5 Search Results for "Najib, Muhammad"


Document
Games with ω-Automatic Preference Relations

Authors: Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as ω-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an ω-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of ω-automatic relations and their implications in the existence of equilibria.

Cite as

Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin. Games with ω-Automatic Preference Relations. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.MFCS.2025.31,
  author =	{Bruy\`{e}re, V\'{e}ronique and Grandmont, Christophe and Raskin, Jean-Fran\c{c}ois},
  title =	{{Games with \omega-Automatic Preference Relations}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.31},
  URN =		{urn:nbn:de:0030-drops-241381},
  doi =		{10.4230/LIPIcs.MFCS.2025.31},
  annote =	{Keywords: Games played on graphs, Nash equilibrium, \omega-automatic relations, \omega-recognizable relations, constrained Nash equilibria existence problem}
}
Document
The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives

Authors: Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other players, composing the environment, then rationally respond by playing strategies forming a subgame perfect equilibrium. We study the complexity of the rational synthesis problem when the players have ω-regular objectives encoded as parity objectives. Our algorithm is based on an encoding into a three-player game with imperfect information, showing that the problem is in 2ExpTime. When the number of environment players is fixed, the problem is in ExpTime and is NP- and coNP-hard. Moreover, for a fixed number of players and reachability objectives, we get a polynomial algorithm.

Cite as

Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard. The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 12:1-12:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.CONCUR.2025.12,
  author =	{Bruy\`{e}re, V\'{e}ronique and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis and Van Den Bogaard, Marie},
  title =	{{The Non-Cooperative Rational Synthesis Problem for SPEs and \omega-Regular Objectives}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{12:1--12:23},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.12},
  URN =		{urn:nbn:de:0030-drops-239622},
  doi =		{10.4230/LIPIcs.CONCUR.2025.12},
  annote =	{Keywords: non-zero-sum games, subgame perfect equilibria, rational synthesis}
}
Document
Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games

Authors: Julian Gutierrez, Anthony W. Lin, Muhammad Najib, Thomas Steeples, and Michael Wooldridge

Published in: LIPIcs, Volume 288, 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)


Abstract
Concurrent multi-player mean-payoff games are important models for systems of agents with individual, non-dichotomous preferences. Whilst these games have been extensively studied in terms of their equilibria in non-cooperative settings, this paper explores an alternative solution concept: the core from cooperative game theory. This concept is particularly relevant for cooperative AI systems, as it enables the modelling of cooperation among agents, even when their goals are not fully aligned. Our contribution is twofold. First, we provide a characterisation of the core using discrete geometry techniques and establish a necessary and sufficient condition for its non-emptiness. We then use the characterisation to prove the existence of polynomial witnesses in the core. Second, we use the existence of such witnesses to solve key decision problems in rational verification and provide tight complexity bounds for the problem of checking whether some/every equilibrium in a game satisfies a given LTL or GR(1) specification. Our approach is general and can be adapted to handle other specifications expressed in various fragments of LTL without incurring additional computational costs.

Cite as

Julian Gutierrez, Anthony W. Lin, Muhammad Najib, Thomas Steeples, and Michael Wooldridge. Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games. In 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 288, pp. 32:1-32:25, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{gutierrez_et_al:LIPIcs.CSL.2024.32,
  author =	{Gutierrez, Julian and Lin, Anthony W. and Najib, Muhammad and Steeples, Thomas and Wooldridge, Michael},
  title =	{{Characterising and Verifying the Core in Concurrent Multi-Player Mean-Payoff Games}},
  booktitle =	{32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)},
  pages =	{32:1--32:25},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-310-2},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{288},
  editor =	{Murano, Aniello and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2024.32},
  URN =		{urn:nbn:de:0030-drops-196752},
  doi =		{10.4230/LIPIcs.CSL.2024.32},
  annote =	{Keywords: Concurrent games, multi-agent systems, temporal logic, game theory}
}
Document
Concurrent Stochastic Lossy Channel Games

