8 Search Results for "Srivastav, Anand"


Document
Token Positional Games

Authors: Guillaume Bagan, Quentin Deschamps, Florian Galliot, Mirjana Mikalački, and Nacim Oijid

Published in: LIPIcs, Volume 366, 13th International Conference on Fun with Algorithms (FUN 2026)


Abstract
The classical Maker-Breaker positional game is played on a board which is a hypergraph ℋ, with two players, Maker and Breaker, alternately claiming vertices of ℋ until all the vertices are claimed. When the game ends, Maker wins if she has claimed all the vertices of some edge of ℋ; otherwise, Breaker wins. Playing this game in real life can be done by placing tokens on the vertices of the board. In this paper, we study the unfortunate case in which one or both players do not have enough tokens to cover all the vertices and, as such, will have to move their tokens around at some point instead of placing new ones. There may be a bias, in that Maker and Breaker do not necessarily have the same amount of tokens. The present paper initiates the study of this generalization of positional games, called token positional games. A particularly interesting case is when Maker has a winning strategy in the classical game: what is the lowest number of tokens with which she still wins against Breaker’s unlimited stock? We notably show that, for k-uniform hypergraphs on an arbitrarily large number n of vertices, this number equals k if k ∈ {2,3} but can vary from k to Ω(n) if k ≥ 4. From an algorithmic point of view, PSPACE-hardness in general is inherited from classical positional games, but we get a polynomial-time algorithm to solve the case where Breaker only has one token. We also establish EXPTIME-completeness for a "token sliding" variation of the game.

Cite as

Guillaume Bagan, Quentin Deschamps, Florian Galliot, Mirjana Mikalački, and Nacim Oijid. Token Positional Games. In 13th International Conference on Fun with Algorithms (FUN 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 366, pp. 5:1-5:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{bagan_et_al:LIPIcs.FUN.2026.5,
  author =	{Bagan, Guillaume and Deschamps, Quentin and Galliot, Florian and Mikala\v{c}ki, Mirjana and Oijid, Nacim},
  title =	{{Token Positional Games}},
  booktitle =	{13th International Conference on Fun with Algorithms (FUN 2026)},
  pages =	{5:1--5:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-417-8},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{366},
  editor =	{Iacono, John},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2026.5},
  URN =		{urn:nbn:de:0030-drops-257240},
  doi =		{10.4230/LIPIcs.FUN.2026.5},
  annote =	{Keywords: positional games, token games, hypergraphs, algorithmic complexity}
}
Document
On the Complexity of the Maker-Breaker Happy Vertex Game

Authors: Mathieu Hilaire, Perig Montfort, and Nacim Oijid

Published in: LIPIcs, Volume 366, 13th International Conference on Fun with Algorithms (FUN 2026)


Abstract
Given a c-colored graph G, a vertex v of G is said to be happy if it has the same color as all its neighbors. The notion of happy vertices was introduced by Zhang and Li [Peng Zhang and Angsheng Li, 2015] to compute the homophily of a graph. Eto, Fujimoto, Kiya, Matsushita, Miyano, Murao and Saitoh [Hiroshi Eto et al., 2025] introduced the Maker-Maker version of the Happy vertex game, where two players compete to claim more happy vertices than their opponent. We introduce here the Maker-Breaker happy vertex game: two players, Maker and Breaker, alternately color the vertices of a graph with their respective colors. Maker aims to maximize the number of happy vertices at the end, while Breaker aims to prevent her. This game is also a scoring version of the Maker-Breaker domination game introduced by Duchene, Gledel, Parreau and Renault [Duchene et al., 2020], as a happy vertex corresponds exactly to a vertex that is not dominated in the domination game. Therefore, this game is a very natural game on graphs and can be studied within the scope of scoring positional games [Bagan et al., 2024]. We initiate here the complexity study of this game, by proving that computing its score is PSPACE-complete on trees, NP-hard on caterpillars, and polynomial on subdivided stars. Finally, we provide the exact value of the score on graphs of maximum degree 2, and we provide an FPT-algorithm to compute the score on graphs of bounded neighborhood diversity. An important contribution of the paper is that, to achieve our hardness results, we introduce a new type of incidence graph called the literal-clause incidence graph for 2-SAT formulas. We prove that QMAX 2-SAT remains PSPACE-complete even if this graph is acyclic, and that MAX 2-SAT remains NP-complete, even if this graph is acyclic and has maximum degree 2, i.e. is a union of paths. We demonstrate the importance of this contribution by proving that Incidence, the scoring positional game played on a graph is also PSPACE-complete when restricted to forests.

