10 Search Results for "Goldberg, Paul W."


Document
Practical Minimum Path Cover

Authors: Manuel Cáceres, Brendan Mumey, Santeri Toivonen, and Alexandru I. Tomescu

Published in: LIPIcs, Volume 301, 22nd International Symposium on Experimental Algorithms (SEA 2024)


Abstract
Computing a minimum path cover (MPC) of a directed acyclic graph (DAG) is a fundamental problem with a myriad of applications, including reachability. Although it is known how to solve the problem by a simple reduction to minimum flow, recent theoretical advances exploit this idea to obtain algorithms parameterized by the number of paths of an MPC, known as the width. These results obtain fast [Mäkinen et al., TALG 2019] and even linear time [Cáceres et al., SODA 2022] algorithms in the small-width regime. In this paper, we present the first publicly available high-performance implementation of state-of-the-art MPC algorithms, including the parameterized approaches. Our experiments on random DAGs show that parameterized algorithms are orders-of-magnitude faster on dense graphs. Additionally, we present new fast pre-processing heuristics based on transitive edge sparsification. We show that our heuristics improve MPC-solvers by orders of magnitude.

Cite as

Manuel Cáceres, Brendan Mumey, Santeri Toivonen, and Alexandru I. Tomescu. Practical Minimum Path Cover. In 22nd International Symposium on Experimental Algorithms (SEA 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 301, pp. 3:1-3:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{caceres_et_al:LIPIcs.SEA.2024.3,
  author =	{C\'{a}ceres, Manuel and Mumey, Brendan and Toivonen, Santeri and Tomescu, Alexandru I.},
  title =	{{Practical Minimum Path Cover}},
  booktitle =	{22nd International Symposium on Experimental Algorithms (SEA 2024)},
  pages =	{3:1--3:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-325-6},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{301},
  editor =	{Liberti, Leo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SEA.2024.3},
  URN =		{urn:nbn:de:0030-drops-203687},
  doi =		{10.4230/LIPIcs.SEA.2024.3},
  annote =	{Keywords: minimum path cover, directed acyclic graph, maximum flow, parameterized algorithms, edge sparsification, algorithm engineering}
}
Document
Faster Treewidth-Based Approximations for Wiener Index

Authors: Giovanna Kobus Conrado, Amir Kafshdar Goharshady, Pavel Hudec, Pingjiang Li, and Harshit Jitendra Motwani

Published in: LIPIcs, Volume 301, 22nd International Symposium on Experimental Algorithms (SEA 2024)


Abstract
The Wiener index of a graph G is the sum of distances between all pairs of its vertices. It is a widely-used graph property in chemistry, initially introduced to examine the link between boiling points and structural properties of alkanes, which later found notable applications in drug design. Thus, computing or approximating the Wiener index of molecular graphs, i.e. graphs in which every vertex models an atom of a molecule and every edge models a bond, is of significant interest to the computational chemistry community. In this work, we build upon the observation that molecular graphs are sparse and tree-like and focus on developing efficient algorithms parameterized by treewidth to approximate the Wiener index. We present a new randomized approximation algorithm using a combination of tree decompositions and centroid decompositions. Our algorithm approximates the Wiener index within any desired multiplicative factor (1 ± ε) in time O(n ⋅ log n ⋅ k³ + √n ⋅ k/ε²), where n is the number of vertices of the graph and k is the treewidth. This time bound is almost-linear in n. Finally, we provide experimental results over standard benchmark molecules from PubChem and the Protein Data Bank, showcasing the applicability and scalability of our approach on real-world chemical graphs and comparing it with previous methods.

