12 Search Results for "Novotný, Petr"


Document
Bidding Games with Charging

Authors: Guy Avni, Ehsan Kafshdar Goharshady, Thomas A. Henzinger, and Kaushik Mallik

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
Graph games lie at the algorithmic core of many automated design problems in computer science. These are games usually played between two players on a given graph, where the players keep moving a token along the edges according to pre-determined rules (turn-based, concurrent, etc.), and the winner is decided based on the infinite path (aka play) traversed by the token from a given initial position. In bidding games, the players initially get some monetary budgets which they need to use to bid for the privilege of moving the token at each step. Each round of bidding affects the players' available budgets, which is the only form of update that the budgets experience. We introduce bidding games with charging where the players can additionally improve their budgets during the game by collecting vertex-dependent monetary rewards, aka the "charges." Unlike traditional bidding games (where all charges are zero), bidding games with charging allow non-trivial recurrent behaviors. For example, a reachability objective may require multiple detours to vertices with high charges to earn additional budget. We show that, nonetheless, the central property of traditional bidding games generalizes to bidding games with charging: For each vertex there exists a threshold ratio, which is the necessary and sufficient fraction of the total budget for winning the game from that vertex. While the thresholds of traditional bidding games correspond to unique fixed points of linear systems of equations, in games with charging, these fixed points are no longer unique. This significantly complicates the proof of existence and the algorithmic computation of thresholds for infinite-duration objectives. We also provide the lower complexity bounds for computing thresholds for Rabin and Streett objectives, which are the first known lower bounds in any form of bidding games (with or without charging), and we solve the following repair problem for safety and reachability games that have unsatisfiable objectives: Can we distribute a given amount of charge to the players in a way such that the objective can be satisfied?

Cite as

Guy Avni, Ehsan Kafshdar Goharshady, Thomas A. Henzinger, and Kaushik Mallik. Bidding Games with Charging. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 8:1-8:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{avni_et_al:LIPIcs.CONCUR.2024.8,
  author =	{Avni, Guy and Kafshdar Goharshady, Ehsan and Henzinger, Thomas A. and Mallik, Kaushik},
  title =	{{Bidding Games with Charging}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{8:1--8:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.8},
  URN =		{urn:nbn:de:0030-drops-207807},
  doi =		{10.4230/LIPIcs.CONCUR.2024.8},
  annote =	{Keywords: Bidding games on graphs, \omega-regular objectives}
}
Document
The Power of Counting Steps in Quantitative Games

Authors: Sougata Bose, Rasmus Ibsen-Jensen, David Purser, Patrick Totzke, and Pierre Vandenhove

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory strategies in general over infinite graphs. We provide new lower and upper bounds for the strategy complexity of mean-payoff and total-payoff objectives over infinite graphs, focusing on whether step-counter strategies (sometimes called Markov strategies) suffice to implement winning strategies. In particular, we show that over finitely branching arenas, three variants of limsup mean-payoff and total-payoff objectives admit winning strategies that are based either on a step counter or on a step counter and an additional bit of memory. Conversely, we show that for certain liminf total-payoff objectives, strategies resorting to a step counter and finite memory are not sufficient. For step-counter strategies, this settles the case of all classical quantitative objectives up to the second level of the Borel hierarchy.

Cite as

Sougata Bose, Rasmus Ibsen-Jensen, David Purser, Patrick Totzke, and Pierre Vandenhove. The Power of Counting Steps in Quantitative Games. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 13:1-13:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{bose_et_al:LIPIcs.CONCUR.2024.13,
  author =	{Bose, Sougata and Ibsen-Jensen, Rasmus and Purser, David and Totzke, Patrick and Vandenhove, Pierre},
  title =	{{The Power of Counting Steps in Quantitative Games}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{13:1--13:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.13},
  URN =		{urn:nbn:de:0030-drops-207852},
  doi =		{10.4230/LIPIcs.CONCUR.2024.13},
  annote =	{Keywords: Games on graphs, Markov strategies, quantitative objectives, infinite-state systems}
}
Document
Strategic Dominance: A New Preorder for Nondeterministic Processes

Authors: Thomas A. Henzinger, Nicolas Mazzocchi, and N. Ege Saraç

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
We study the following refinement relation between nondeterministic state-transition models: model ℬ strategically dominates model 𝒜 iff every deterministic refinement of 𝒜 is language contained in some deterministic refinement of ℬ. While language containment is trace inclusion, and the (fair) simulation preorder coincides with tree inclusion, strategic dominance falls strictly between the two and can be characterized as "strategy inclusion" between 𝒜 and ℬ: every strategy that resolves the nondeterminism of 𝒜 is dominated by a strategy that resolves the nondeterminism of ℬ. Strategic dominance can be checked in 2-ExpTime by a decidable first-order Presburger logic with quantification over words and strategies, called resolver logic. We give several other applications of resolver logic, including checking the co-safety, co-liveness, and history-determinism of boolean and quantitative automata, and checking the inclusion between hyperproperties that are specified by nondeterministic boolean and quantitative automata.