Cite as

Mathieu Hilaire, Perig Montfort, and Nacim Oijid. On the Complexity of the Maker-Breaker Happy Vertex Game. In 13th International Conference on Fun with Algorithms (FUN 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 366, pp. 24:1-24:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{hilaire_et_al:LIPIcs.FUN.2026.24,
  author =	{Hilaire, Mathieu and Montfort, Perig and Oijid, Nacim},
  title =	{{On the Complexity of the Maker-Breaker Happy Vertex Game}},
  booktitle =	{13th International Conference on Fun with Algorithms (FUN 2026)},
  pages =	{24:1--24:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-417-8},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{366},
  editor =	{Iacono, John},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2026.24},
  URN =		{urn:nbn:de:0030-drops-257434},
  doi =		{10.4230/LIPIcs.FUN.2026.24},
  annote =	{Keywords: Maker-Breaker game, Domination game, happy vertex game, scoring game, complexity}
}
Document
Price of Locality in Permutation Mastermind: Are TikTok Influencers Chaotic Enough?

Authors: Bernardo Subercaseaux

Published in: LIPIcs, Volume 366, 13th International Conference on Fun with Algorithms (FUN 2026)


Abstract
In the permutation Mastermind game, the goal is to uncover a secret permutation σ^⋆ : [n] → [n] by making a series of guesses π₁, …, π_T which must also be permutations of [n], and receiving as feedback after guess π_t the number of positions i for which σ^⋆(i) = π_t(i). While the existing literature on permutation Mastermind suggests strategies in which π_t and π_{t+1} might be widely different permutations, a resurgence in popularity of this game as a TikTok trend shows that humans (or at least TikTok influencers) use strategies in which consecutive guesses are very similar. For example, it is common to see players attempt one transposition at a time and slowly see their score increase. Motivated by these observations, we study the theoretical impact of two forms of locality in permutation Mastermind strategies: 𝓁_k-local strategies, in which any two consecutive guesses differ in at most k positions, and the even more restrictive class of w_k-local strategies, in which consecutive guesses differ in a window of length at most k. We show that, in broad terms, the optimal number of guesses for local strategies is quadratic, and thus much worse than the O(n lg n) guesses that suffice for non-local strategies. We also show NP-hardness of the satisfiability version for 𝓁₃-local strategies, whereas in the 𝓁₂-local variant the problem admits a randomized polynomial-time algorithm.

Cite as

Bernardo Subercaseaux. Price of Locality in Permutation Mastermind: Are TikTok Influencers Chaotic Enough?. In 13th International Conference on Fun with Algorithms (FUN 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 366, pp. 39:1-39:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{subercaseaux:LIPIcs.FUN.2026.39,
  author =	{Subercaseaux, Bernardo},
  title =	{{Price of Locality in Permutation Mastermind: Are TikTok Influencers Chaotic Enough?}},
  booktitle =	{13th International Conference on Fun with Algorithms (FUN 2026)},
  pages =	{39:1--39:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-417-8},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{366},
  editor =	{Iacono, John},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FUN.2026.39},
  URN =		{urn:nbn:de:0030-drops-257585},
  doi =		{10.4230/LIPIcs.FUN.2026.39},
  annote =	{Keywords: Permutation Mastermind, Locality, NP-hard}
}
Document
Constructing Long Paths in Graph Streams

Authors: Christian Konrad and Chhaya Trehan

Published in: LIPIcs, Volume 351, 33rd Annual European Symposium on Algorithms (ESA 2025)


Abstract
In the graph stream model of computation, an algorithm processes the edges of an n-vertex input graph in one or more sequential passes while using a memory that is sublinear in the input size. The streaming model poses significant challenges for algorithmically constructing long paths. Many known algorithms that are tasked with extending an existing path as a subroutine require an entire pass over the input to add a single additional edge. This raises a fundamental question: Are multiple passes inherently necessary to construct paths of non-trivial lengths, or can a single pass suffice? To address this question, we systematically study the Longest Path problem in the one-pass streaming model. In this problem, given a desired approximation factor α, the objective is to compute a path of length at least lp(G)/α, where lp(G) is the length of a longest path in the input graph G. We study the problem in the insertion-only and the insertion-deletion streaming models, and we give algorithms as well as space lower bounds for both undirected and directed graphs. Our results are: 1) We show that for undirected graphs, in both the insertion-only and the insertion-deletion models, there are semi-streaming algorithms, i.e., algorithms that use space O(n poly log n), that compute a path of length at least d/3 with high probability, where d is the average degree of the input graph. These algorithms can also yield an α-approximation to Longest Path using space Õ(n²/α). 2) Next, we show that such a result cannot be achieved for directed graphs, even in the insertion-only model. We show that computing a (n^{1-o(1)})-approximation to Longest Path in directed graphs in the insertion-only model requires space Ω(n²). This result is in line with recent results that demonstrate that processing directed graphs is often significantly harder than undirected graphs in the streaming model. 3) We further complement our results with two additional lower bounds. First, we show that semi-streaming space is insufficient for small constant factor approximations to Longest Path for undirected graphs in the insertion-only model. Last, in undirected graphs in the insertion-deletion model, we show that computing an α-approximation requires space Ω(n²/α³).

