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Documents authored by Swacha, Jakub


Document
Client-Side Gamification Engine for Enhanced Programming Learning

Authors: Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha

Published in: OASIcs, Volume 122, 5th International Computer Programming Education Conference (ICPEC 2024)


Abstract
This study introduces the development of a client-based software layer within the FGPE project, aimed at enhancing the usability of the FGPE programming learning environment through client-side processing. The primary goal is to enable the evaluation of programming exercises and the application of gamification rules directly on the client-side, thereby facilitating offline functionality. This approach is particularly beneficial in regions with unreliable internet connectivity, as it allows continuous student interaction and feedback without the need for a constant server connection. The implementation promises to reduce server load significantly by shifting the evaluation workload to the client-side. This not only improves response times but also alleviates the burden on server resources, enhancing overall system efficiency. Two main strategies are explored: 1) caching the gamification service interface on the client-side, and 2) implementing a complete client-side gamification service that synchronizes with the server when online. Each approach is evaluated in terms of its impact on user experience, system performance, and potential security concerns. The findings suggest that while client-side processing offers considerable benefits in terms of scalability and user engagement, it also introduces challenges such as increased system complexity and potential data synchronization issues. The study concludes with recommendations for balancing these factors to optimize the design and implementation of client-based systems for educational environments.

Cite as

Ricardo Queirós, Robertas Damaševičius, Rytis Maskeliūnas, and Jakub Swacha. Client-Side Gamification Engine for Enhanced Programming Learning. In 5th International Computer Programming Education Conference (ICPEC 2024). Open Access Series in Informatics (OASIcs), Volume 122, pp. 11:1-11:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{queiros_et_al:OASIcs.ICPEC.2024.11,
  author =	{Queir\'{o}s, Ricardo and Dama\v{s}evi\v{c}ius, Robertas and Maskeli\={u}nas, Rytis and Swacha, Jakub},
  title =	{{Client-Side Gamification Engine for Enhanced Programming Learning}},
  booktitle =	{5th International Computer Programming Education Conference (ICPEC 2024)},
  pages =	{11:1--11:12},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-347-8},
  ISSN =	{2190-6807},
  year =	{2024},
  volume =	{122},
  editor =	{Santos, Andr\'{e} L. and Pinto-Albuquerque, Maria},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2024.11},
  URN =		{urn:nbn:de:0030-drops-209809},
  doi =		{10.4230/OASIcs.ICPEC.2024.11},
  annote =	{Keywords: Code generation, Computer Programming, Gamification}
}
Document
Python Programming Topics That Pose a Challenge for Students

Authors: Justyna Szydłowska, Filip Miernik, Marzena Sylwia Ignasiak, and Jakub Swacha

Published in: OASIcs, Volume 102, Third International Computer Programming Education Conference (ICPEC 2022)


Abstract
Learning programming is often considered as difficult, but it would be wrong to assume that all programming topics are equally tough to learn. In this paper, we make use of a gamified programming learning environment submission repository containing records of over 9000 attempts of solving Python exercises to identify topics which pose the largest challenge for students. By comparing students' effort and progress among sets of exercises assigned to respective topics, two topics emerged as especially difficult (Object-oriented programming and Classic algorithms). Also interesting are the identified differences between genders (indicating female students to fare better than male at the initial topics, and the opposite for the most advanced topics), and the scale of effort some students put to succeed with the most difficult exercises (sometimes solved only after tens of failed attempts).

