaphors, requiring practitioners to manually translate them into low-level implementations.This process can obscure intent and hinder reproducibility. The proposed DSL bridges this gap by capturing algorithmic behavior at a higher level of abstraction. We demonstrate its expressiveness in a few lines of code and evaluate its feasibility through a reference implementation. A discussion is presented that includes empirical comparisons with traditional implementations and future directions of the proposed DSL.

Cite as

Kevin Martins and Rui Mendes. A DSL for Swarm Intelligence Algorithms. In 14th Symposium on Languages, Applications and Technologies (SLATE 2025). Open Access Series in Informatics (OASIcs), Volume 135, pp. 2:1-2:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{martins_et_al:OASIcs.SLATE.2025.2,
  author =	{Martins, Kevin and Mendes, Rui},
  title =	{{A DSL for Swarm Intelligence Algorithms}},
  booktitle =	{14th Symposium on Languages, Applications and Technologies (SLATE 2025)},
  pages =	{2:1--2:17},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-387-4},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{135},
  editor =	{Baptista, Jorge and Barateiro, Jos\'{e}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2025.2},
  URN =		{urn:nbn:de:0030-drops-236826},
  doi =		{10.4230/OASIcs.SLATE.2025.2},
  annote =	{Keywords: Domain Specific Languages, Swarm Intelligence, Global Optimization}
}
Document
Live Algorithms

Authors: Tim Blackwell

Published in: Dagstuhl Seminar Proceedings, Volume 9291, Computational Creativity: An Interdisciplinary Approach (2009)


Abstract
A Live Algorithm takes part in improvised, collaborative performance, sharing the same modes of communication and expression as its partners. The device enjoys the same constraints and freedoms as its human associates. A live algorithm would be expected to imitate, develop ideas and, at times, to contribute novelty and surprise, to experiment and take risks, and to assume leadership. Other performers experience the live algorithm as if it were a human, with a sense of validity and belief. Although designing a live algorithm with the ability to imitate and develop shared ideas is already a formidable undertaking, the additional requirement of innovation is an even harder research challenge. We suggest that it is the ability to innovate that distinguishes autonomy from automation and randomness and postulate that novelty and surprise can be explained as an emergent phenomenon. To this end, most current live algorithm research focusses on certain open dynamic systems which model some aspects of a natural system in which emergence is known to occur. Some differences between people and dynamical systems are immediately evident, however. Memory enables performers to revisit past actions and understand relationships; evaluation, followed by learning, leads to improvement; a social context provides encouragement and criticism and a cultural context imparts meaning via a web of shared experience. But dynamical systems can be augmented with memory using a counterpart to the environment-mediated stigmergetic interaction between insects. We speculate if a live algorithm culture could be also created, and if this is the missing ingredient.

Cite as

Tim Blackwell. Live Algorithms. In Computational Creativity: An Interdisciplinary Approach. Dagstuhl Seminar Proceedings, Volume 9291, pp. 1-3, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


Copy BibTex To Clipboard

@InProceedings{blackwell:DagSemProc.09291.20,
  author =	{Blackwell, Tim},
  title =	{{Live Algorithms}},
  booktitle =	{Computational Creativity: An Interdisciplinary Approach},
  pages =	{1--3},
  series =	{Dagstuhl Seminar Proceedings (DagSemProc)},
  ISSN =	{1862-4405},
  year =	{2009},
  volume =	{9291},
  editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagSemProc.09291.20},
  URN =		{urn:nbn:de:0030-drops-22211},
  doi =		{10.4230/DagSemProc.09291.20},
  annote =	{Keywords: Live algorithms, emergence, innovation, autonomy}
}
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