Cite as

Giovanna Kobus Conrado, Amir Kafshdar Goharshady, Pavel Hudec, Pingjiang Li, and Harshit Jitendra Motwani. Faster Treewidth-Based Approximations for Wiener Index. In 22nd International Symposium on Experimental Algorithms (SEA 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 301, pp. 6:1-6:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{conrado_et_al:LIPIcs.SEA.2024.6,
  author =	{Conrado, Giovanna Kobus and Goharshady, Amir Kafshdar and Hudec, Pavel and Li, Pingjiang and Motwani, Harshit Jitendra},
  title =	{{Faster Treewidth-Based Approximations for Wiener Index}},
  booktitle =	{22nd International Symposium on Experimental Algorithms (SEA 2024)},
  pages =	{6:1--6:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-325-6},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{301},
  editor =	{Liberti, Leo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.SEA.2024.6},
  URN =		{urn:nbn:de:0030-drops-203718},
  doi =		{10.4230/LIPIcs.SEA.2024.6},
  annote =	{Keywords: Computational Chemistry, Treewidth, Wiener Index}
}
Document
Track A: Algorithms, Complexity and Games
High-Accuracy Multicommodity Flows via Iterative Refinement

Authors: Li Chen and Mingquan Ye

Published in: LIPIcs, Volume 297, 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)


Abstract
The multicommodity flow problem is a classic problem in network flow and combinatorial optimization, with applications in transportation, communication, logistics, and supply chain management, etc. Existing algorithms often focus on low-accuracy approximate solutions, while high-accuracy algorithms typically rely on general linear program solvers. In this paper, we present efficient high-accuracy algorithms for a broad family of multicommodity flow problems on undirected graphs, demonstrating improved running times compared to general linear program solvers. Our main result shows that we can solve the 𝓁_{q, p}-norm multicommodity flow problem to a (1 + ε) approximation in time O_{q, p}(m^{1+o(1)} k² log(1/ε)), where k is the number of commodities, and O_{q, p}(⋅) hides constants depending only on q or p. As q and p approach to 1 and ∞ respectively, 𝓁_{q, p}-norm flow tends to maximum concurrent flow. We introduce the first iterative refinement framework for 𝓁_{q, p}-norm minimization problems, which reduces the problem to solving a series of decomposable residual problems. In the case of k-commodity flow, each residual problem can be decomposed into k single commodity convex flow problems, each of which can be solved in almost-linear time. As many classical variants of multicommodity flows were shown to be complete for linear programs in the high-accuracy regime [Ding-Kyng-Zhang, ICALP'22], our result provides new directions for studying more efficient high-accuracy multicommodity flow algorithms.

Cite as

Li Chen and Mingquan Ye. High-Accuracy Multicommodity Flows via Iterative Refinement. In 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 297, pp. 45:1-45:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{chen_et_al:LIPIcs.ICALP.2024.45,
  author =	{Chen, Li and Ye, Mingquan},
  title =	{{High-Accuracy Multicommodity Flows via Iterative Refinement}},
  booktitle =	{51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)},
  pages =	{45:1--45:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-322-5},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{297},
  editor =	{Bringmann, Karl and Grohe, Martin and Puppis, Gabriele and Svensson, Ola},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2024.45},
  URN =		{urn:nbn:de:0030-drops-201887},
  doi =		{10.4230/LIPIcs.ICALP.2024.45},
  annote =	{Keywords: High-accuracy multicommodity flow, Iterative refinement framework, Convex flow solver}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Smoothed Analysis of Deterministic Discounted and Mean-Payoff Games

Authors: Bruno Loff and Mateusz Skomra

Published in: LIPIcs, Volume 297, 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)


Abstract
We devise a policy-iteration algorithm for deterministic two-player discounted and mean-payoff games, that runs in polynomial time with high probability, on any input where each payoff is chosen independently from a sufficiently random distribution and the underlying graph of the game is ergodic. This includes the case where an arbitrary set of payoffs has been perturbed by a Gaussian, showing for the first time that deterministic two-player games can be solved efficiently, in the sense of smoothed analysis. More generally, we devise a condition number for deterministic discounted and mean-payoff games played on ergodic graphs, and show that our algorithm runs in time polynomial in this condition number. Our result confirms a previous conjecture of Boros et al., which was claimed as a theorem [Boros et al., 2011] and later retracted [Boros et al., 2018]. It stands in contrast with a recent counter-example by Christ and Yannakakis [Christ and Yannakakis, 2023], showing that Howard’s policy-iteration algorithm does not run in smoothed polynomial time on stochastic single-player mean-payoff games. Our approach is inspired by the analysis of random optimal assignment instances by Frieze and Sorkin [Frieze and Sorkin, 2007], and the analysis of bias-induced policies for mean-payoff games by Akian, Gaubert and Hochart [Akian et al., 2018].