Cite as

Justyna Szydłowska, Filip Miernik, Marzena Sylwia Ignasiak, and Jakub Swacha. Python Programming Topics That Pose a Challenge for Students. In Third International Computer Programming Education Conference (ICPEC 2022). Open Access Series in Informatics (OASIcs), Volume 102, pp. 7:1-7:9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{szydlowska_et_al:OASIcs.ICPEC.2022.7,
  author =	{Szyd{\l}owska, Justyna and Miernik, Filip and Ignasiak, Marzena Sylwia and Swacha, Jakub},
  title =	{{Python Programming Topics That Pose a Challenge for Students}},
  booktitle =	{Third International Computer Programming Education Conference (ICPEC 2022)},
  pages =	{7:1--7:9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-229-7},
  ISSN =	{2190-6807},
  year =	{2022},
  volume =	{102},
  editor =	{Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.7},
  URN =		{urn:nbn:de:0030-drops-166116},
  doi =		{10.4230/OASIcs.ICPEC.2022.7},
  annote =	{Keywords: learning programming, programming exercises, gamified learning environment, learning Python}
}
Document
A Roadmap to Convert Educational Web Applications into LTI Tools

Authors: José Paulo Leal, Ricardo Queirós, Pedro Ferreirinha, and Jakub Swacha

Published in: OASIcs, Volume 102, Third International Computer Programming Education Conference (ICPEC 2022)


Abstract
This paper proposes a roadmap to integrate existing educational web applications into the ecosystem based on a learning management system. To achieve this integration, applications must support the Learning Tools Interoperability specification in the role of tool provider. The paper starts with an overview of the evolution of this specification, emphasizing the main features of the current stable version. Then, it proposes a set of design goals and milestones to guide the adaptation process. The proposed roadmap was validated with existing applications. This paper reports on the challenges faced to apply it in these concrete cases.

Cite as

José Paulo Leal, Ricardo Queirós, Pedro Ferreirinha, and Jakub Swacha. A Roadmap to Convert Educational Web Applications into LTI Tools. In Third International Computer Programming Education Conference (ICPEC 2022). Open Access Series in Informatics (OASIcs), Volume 102, pp. 12:1-12:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{leal_et_al:OASIcs.ICPEC.2022.12,
  author =	{Leal, Jos\'{e} Paulo and Queir\'{o}s, Ricardo and Ferreirinha, Pedro and Swacha, Jakub},
  title =	{{A Roadmap to Convert Educational Web Applications into LTI Tools}},
  booktitle =	{Third International Computer Programming Education Conference (ICPEC 2022)},
  pages =	{12:1--12:12},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-229-7},
  ISSN =	{2190-6807},
  year =	{2022},
  volume =	{102},
  editor =	{Sim\~{o}es, Alberto and Silva, Jo\~{a}o Carlos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2022.12},
  URN =		{urn:nbn:de:0030-drops-166169},
  doi =		{10.4230/OASIcs.ICPEC.2022.12},
  annote =	{Keywords: programming, interoperability, automatic assessment, programming exercises}
}
Document
Short Paper
An Open-Source Gamified Programming Learning Environment (Short Paper)

Authors: José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha, and Filip Miernik

Published in: OASIcs, Volume 91, Second International Computer Programming Education Conference (ICPEC 2021)


Abstract
The importance of e-learning tools facilitating the process of learning to program is growing, especially as the pandemic-caused lockdown enforced distance learning in many countries. The key success factor in this process is the provision of an instant and relevant feedback to students. In this paper, we describe a novel open-source programming learning environment featuring automatic assessment of students' solutions and customized gamification. This environment has been developed as a part of the FGPE framework.

Cite as

José Carlos Paiva, Ricardo Queirós, José Paulo Leal, Jakub Swacha, and Filip Miernik. An Open-Source Gamified Programming Learning Environment (Short Paper). In Second International Computer Programming Education Conference (ICPEC 2021). Open Access Series in Informatics (OASIcs), Volume 91, pp. 5:1-5:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{paiva_et_al:OASIcs.ICPEC.2021.5,
  author =	{Paiva, Jos\'{e} Carlos and Queir\'{o}s, Ricardo and Leal, Jos\'{e} Paulo and Swacha, Jakub and Miernik, Filip},
  title =	{{An Open-Source Gamified Programming Learning Environment}},
  booktitle =	{Second International Computer Programming Education Conference (ICPEC 2021)},
  pages =	{5:1--5:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-194-8},
  ISSN =	{2190-6807},
  year =	{2021},
  volume =	{91},
  editor =	{Henriques, Pedro Rangel and Portela, Filipe and Queir\'{o}s, Ricardo and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2021.5},
  URN =		{urn:nbn:de:0030-drops-142210},
  doi =		{10.4230/OASIcs.ICPEC.2021.5},
  annote =	{Keywords: learning environment, programming exercises, gamification, programming learning, automatic assessment}
}
Document
Short Paper
Yet Another Programming Exercises Interoperability Language (Short Paper)