Cite as

Thomas A. Henzinger, Nicolas Mazzocchi, and N. Ege Saraç. Strategic Dominance: A New Preorder for Nondeterministic Processes. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 29:1-29:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{henzinger_et_al:LIPIcs.CONCUR.2024.29,
  author =	{Henzinger, Thomas A. and Mazzocchi, Nicolas and Sara\c{c}, N. Ege},
  title =	{{Strategic Dominance: A New Preorder for Nondeterministic Processes}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{29:1--29:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.29},
  URN =		{urn:nbn:de:0030-drops-208011},
  doi =		{10.4230/LIPIcs.CONCUR.2024.29},
  annote =	{Keywords: quantitative automata, refinement relation, resolver, strategy, history-determinism}
}
Document
A PSPACE Algorithm for Almost-Sure Rabin Objectives in Multi-Environment MDPs

Authors: Marnix Suilen, Marck van der Vegt, and Sebastian Junges

Published in: LIPIcs, Volume 311, 35th International Conference on Concurrency Theory (CONCUR 2024)


Abstract
Markov Decision Processes (MDPs) model systems with uncertain transition dynamics. Multiple-environment MDPs (MEMDPs) extend MDPs. They intuitively reflect finite sets of MDPs that share the same state and action spaces but differ in the transition dynamics. The key objective in MEMDPs is to find a single strategy that satisfies a given objective in every associated MDP. The main result of this paper is PSPACE-completeness for almost-sure Rabin objectives in MEMDPs. This result clarifies the complexity landscape for MEMDPs and contrasts with results for the more general class of partially observable MDPs (POMDPs), where almost-sure reachability is already EXP-complete, and almost-sure Rabin objectives are undecidable.

Cite as

Marnix Suilen, Marck van der Vegt, and Sebastian Junges. A PSPACE Algorithm for Almost-Sure Rabin Objectives in Multi-Environment MDPs. In 35th International Conference on Concurrency Theory (CONCUR 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 311, pp. 40:1-40:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{suilen_et_al:LIPIcs.CONCUR.2024.40,
  author =	{Suilen, Marnix and van der Vegt, Marck and Junges, Sebastian},
  title =	{{A PSPACE Algorithm for Almost-Sure Rabin Objectives in Multi-Environment MDPs}},
  booktitle =	{35th International Conference on Concurrency Theory (CONCUR 2024)},
  pages =	{40:1--40:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-339-3},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{311},
  editor =	{Majumdar, Rupak and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.40},
  URN =		{urn:nbn:de:0030-drops-208120},
  doi =		{10.4230/LIPIcs.CONCUR.2024.40},
  annote =	{Keywords: Markov Decision Processes, partial observability, linear-time Objectives}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
T-Rex: Termination of Recursive Functions Using Lexicographic Linear Combinations

Authors: Raphael Douglas Giles, Vincent Jackson, and Christine Rizkallah

Published in: LIPIcs, Volume 297, 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)


Abstract
We introduce a powerful termination algorithm for structurally recursive functions that improves on the core ideas behind lexicographic termination algorithms for functional programs. The algorithm generates linear-lexicographic combinations of primitive measure functions measuring the recursive structure of terms. We introduce a measure language that enables the simplification and comparison of measures and we prove meta-theoretic properties of our measure language. Moreover, we demonstrate our algorithm, on an untyped first-order functional language and prove its soundness and that it runs in polynomial time. We also provide a Haskell implementation. As part of this work, we also show how to solve the maximisation of negative vector-components as a linear program.