Cite as

Bruno Loff and Mateusz Skomra. Smoothed Analysis of Deterministic Discounted and Mean-Payoff Games. In 51st International Colloquium on Automata, Languages, and Programming (ICALP 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 297, pp. 147:1-147:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{loff_et_al:LIPIcs.ICALP.2024.147,
  author =	{Loff, Bruno and Skomra, Mateusz},
  title =	{{Smoothed Analysis of Deterministic Discounted and Mean-Payoff Games}},
  booktitle =	{51st International Colloquium on Automata, Languages, and Programming (ICALP 2024)},
  pages =	{147:1--147:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-322-5},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{297},
  editor =	{Bringmann, Karl and Grohe, Martin and Puppis, Gabriele and Svensson, Ola},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2024.147},
  URN =		{urn:nbn:de:0030-drops-202908},
  doi =		{10.4230/LIPIcs.ICALP.2024.147},
  annote =	{Keywords: Mean-payoff games, discounted games, policy iteration, smoothed analysis}
}
Document
Position
Grounding Stream Reasoning Research

Authors: Pieter Bonte, Jean-Paul Calbimonte, Daniel de Leng, Daniele Dell'Aglio, Emanuele Della Valle, Thomas Eiter, Federico Giannini, Fredrik Heintz, Konstantin Schekotihin, Danh Le-Phuoc, Alessandra Mileo, Patrik Schneider, Riccardo Tommasini, Jacopo Urbani, and Giacomo Ziffer

Published in: TGDK, Volume 2, Issue 1 (2024): Special Issue on Trends in Graph Data and Knowledge - Part 2. Transactions on Graph Data and Knowledge, Volume 2, Issue 1


Abstract
In the last decade, there has been a growing interest in applying AI technologies to implement complex data analytics over data streams. To this end, researchers in various fields have been organising a yearly event called the "Stream Reasoning Workshop" to share perspectives, challenges, and experiences around this topic. In this paper, the previous organisers of the workshops and other community members provide a summary of the main research results that have been discussed during the first six editions of the event. These results can be categorised into four main research areas: The first is concerned with the technological challenges related to handling large data streams. The second area aims at adapting and extending existing semantic technologies to data streams. The third and fourth areas focus on how to implement reasoning techniques, either considering deductive or inductive techniques, to extract new and valuable knowledge from the data in the stream. This summary is written not only to provide a crystallisation of the field, but also to point out distinctive traits of the stream reasoning community. Moreover, it also provides a foundation for future research by enumerating a list of use cases and open challenges, to stimulate others to join this exciting research area.