Cite as

Christian Konrad and Chhaya Trehan. Constructing Long Paths in Graph Streams. In 33rd Annual European Symposium on Algorithms (ESA 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 351, pp. 22:1-22:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{konrad_et_al:LIPIcs.ESA.2025.22,
  author =	{Konrad, Christian and Trehan, Chhaya},
  title =	{{Constructing Long Paths in Graph Streams}},
  booktitle =	{33rd Annual European Symposium on Algorithms (ESA 2025)},
  pages =	{22:1--22:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-395-9},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{351},
  editor =	{Benoit, Anne and Kaplan, Haim and Wild, Sebastian and Herman, Grzegorz},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2025.22},
  URN =		{urn:nbn:de:0030-drops-244902},
  doi =		{10.4230/LIPIcs.ESA.2025.22},
  annote =	{Keywords: Longest Path Problem, Streaming Algorithms, One-way Two-party Communication Complexity}
}
Document
Deterministic (2/3 - ε)-Approximation of Matroid Intersection Using Nearly-Linear Independence-Oracle Queries

Authors: Tatsuya Terao

Published in: LIPIcs, Volume 349, 19th International Symposium on Algorithms and Data Structures (WADS 2025)


Abstract
In the matroid intersection problem, we are given two matroids ℳ₁ = (V, ℐ₁) and ℳ₂ = (V, ℐ₂) defined on the same ground set V of n elements, and the objective is to find a common independent set S ∈ ℐ₁ ∩ ℐ₂ of largest possible cardinality, denoted by r. In this paper, we consider a deterministic matroid intersection algorithm with only a nearly linear number of independence oracle queries. Our contribution is to present a deterministic O(n/(ε) + r log r)-independence-query (2/3-ε)-approximation algorithm for any ε > 0. Our idea is very simple: we apply a recent Õ(n √r/ε)-independence-query (1 - ε)-approximation algorithm of Blikstad [ICALP 2021], but terminate it before completion. Moreover, we also present a semi-streaming algorithm for (2/3 -ε)-approximation of matroid intersection in O(1/ε) passes.

Cite as

Tatsuya Terao. Deterministic (2/3 - ε)-Approximation of Matroid Intersection Using Nearly-Linear Independence-Oracle Queries. In 19th International Symposium on Algorithms and Data Structures (WADS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 349, pp. 50:1-50:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{terao:LIPIcs.WADS.2025.50,
  author =	{Terao, Tatsuya},
  title =	{{Deterministic (2/3 - \epsilon)-Approximation of Matroid Intersection Using Nearly-Linear Independence-Oracle Queries}},
  booktitle =	{19th International Symposium on Algorithms and Data Structures (WADS 2025)},
  pages =	{50:1--50:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-398-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{349},
  editor =	{Morin, Pat and Oh, Eunjin},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.WADS.2025.50},
  URN =		{urn:nbn:de:0030-drops-242812},
  doi =		{10.4230/LIPIcs.WADS.2025.50},
  annote =	{Keywords: Matroid intersection, approximation algorithm, streaming algorithm}
}
Document
Track A: Algorithms, Complexity and Games
Improved Streaming Edge Coloring

Authors: Shiri Chechik, Hongyi Chen, and Tianyi Zhang

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
Given a graph, an edge coloring assigns colors to edges so that no pairs of adjacent edges share the same color. We are interested in edge coloring algorithms under the W-streaming model. In this model, the algorithm does not have enough memory to hold the entire graph, so the edges of the input graph are read from a data stream one by one in an unknown order, and the algorithm needs to print a valid edge coloring in an output stream. The performance of the algorithm is measured by the amount of space and the number of different colors it uses. This streaming edge coloring problem has been studied by several works in recent years. When the input graph contains n vertices and has maximum vertex degree Δ, it is known that in the W-streaming model, an O(Δ²)-edge coloring can be computed deterministically with Õ(n) space [Ansari, Saneian, and Zarrabi-Zadeh, 2022], or an O(Δ^{1.5})-edge coloring can be computed by a Õ(n)-space randomized algorithm [Behnezhad, Saneian, 2024] [Chechik, Mukhtar, Zhang, 2024]. In this paper, we achieve polynomial improvement over previous results. Specifically, we show how to improve the number of colors to Õ(Δ^{4/3+ε}) using space Õ(n) deterministically, for any constant ε > 0. This is the first deterministic result that bypasses the quadratic bound on the number of colors while using near-linear space.