Cite as

Raphael Douglas Giles, Vincent Jackson, and Christine Rizkallah. T-Rex: Termination of Recursive Functions Using Lexicographic Linear Combinations. In 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 297, pp. 139:1-139:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{giles_et_al:LIPIcs.ICALP.2024.139,
  author =	{Giles, Raphael Douglas and Jackson, Vincent and Rizkallah, Christine},
  title =	{{T-Rex: Termination of Recursive Functions Using Lexicographic Linear Combinations}},
  booktitle =	{51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)},
  pages =	{139:1--139:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-322-5},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{297},
  editor =	{Bringmann, Karl and Grohe, Martin and Puppis, Gabriele and Svensson, Ola},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2024.139},
  URN =		{urn:nbn:de:0030-drops-202827},
  doi =		{10.4230/LIPIcs.ICALP.2024.139},
  annote =	{Keywords: Termination, Recursive functions}
}
Document
Invited Talk
An Updated Survey of Bidding Games on Graphs (Invited Talk)

Authors: Guy Avni and Thomas A. Henzinger

Published in: LIPIcs, Volume 241, 47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022)


Abstract
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. In bidding games, both players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token. In this survey, we consider several bidding mechanisms and their effect on the properties of the game. Specifically, bidding games, and in particular bidding games of infinite duration, have an intriguing equivalence with random-turn games in which in each turn, the player who moves is chosen randomly. We summarize how minor changes in the bidding mechanism lead to unexpected differences in the equivalence with random-turn games.

Cite as

Guy Avni and Thomas A. Henzinger. An Updated Survey of Bidding Games on Graphs (Invited Talk). In 47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 241, pp. 3:1-3:6, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{avni_et_al:LIPIcs.MFCS.2022.3,
  author =	{Avni, Guy and Henzinger, Thomas A.},
  title =	{{An Updated Survey of Bidding Games on Graphs}},
  booktitle =	{47th International Symposium on Mathematical Foundations of Computer Science (MFCS 2022)},
  pages =	{3:1--3:6},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-256-3},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{241},
  editor =	{Szeider, Stefan and Ganian, Robert and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2022.3},
  URN =		{urn:nbn:de:0030-drops-168017},
  doi =		{10.4230/LIPIcs.MFCS.2022.3},
  annote =	{Keywords: Bidding games, Richman bidding, poorman bidding, mean-payoff, parity}
}
Document
Invited Paper
A Survey of Bidding Games on Graphs (Invited Paper)

Authors: Guy Avni and Thomas A. Henzinger

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to produce an infinite path, which determines the winner or payoff of the game. In bidding games, both players have budgets, and in each turn, we hold an "auction" (bidding) to determine which player moves the token. In this survey, we consider several bidding mechanisms and study their effect on the properties of the game. Specifically, bidding games, and in particular bidding games of infinite duration, have an intriguing equivalence with random-turn games in which in each turn, the player who moves is chosen randomly. We show how minor changes in the bidding mechanism lead to unexpected differences in the equivalence with random-turn games.

Cite as

Guy Avni and Thomas A. Henzinger. A Survey of Bidding Games on Graphs (Invited Paper). In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 2:1-2:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{avni_et_al:LIPIcs.CONCUR.2020.2,
  author =	{Avni, Guy and Henzinger, Thomas A.},
  title =	{{A Survey of Bidding Games on Graphs}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{2:1--2:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.2},
  URN =		{urn:nbn:de:0030-drops-128147},
  doi =		{10.4230/LIPIcs.CONCUR.2020.2},
  annote =	{Keywords: Bidding games, Richman bidding, poorman bidding, mean-payoff, parity}
}
Document
Long-Run Average Behavior of Vector Addition Systems with States

Authors: Krishnendu Chatterjee, Thomas A. Henzinger, and Jan Otop

Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)


Abstract
A vector addition system with states (VASS) consists of a finite set of states and counters. A configuration is a state and a value for each counter; a transition changes the state and each counter is incremented, decremented, or left unchanged. While qualitative properties such as state and configuration reachability have been studied for VASS, we consider the long-run average cost of infinite computations of VASS. The cost of a configuration is for each state, a linear combination of the counter values. In the special case of uniform cost functions, the linear combination is the same for all states. The (regular) long-run emptiness problem is, given a VASS, a cost function, and a threshold value, if there is a (lasso-shaped) computation such that the long-run average value of the cost function does not exceed the threshold. For uniform cost functions, we show that the regular long-run emptiness problem is (a) decidable in polynomial time for integer-valued VASS, and (b) decidable but nonelementarily hard for natural-valued VASS (i.e., nonnegative counters). For general cost functions, we show that the problem is (c) NP-complete for integer-valued VASS, and (d) undecidable for natural-valued VASS. Our most interesting result is for (c) integer-valued VASS with general cost functions, where we establish a connection between the regular long-run emptiness problem and quadratic Diophantine inequalities. The general (nonregular) long-run emptiness problem is equally hard as the regular problem in all cases except (c), where it remains open.