Cite as

Pieter Bonte, Jean-Paul Calbimonte, Daniel de Leng, Daniele Dell'Aglio, Emanuele Della Valle, Thomas Eiter, Federico Giannini, Fredrik Heintz, Konstantin Schekotihin, Danh Le-Phuoc, Alessandra Mileo, Patrik Schneider, Riccardo Tommasini, Jacopo Urbani, and Giacomo Ziffer. Grounding Stream Reasoning Research. In Special Issue on Trends in Graph Data and Knowledge - Part 2. Transactions on Graph Data and Knowledge (TGDK), Volume 2, Issue 1, pp. 2:1-2:47, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@Article{bonte_et_al:TGDK.2.1.2,
  author =	{Bonte, Pieter and Calbimonte, Jean-Paul and de Leng, Daniel and Dell'Aglio, Daniele and Della Valle, Emanuele and Eiter, Thomas and Giannini, Federico and Heintz, Fredrik and Schekotihin, Konstantin and Le-Phuoc, Danh and Mileo, Alessandra and Schneider, Patrik and Tommasini, Riccardo and Urbani, Jacopo and Ziffer, Giacomo},
  title =	{{Grounding Stream Reasoning Research}},
  journal =	{Transactions on Graph Data and Knowledge},
  pages =	{2:1--2:47},
  ISSN =	{2942-7517},
  year =	{2024},
  volume =	{2},
  number =	{1},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/TGDK.2.1.2},
  URN =		{urn:nbn:de:0030-drops-198597},
  doi =		{10.4230/TGDK.2.1.2},
  annote =	{Keywords: Stream Reasoning, Stream Processing, RDF streams, Streaming Linked Data, Continuous query processing, Temporal Logics, High-performance computing, Databases}
}
Document
Track A: Algorithms, Complexity and Games
The Hairy Ball Problem is PPAD-Complete

Authors: Paul W. Goldberg and Alexandros Hollender

Published in: LIPIcs, Volume 132, 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)


Abstract
The Hairy Ball Theorem states that every continuous tangent vector field on an even-dimensional sphere must have a zero. We prove that the associated computational problem of computing an approximate zero is PPAD-complete. We also give a FIXP-hardness result for the general exact computation problem. In order to show that this problem lies in PPAD, we provide new results on multiple-source variants of End-of-Line, the canonical PPAD-complete problem. In particular, finding an approximate zero of a Hairy Ball vector field on an even-dimensional sphere reduces to a 2-source End-of-Line problem. If the domain is changed to be the torus of genus g >= 2 instead (where the Hairy Ball Theorem also holds), then the problem reduces to a 2(g-1)-source End-of-Line problem. These multiple-source End-of-Line results are of independent interest and provide new tools for showing membership in PPAD. In particular, we use them to provide the first full proof of PPAD-completeness for the Imbalance problem defined by Beame et al. in 1998.

Cite as

Paul W. Goldberg and Alexandros Hollender. The Hairy Ball Problem is PPAD-Complete. In 46th International Colloquium on Automata, Languages, and Programming (ICALP 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 132, pp. 65:1-65:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)


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@InProceedings{goldberg_et_al:LIPIcs.ICALP.2019.65,
  author =	{Goldberg, Paul W. and Hollender, Alexandros},
  title =	{{The Hairy Ball Problem is PPAD-Complete}},
  booktitle =	{46th International Colloquium on Automata, Languages, and Programming (ICALP 2019)},
  pages =	{65:1--65:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-109-2},
  ISSN =	{1868-8969},
  year =	{2019},
  volume =	{132},
  editor =	{Baier, Christel and Chatzigiannakis, Ioannis and Flocchini, Paola and Leonardi, Stefano},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2019.65},
  URN =		{urn:nbn:de:0030-drops-106416},
  doi =		{10.4230/LIPIcs.ICALP.2019.65},
  annote =	{Keywords: Computational Complexity, TFNP, PPAD, End-of-Line}
}
Document
Hardness Results for Consensus-Halving

Authors: Aris Filos-Ratsikas, Søren Kristoffer Stiil Frederiksen, Paul W. Goldberg, and Jie Zhang

Published in: LIPIcs, Volume 117, 43rd International Symposium on Mathematical Foundations of Computer Science (MFCS 2018)


Abstract
The Consensus-halving problem is the problem of dividing an object into two portions, such that each of n agents has equal valuation for the two portions. We study the epsilon-approximate version, which allows each agent to have an epsilon discrepancy on the values of the portions. It was recently proven in [Filos-Ratsikas and Goldberg, 2018] that the problem of computing an epsilon-approximate Consensus-halving solution (for n agents and n cuts) is PPA-complete when epsilon is inverse-exponential. In this paper, we prove that when epsilon is constant, the problem is PPAD-hard and the problem remains PPAD-hard when we allow a constant number of additional cuts. Additionally, we prove that deciding whether a solution with n-1 cuts exists for the problem is NP-hard.