Cite as

Shiri Chechik, Hongyi Chen, and Tianyi Zhang. Improved Streaming Edge Coloring. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 48:1-48:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{chechik_et_al:LIPIcs.ICALP.2025.48,
  author =	{Chechik, Shiri and Chen, Hongyi and Zhang, Tianyi},
  title =	{{Improved Streaming Edge Coloring}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{48:1--48:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.48},
  URN =		{urn:nbn:de:0030-drops-234257},
  doi =		{10.4230/LIPIcs.ICALP.2025.48},
  annote =	{Keywords: edge coloring, streaming}
}
Document
Track A: Algorithms, Complexity and Games
Faster Semi-Streaming Matchings via Alternating Trees

Authors: Slobodan Mitrović, Anish Mukherjee, Piotr Sankowski, and Wen-Horng Sheu

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
We design a deterministic algorithm for the (1+ε)-approximate maximum matching problem. Our primary result demonstrates that this problem can be solved in O(ε^{-6}) semi-streaming passes, improving upon the O(ε^{-19}) pass-complexity algorithm by [Fischer, Mitrović, and Uitto, STOC'22]. This contributes substantially toward resolving Open question 2 from [Assadi, SOSA'24]. Leveraging the framework introduced in [FMU'22], our algorithm achieves an analogous round complexity speed-up for computing a (1+ε)-approximate maximum matching in both the Massively Parallel Computation (MPC) and CONGEST models. The data structures maintained by our algorithm are formulated using blossom notation and represented through alternating trees. This approach enables a simplified correctness analysis by treating specific components as if operating on bipartite graphs, effectively circumventing certain technical intricacies present in prior work.

Cite as

Slobodan Mitrović, Anish Mukherjee, Piotr Sankowski, and Wen-Horng Sheu. Faster Semi-Streaming Matchings via Alternating Trees. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 119:1-119:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{mitrovic_et_al:LIPIcs.ICALP.2025.119,
  author =	{Mitrovi\'{c}, Slobodan and Mukherjee, Anish and Sankowski, Piotr and Sheu, Wen-Horng},
  title =	{{Faster Semi-Streaming Matchings via Alternating Trees}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{119:1--119:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.119},
  URN =		{urn:nbn:de:0030-drops-234965},
  doi =		{10.4230/LIPIcs.ICALP.2025.119},
  annote =	{Keywords: streaming algorithms, approximation algorithms, maximum matching}
}
Document
A Streaming Algorithm for the Undirected Longest Path Problem

Authors: Lasse Kliemann, Christian Schielke, and Anand Srivastav

Published in: LIPIcs, Volume 57, 24th Annual European Symposium on Algorithms (ESA 2016)


Abstract
We present the first streaming algorithm for the longest path problem in undirected graphs. The input graph is given as a stream of edges and RAM is limited to only a linear number of edges at a time (linear in the number of vertices n). We prove a per-edge processing time of O(n), where a naive solution would have required Omega(n^2). Moreover, we give a concrete linear upper bound on the number of bits of RAM that are required. On a set of graphs with various structure, we experimentally compare our algorithm with three leading RAM algorithms: Warnsdorf (1823), Pohl-Warnsdorf (1967), and Pongrasz (2012). Although conducting only a small constant number of passes over the input, our algorithm delivers competitive results: with the exception of preferential attachment graphs, we deliver at least 71% of the solution of the best RAM algorithm. The same minimum relative performance of 71% is observed over all graph classes after removing the 10% worst cases. This comparison has strong meaning, since for each instance class there is one algorithm that on average delivers at least 84% of a Hamilton path. In some cases we deliver even better results than any of the RAM algorithms.

Cite as

Lasse Kliemann, Christian Schielke, and Anand Srivastav. A Streaming Algorithm for the Undirected Longest Path Problem. In 24th Annual European Symposium on Algorithms (ESA 2016). Leibniz International Proceedings in Informatics (LIPIcs), Volume 57, pp. 56:1-56:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2016)


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@InProceedings{kliemann_et_al:LIPIcs.ESA.2016.56,
  author =	{Kliemann, Lasse and Schielke, Christian and Srivastav, Anand},
  title =	{{A Streaming Algorithm for the Undirected Longest Path Problem}},
  booktitle =	{24th Annual European Symposium on Algorithms (ESA 2016)},
  pages =	{56:1--56:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-015-6},
  ISSN =	{1868-8969},
  year =	{2016},
  volume =	{57},
  editor =	{Sankowski, Piotr and Zaroliagis, Christos},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ESA.2016.56},
  URN =		{urn:nbn:de:0030-drops-63980},
  doi =		{10.4230/LIPIcs.ESA.2016.56},
  annote =	{Keywords: Streaming Algorithms, Undirected Longest Path Problem, Graph Algorithms, Combinatorial Optimization}
}
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