Cite as

Krishnendu Chatterjee, Thomas A. Henzinger, and Jan Otop. Long-Run Average Behavior of Vector Addition Systems with States. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 27:1-27:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{chatterjee_et_al:LIPIcs.CONCUR.2019.27,
  author =	{Chatterjee, Krishnendu and Henzinger, Thomas A. and Otop, Jan},
  title =	{{Long-Run Average Behavior of Vector Addition Systems with States}},
  booktitle =	{30th International Conference on Concurrency Theory (CONCUR 2019)},
  pages =	{27:1--27:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-121-4},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{140},
  editor =	{Fokkink, Wan and van Glabbeek, Rob},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.27},
  URN =		{urn:nbn:de:0030-drops-109293},
  doi =		{10.4230/LIPIcs.CONCUR.2019.27},
  annote =	{Keywords: vector addition systems, mean-payoff, Diophantine inequalities}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
On the Complexity of Value Iteration (Track B: Automata, Logic, Semantics, and Theory of Programming)

Authors: Nikhil Balaji, Stefan Kiefer, Petr Novotný, Guillermo A. Pérez, and Mahsa Shirmohammadi

Published in: LIPIcs, Volume 132, 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)


Abstract
Value iteration is a fundamental algorithm for solving Markov Decision Processes (MDPs). It computes the maximal n-step payoff by iterating n times a recurrence equation which is naturally associated to the MDP. At the same time, value iteration provides a policy for the MDP that is optimal on a given finite horizon n. In this paper, we settle the computational complexity of value iteration. We show that, given a horizon n in binary and an MDP, computing an optimal policy is EXPTIME-complete, thus resolving an open problem that goes back to the seminal 1987 paper on the complexity of MDPs by Papadimitriou and Tsitsiklis. To obtain this main result, we develop several stepping stones that yield results of an independent interest. For instance, we show that it is EXPTIME-complete to compute the n-fold iteration (with n in binary) of a function given by a straight-line program over the integers with max and + as operators. We also provide new complexity results for the bounded halting problem in linear-update counter machines.

Cite as

Nikhil Balaji, Stefan Kiefer, Petr Novotný, Guillermo A. Pérez, and Mahsa Shirmohammadi. On the Complexity of Value Iteration (Track B: Automata, Logic, Semantics, and Theory of Programming). In 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 132, pp. 102:1-102:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{balaji_et_al:LIPIcs.ICALP.2019.102,
  author =	{Balaji, Nikhil and Kiefer, Stefan and Novotn\'{y}, Petr and P\'{e}rez, Guillermo A. and Shirmohammadi, Mahsa},
  title =	{{On the Complexity of Value Iteration}},
  booktitle =	{46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)},
  pages =	{102:1--102:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-109-2},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{132},
  editor =	{Baier, Christel and Chatzigiannakis, Ioannis and Flocchini, Paola and Leonardi, Stefano},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2019.102},
  URN =		{urn:nbn:de:0030-drops-106782},
  doi =		{10.4230/LIPIcs.ICALP.2019.102},
  annote =	{Keywords: Markov decision processes, Value iteration, Formal verification}
}
Document
Stability in Graphs and Games

Authors: Tomas Brazdil, Vojtech Forejt, Antonin Kucera, and Petr Novotny

Published in: LIPIcs, Volume 59, 27th International Conference on Concurrency Theory (CONCUR 2016)


Abstract
We study graphs and two-player games in which rewards are assigned to states, and the goal of the players is to satisfy or dissatisfy certain property of the generated outcome, given as a mean payoff property. Since the notion of mean-payoff does not reflect possible fluctuations from the mean-payoff along a run, we propose definitions and algorithms for capturing the stability of the system, and give algorithms for deciding if a given mean payoff and stability objective can be ensured in the system.