Cite as

Aris Filos-Ratsikas, Søren Kristoffer Stiil Frederiksen, Paul W. Goldberg, and Jie Zhang. Hardness Results for Consensus-Halving. In 43rd International Symposium on Mathematical Foundations of Computer Science (MFCS 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 117, pp. 24:1-24:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{filosratsikas_et_al:LIPIcs.MFCS.2018.24,
  author =	{Filos-Ratsikas, Aris and Frederiksen, S{\o}ren Kristoffer Stiil and Goldberg, Paul W. and Zhang, Jie},
  title =	{{Hardness Results for Consensus-Halving}},
  booktitle =	{43rd International Symposium on Mathematical Foundations of Computer Science (MFCS 2018)},
  pages =	{24:1--24:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-086-6},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{117},
  editor =	{Potapov, Igor and Spirakis, Paul and Worrell, James},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2018.24},
  URN =		{urn:nbn:de:0030-drops-96069},
  doi =		{10.4230/LIPIcs.MFCS.2018.24},
  annote =	{Keywords: PPAD, PPA, consensus halving, generalized-circuit, reduction}
}
Document
Towards a Unified Complexity Theory of Total Functions

Authors: Paul W. Goldberg and Christos H. Papadimitriou

Published in: LIPIcs, Volume 94, 9th Innovations in Theoretical Computer Science Conference (ITCS 2018)


Abstract
The class TFNP, of NP search problems where all instances have solutions, appears not to have complete problems. However, TFNP contains various syntactic subclasses and important problems. We introduce a syntactic class of problems that contains these known subclasses, for the purpose of understanding and classifying TFNP problems. This class is defined in terms of the search for an error in a concisely-represented formal proof. Finally, the known complexity subclasses are based on existence theorems that hold for finite structures; from Herbrand's Theorem, we note that such theorems must apply specifically to finite structures, and not infinite ones.

Cite as

Paul W. Goldberg and Christos H. Papadimitriou. Towards a Unified Complexity Theory of Total Functions. In 9th Innovations in Theoretical Computer Science Conference (ITCS 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 94, pp. 37:1-37:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{goldberg_et_al:LIPIcs.ITCS.2018.37,
  author =	{Goldberg, Paul W. and Papadimitriou, Christos H.},
  title =	{{Towards a Unified Complexity Theory of Total Functions}},
  booktitle =	{9th Innovations in Theoretical Computer Science Conference (ITCS 2018)},
  pages =	{37:1--37:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-060-6},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{94},
  editor =	{Karlin, Anna R.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITCS.2018.37},
  URN =		{urn:nbn:de:0030-drops-83403},
  doi =		{10.4230/LIPIcs.ITCS.2018.37},
  annote =	{Keywords: Computational complexity, first-order logic, proof system, NP search functions, TFNP}
}
Document
Game Theory Meets Computational Learning Theory (Dagstuhl Seminar 17251)

Authors: Paul W. Goldberg, Yishay Mansour, and Paul Dütting

Published in: Dagstuhl Reports, Volume 7, Issue 6 (2018)


Abstract
his report documents the program and the outcomes of Dagstuhl Seminar 17251 "Game Theory Meets Computational Learning Theory". While there have been many Dagstuhl seminars on various aspects of Algorithmic Game Theory, this was the first one to focus on the emerging field of its intersection with computational learning theory.