Authors: Daniel Stan, Muhammad Najib, Anthony Widjaja Lin, and Parosh Aziz Abdulla

Published in: LIPIcs, Volume 288, 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)


Abstract
Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of such systems. In this work, we study the rational verification of probabilistic multi-agent systems where agents can cooperate by communicating over unbounded lossy channels. To model such systems, we present concurrent stochastic lossy channel games (CSLCG) and employ an equilibrium concept from cooperative game theory known as the core, which is the most fundamental and widely studied cooperative equilibrium concept. Our main contribution is twofold. First, we show that the rational verification problem is undecidable for systems whose agents have almost-sure LTL objectives. Second, we provide a decidable fragment of such a class of objectives that subsumes almost-sure reachability and safety. Our techniques involve reductions to solving infinite-state zero-sum games with conjunctions of qualitative objectives. To the best of our knowledge, our result represents the first decidability result on the rational verification of stochastic multi-agent systems on infinite arenas.

Cite as

Daniel Stan, Muhammad Najib, Anthony Widjaja Lin, and Parosh Aziz Abdulla. Concurrent Stochastic Lossy Channel Games. In 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 288, pp. 46:1-46:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{stan_et_al:LIPIcs.CSL.2024.46,
  author =	{Stan, Daniel and Najib, Muhammad and Lin, Anthony Widjaja and Abdulla, Parosh Aziz},
  title =	{{Concurrent Stochastic Lossy Channel Games}},
  booktitle =	{32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)},
  pages =	{46:1--46:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-310-2},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{288},
  editor =	{Murano, Aniello and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2024.46},
  URN =		{urn:nbn:de:0030-drops-196894},
  doi =		{10.4230/LIPIcs.CSL.2024.46},
  annote =	{Keywords: concurrent, games, stochastic, lossy channels, wqo, finite attractor property, cooperative, core, Nash equilibrium}
}
Document
Equilibrium Design for Concurrent Games

Authors: Julian Gutierrez, Muhammad Najib, Giuseppe Perelli, and Michael Wooldridge

Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)


Abstract
In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance, an equilibrium satisfying a given temporal logic property - a problem that we call equilibrium design. We base our study on a framework where system specifications are represented as temporal logic formulae, games as quantitative concurrent game structures, and players' goals as mean-payoff objectives. In particular, we consider system specifications given by LTL and GR(1) formulae, and show that implementing a mechanism to ensure that a given temporal logic property is satisfied on some/every Nash equilibrium of the game, whenever such a mechanism exists, can be done in PSPACE for LTL properties and in NP/Sigma^P_2 for GR(1) specifications. We also study the complexity of various related decision and optimisation problems, such as optimality and uniqueness of solutions, and show that the complexities of all such problems lie within the polynomial hierarchy. As an application, equilibrium design can be used as an alternative solution to the rational synthesis and verification problems for concurrent games with mean-payoff objectives whenever no solution exists, or as a technique to repair, whenever possible, concurrent games with undesirable rational outcomes (Nash equilibria) in an optimal way.

Cite as

Julian Gutierrez, Muhammad Najib, Giuseppe Perelli, and Michael Wooldridge. Equilibrium Design for Concurrent Games. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 22:1-22:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{gutierrez_et_al:LIPIcs.CONCUR.2019.22,
  author =	{Gutierrez, Julian and Najib, Muhammad and Perelli, Giuseppe and Wooldridge, Michael},
  title =	{{Equilibrium Design for Concurrent Games}},
  booktitle =	{30th International Conference on Concurrency Theory (CONCUR 2019)},
  pages =	{22:1--22:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-121-4},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{140},
  editor =	{Fokkink, Wan and van Glabbeek, Rob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.22},
  URN =		{urn:nbn:de:0030-drops-109246},
  doi =		{10.4230/LIPIcs.CONCUR.2019.22},
  annote =	{Keywords: Games, Temporal logic, Synthesis, Model checking, Nash equilibrium}
}
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