Cite as

Tomas Brazdil, Vojtech Forejt, Antonin Kucera, and Petr Novotny. Stability in Graphs and Games. In 27th International Conference on Concurrency Theory (CONCUR 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 59, pp. 10:1-10:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{brazdil_et_al:LIPIcs.CONCUR.2016.10,
  author =	{Brazdil, Tomas and Forejt, Vojtech and Kucera, Antonin and Novotny, Petr},
  title =	{{Stability in Graphs and Games}},
  booktitle =	{27th International Conference on Concurrency Theory (CONCUR 2016)},
  pages =	{10:1--10:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-017-0},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{59},
  editor =	{Desharnais, Jos\'{e}e and Jagadeesan, Radha},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2016.10},
  URN =		{urn:nbn:de:0030-drops-61784},
  doi =		{10.4230/LIPIcs.CONCUR.2016.10},
  annote =	{Keywords: Games, Stability, Mean-Payoff, Window Objectives}
}
Document
Solvency Markov Decision Processes with Interest

Authors: Tomás Brázdil, Taolue Chen, Vojtech Forejt, Petr Novotný, and Aistis Simaitis

Published in: LIPIcs, Volume 24, IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)


Abstract
Solvency games, introduced by Berger et al., provide an abstract framework for modelling decisions of a risk-averse investor, whose goal is to avoid ever going broke. We study a new variant of this model, where, in addition to stochastic environment and fixed increments and decrements to the investor's wealth, we introduce interest, which is earned or paid on the current level of savings or debt, respectively. We study problems related to the minimum initial wealth sufficient to avoid bankruptcy (i.e. steady decrease of the wealth) with probability at least p. We present an exponential time algorithm which approximates this minimum initial wealth, and show that a polynomial time approximation is not possible unless P=NP. For the qualitative case, i.e. p=1, we show that the problem whether a given number is larger than or equal to the minimum initial wealth belongs to NP \cap coNP, and show that a polynomial time algorithm would yield a polynomial time algorithm for mean-payoff games, existence of which is a longstanding open problem. We also identify some classes of solvency MDPs for which this problem is in P. In all above cases the algorithms also give corresponding bankruptcy avoiding strategies.

Cite as

Tomás Brázdil, Taolue Chen, Vojtech Forejt, Petr Novotný, and Aistis Simaitis. Solvency Markov Decision Processes with Interest. In IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013). Leibniz International Proceedings in Informatics (LIPIcs), Volume 24, pp. 487-499, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2013)


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@InProceedings{brazdil_et_al:LIPIcs.FSTTCS.2013.487,
  author =	{Br\'{a}zdil, Tom\'{a}s and Chen, Taolue and Forejt, Vojtech and Novotn\'{y}, Petr and Simaitis, Aistis},
  title =	{{Solvency Markov Decision Processes with Interest}},
  booktitle =	{IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2013)},
  pages =	{487--499},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-64-4},
  ISSN =	{1868-8969},
  year =	{2013},
  volume =	{24},
  editor =	{Seth, Anil and Vishnoi, Nisheeth K.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2013.487},
  URN =		{urn:nbn:de:0030-drops-43959},
  doi =		{10.4230/LIPIcs.FSTTCS.2013.487},
  annote =	{Keywords: Markov decision processes, algorithms, complexity, market models.}
}
Document
A Privacy-Aware Protocol for Sociometric Questionnaires

Authors: Marián Novotný

Published in: OASIcs, Volume 13, Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09) (2009)


Abstract
In the paper we design a protocol for sociometric questionnaires, which serves the privacy of responders. We propose a representation of a sociogram by a weighted digraph and interpret individual and collective phenomena of sociometry in terms of graph theory. We discuss security requirements for a privacy-aware protocol for sociometric questionnaires. In the scheme we use additively homomorphic public key cryptosystem, which allows single multiplication. We present the threshold version of the public key system and define individual phases of the scheme. The proposed protocol ensures desired security requirements and can compute sociometric indices without revealing private information about choices of responders.

Cite as

Marián Novotný. A Privacy-Aware Protocol for Sociometric Questionnaires. In Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09). Open Access Series in Informatics (OASIcs), Volume 13, pp. 1-9, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2009)


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@InProceedings{novotny:OASIcs:2009:DROPS.MEMICS.2009.2355,
  author =	{Novotn\'{y}, Mari\'{a}n},
  title =	{{A Privacy-Aware Protocol for Sociometric Questionnaires}},
  booktitle =	{Annual Doctoral Workshop on Mathematical and Engineering Methods in Computer Science (MEMICS'09)},
  pages =	{1--9},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-939897-15-6},
  ISSN =	{2190-6807},
  year =	{2009},
  volume =	{13},
  editor =	{Hlinen\'{y}, Petr and Maty\'{a}\v{s}, V\'{a}clav and Vojnar, Tom\'{a}\v{s}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DROPS.MEMICS.2009.2355},
  URN =		{urn:nbn:de:0030-drops-23551},
  doi =		{10.4230/DROPS.MEMICS.2009.2355},
  annote =	{Keywords: Sociometry, sociogram, privacy, homomorphic encryption, security protocols}
}
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