Authors: José Carlos Paiva, Ricardo Queirós, José Paulo Leal, and Jakub Swacha

Published in: OASIcs, Volume 83, 9th Symposium on Languages, Applications and Technologies (SLATE 2020)


Abstract
This paper introduces Yet Another Programming Exercises Interoperability Language (YAPExIL), a JSON format that aims to: (1) support several kinds of programming exercises behind traditional blank sheet activities; (2) capitalize on expressiveness and interoperability to constitute a strong candidate to standard open programming exercises format. To this end, it builds upon an existing open format named PExIL, by mitigating its weaknesses and extending its support for a handful of exercise types. YAPExIL is published as an open format, independent from any commercial vendor, and supported with dedicated open-source software.

Cite as

José Carlos Paiva, Ricardo Queirós, José Paulo Leal, and Jakub Swacha. Yet Another Programming Exercises Interoperability Language (Short Paper). In 9th Symposium on Languages, Applications and Technologies (SLATE 2020). Open Access Series in Informatics (OASIcs), Volume 83, pp. 14:1-14:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{paiva_et_al:OASIcs.SLATE.2020.14,
  author =	{Paiva, Jos\'{e} Carlos and Queir\'{o}s, Ricardo and Leal, Jos\'{e} Paulo and Swacha, Jakub},
  title =	{{Yet Another Programming Exercises Interoperability Language}},
  booktitle =	{9th Symposium on Languages, Applications and Technologies (SLATE 2020)},
  pages =	{14:1--14:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-165-8},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{83},
  editor =	{Sim\~{o}es, Alberto and Henriques, Pedro Rangel and Queir\'{o}s, Ricardo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2020.14},
  URN =		{urn:nbn:de:0030-drops-130270},
  doi =		{10.4230/OASIcs.SLATE.2020.14},
  annote =	{Keywords: programming exercises format, interoperability, automated assessment, programming learning}
}
Document
Polish Python: A Short Report from a Short Experiment

Authors: Jakub Swacha

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
Using a programming language based on English can pose an obstacle for learning programming, especially at its early stage, for students who do not understand English. In this paper, however, we report on an experiment in which higher-education students who have some knowledge of both Python and English were asked to solve programming exercises in a Polish-language-based version of Python. The results of the survey performed after the experiment indicate that even among the students who both know English and learned the original Python language, there is a group of students who appreciate the advantages of the translated version.

Cite as

Jakub Swacha. Polish Python: A Short Report from a Short Experiment. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 25:1-25:6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{swacha:OASIcs.ICPEC.2020.25,
  author =	{Swacha, Jakub},
  title =	{{Polish Python: A Short Report from a Short Experiment}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{25:1--25:6},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.25},
  URN =		{urn:nbn:de:0030-drops-123123},
  doi =		{10.4230/OASIcs.ICPEC.2020.25},
  annote =	{Keywords: programming language education, programming language localization, programming language translation, programming language vocabulary}
}
Document
A Roadmap to Gamify Programming Education

Authors: Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, and Raffaele Montella

Published in: OASIcs, Volume 81, First International Computer Programming Education Conference (ICPEC 2020)