Cite as

Paul W. Goldberg, Yishay Mansour, and Paul Dütting. Game Theory Meets Computational Learning Theory (Dagstuhl Seminar 17251). In Dagstuhl Reports, Volume 7, Issue 6, pp. 68-85, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2017)


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@Article{goldberg_et_al:DagRep.7.6.68,
  author =	{Goldberg, Paul W. and Mansour, Yishay and D\"{u}tting, Paul},
  title =	{{Game Theory Meets Computational Learning Theory (Dagstuhl Seminar 17251)}},
  pages =	{68--85},
  journal =	{Dagstuhl Reports},
  ISSN =	{2192-5283},
  year =	{2017},
  volume =	{7},
  number =	{6},
  editor =	{Goldberg, Paul W. and Mansour, Yishay and D\"{u}tting, Paul},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/DagRep.7.6.68},
  URN =		{urn:nbn:de:0030-drops-82876},
  doi =		{10.4230/DagRep.7.6.68},
  annote =	{Keywords: Algorithmic Game Theory, Computational Learning Theory, Economics}
}
Document
Tutorial
Algorithmic Game Theory (Tutorial)

Authors: Paul W. Goldberg

Published in: LIPIcs, Volume 30, 32nd International Symposium on Theoretical Aspects of Computer Science (STACS 2015)


Abstract
Game theory studies mathematical models of interactions amongst self-interested entities. A "solution concept" means a description of the outcome of a game, and it is important that it should be defined in such a way that a solution always exists (every game should have an outcome). Nash's famous theorem that mixed-strategy equilibria are guaranteed to exist, resulted in Nash equilibrium being the most prominent solution concept in game theory. As a result, computational challenges of the form "given a game, find a solution", have the property that we are searching for something whose existence is guaranteed (they are total search problems). Moreover, these solutions belong to the complexity class NP, since it is usually straightforward to check whether a proposed solution is correct (an incorrect one will admit a profitable deviation by one or more of the players, and this is usually easy to find). However, in versions of the problem that appear to be computationally hard, we cannot apply NP-completeness, due to a result of Megiddo saying that total search problems cannot be NP-complete unless NP is equal to co-NP. In this tutorial, which is intended for people familiar with NP-completeness, I give an overview of the alternative notions of computational hardness that apply to game-theoretic solution concepts. I discuss the complexity class PPAD (introduced by Papadimitriou) which captures the computational complexity of various classes of games that don’t seem to be solvable in polynomial time. I also mention the complexity classes PLS and FIXP, and the kinds of games that they apply to. Suppose, alternatively, that we have a polynomial-time algorithm that applies to some given class of games. A follow-up question is whether there exist algorithms that find a solution via processes that reflect decentralised selfish behaviour. This is because a solution concept arguably remains unrealistic if it can be efficiently computed, but only using a highly centralised algorithm. In the second half of the tutorial I present some results on learning dynamics for equilibrium computation, and mention recent work on communication complexity and query complexity. I discuss some research directions and open problems, such as the following. What are the prospects for proving that PPAD is as hard as NP? How about algorithms that find improved approximate Nash equilibria? 2-player games are easy to solve in practice, using the Lemke-Howson algorithm, so is there a satisfying mathematical sense in which 2-player games are easy to solve? (For example, a sense in which Lemke-Howson works "most of the time"?)

Cite as

Paul W. Goldberg. Algorithmic Game Theory (Tutorial). In 32nd International Symposium on Theoretical Aspects of Computer Science (STACS 2015). Leibniz International Proceedings in Informatics (LIPIcs), Volume 30, p. 20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2015)


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@InProceedings{goldberg:LIPIcs.STACS.2015.20,
  author =	{Goldberg, Paul W.},
  title =	{{Algorithmic Game Theory}},
  booktitle =	{32nd International Symposium on Theoretical Aspects of Computer Science (STACS 2015)},
  pages =	{20--20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-939897-78-1},
  ISSN =	{1868-8969},
  year =	{2015},
  volume =	{30},
  editor =	{Mayr, Ernst W. and Ollinger, Nicolas},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2015.20},
  URN =		{urn:nbn:de:0030-drops-49606},
  doi =		{10.4230/LIPIcs.STACS.2015.20},
  annote =	{Keywords: equilibrium, non-cooperative games, computational complexity}
}
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