Abstract
Learning programming relies on practicing it which is often hampered by the barrier of difficulty. The combined use of automated assessment, which provides fast feedback to the students experimenting with their code, and gamification, which provides additional motivation for the students to intensify their learning effort, can help pass the barrier of difficulty in learning programming. In such environment, students keep receiving the relevant feedback no matter how many times they try (thanks to automated assessment), and their engagement is retained (thanks to gamification). While there is a number of open software and programming exercise collections supporting automated assessment, up to this date, there are no available open collections of gamified programming exercises, no open interactive programming learning environment that would support such exercises, and even no open standard for the representation of such exercises so that they could be developed in different educational institutions and shared among them. This gap is addressed by Framework for Gamified Programming Education (FGPE), an international project whose primary objective is to provide necessary prerequisites for the application of gamification to programming education, including a dedicated gamification scheme, a gamified exercise format and exercises conforming to it, software for editing the exercises and an interactive learning environment capable of presenting them to students. This paper presents the FGPE project, its architecture and main components, as well as the results achieved so far.

Cite as

Jakub Swacha, Ricardo Queirós, José Carlos Paiva, José Paulo Leal, Sokol Kosta, and Raffaele Montella. A Roadmap to Gamify Programming Education. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 26:1-26:7, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{swacha_et_al:OASIcs.ICPEC.2020.26,
  author =	{Swacha, Jakub and Queir\'{o}s, Ricardo and Paiva, Jos\'{e} Carlos and Leal, Jos\'{e} Paulo and Kosta, Sokol and Montella, Raffaele},
  title =	{{A Roadmap to Gamify Programming Education}},
  booktitle =	{First International Computer Programming Education Conference (ICPEC 2020)},
  pages =	{26:1--26:7},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-153-5},
  ISSN =	{2190-6807},
  year =	{2020},
  volume =	{81},
  editor =	{Queir\'{o}s, Ricardo and Portela, Filipe and Pinto, M\'{a}rio and Sim\~{o}es, Alberto},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.ICPEC.2020.26},
  URN =		{urn:nbn:de:0030-drops-123136},
  doi =		{10.4230/OASIcs.ICPEC.2020.26},
  annote =	{Keywords: gamification, programming, learning, automatic assessment, programming exercises}
}
Document
Exercise Solution Check Specification Language for Interactive Programming Learning Environments

Authors: Jakub Swacha

Published in: OASIcs, Volume 56, 6th Symposium on Languages, Applications and Technologies (SLATE 2017)


Abstract
Automatic checking of the correctness of students' solutions of programming exercises for generating appropriate feedback is a necessary component of interactive programming learning environments. Although there are multiple ways of specifying such a check, ranging from mere string patterns to code written in general-purpose programming language, they all have their deficiencies, with the check specification being too verbose, too complicated, difficult to reuse, or very limited in its expressive capabilities. In this paper, a new language designed especially for this purpose is described. It provides both extension and replacement for RegEx-based pattern specification so that checks typical for programming exercise verification can be expressed in a concise and highly-readable manner.

Cite as

Jakub Swacha. Exercise Solution Check Specification Language for Interactive Programming Learning Environments. In 6th Symposium on Languages, Applications and Technologies (SLATE 2017). Open Access Series in Informatics (OASIcs), Volume 56, pp. 6:1-6:8, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@InProceedings{swacha:OASIcs.SLATE.2017.6,
  author =	{Swacha, Jakub},
  title =	{{Exercise Solution Check Specification Language for Interactive Programming Learning Environments}},
  booktitle =	{6th Symposium on Languages, Applications and Technologies (SLATE 2017)},
  pages =	{6:1--6:8},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-056-9},
  ISSN =	{2190-6807},
  year =	{2017},
  volume =	{56},
  editor =	{Queir\'{o}s, Ricardo and Pinto, M\'{a}rio and Sim\~{o}es, Alberto and Leal, Jos\'{e} Paulo and Varanda, Maria Jo\~{a}o},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.SLATE.2017.6},
  URN =		{urn:nbn:de:0030-drops-79413},
  doi =		{10.4230/OASIcs.SLATE.2017.6},
  annote =	{Keywords: automatic programming exercise solution verification, source code pattern specification, RegEx extension, RegEx alternative}
}
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