13 Search Results for "Brice, Léonard"


Document
Dicey Games: Shared Sources of Randomness in Distributed Systems

Authors: Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini

Published in: LIPIcs, Volume 380, 41st Annual Symposium on Logic in Computer Science (LICS 2026)


Abstract
Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team players randomise independently, they win with probability 1/8; if all players share a common source of randomness, they win with probability 1/2. What happens when each pair of team players shares a source of randomness? Can the team do better than win with probability 1/4? The surprising (and nontrivial) answer is yes! We introduce Dicey Games, a formal framework motivated by the study of distributed systems with shared sources of randomness (of which the above example is a specific instance). We characterise the existence, representation and computational complexity of optimal strategies in Dicey Games, and we study the problem of allocating limited sources of randomness optimally within a team.

Cite as

Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini. Dicey Games: Shared Sources of Randomness in Distributed Systems. In 41st Annual Symposium on Logic in Computer Science (LICS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 380, pp. 23:1-23:26, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{brice_et_al:LIPIcs.LICS.2026.23,
  author =	{Brice, L\'{e}onard and Henzinger, Thomas A. and Thejaswini, K. S.},
  title =	{{Dicey Games: Shared Sources of Randomness in Distributed Systems}},
  booktitle =	{41st Annual Symposium on Logic in Computer Science (LICS 2026)},
  pages =	{23:1--23:26},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-434-5},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{380},
  editor =	{Faggian, Claudia and Katoen, Joost-Pieter},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.LICS.2026.23},
  URN =		{urn:nbn:de:0030-drops-268104},
  doi =		{10.4230/LIPIcs.LICS.2026.23},
  annote =	{Keywords: Concurrent games, Shared randomness, Topology, Algebraic Geometry}
}
Document
ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games

Authors: Ali Asadi, Léonard Brice, Krishnendu Chatterjee, and K. S. Thejaswini

Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)


Abstract
A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small.

Cite as

Ali Asadi, Léonard Brice, Krishnendu Chatterjee, and K. S. Thejaswini. ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 9:1-9:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{asadi_et_al:LIPIcs.FSTTCS.2025.9,
  author =	{Asadi, Ali and Brice, L\'{e}onard and Chatterjee, Krishnendu and Thejaswini, K. S.},
  title =	{{\epsilon-Stationary Nash Equilibria in Multi-Player Stochastic Graph Games}},
  booktitle =	{45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
  pages =	{9:1--9:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-406-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{360},
  editor =	{Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.9},
  URN =		{urn:nbn:de:0030-drops-250897},
  doi =		{10.4230/LIPIcs.FSTTCS.2025.9},
  annote =	{Keywords: Nash Equilibria, \epsilon-Nash equilibria, Approximation, Existential Theory of Reals}
}
Document
Games with ω-Automatic Preference Relations

Authors: Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as ω-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an ω-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of ω-automatic relations and their implications in the existence of equilibria.

Cite as

Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin. Games with ω-Automatic Preference Relations. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.MFCS.2025.31,
  author =	{Bruy\`{e}re, V\'{e}ronique and Grandmont, Christophe and Raskin, Jean-Fran\c{c}ois},
  title =	{{Games with \omega-Automatic Preference Relations}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.31},
  URN =		{urn:nbn:de:0030-drops-241381},
  doi =		{10.4230/LIPIcs.MFCS.2025.31},
  annote =	{Keywords: Games played on graphs, Nash equilibrium, \omega-automatic relations, \omega-recognizable relations, constrained Nash equilibria existence problem}
}
Document
Finding Equilibria: Simpler for Pessimists, Simplest for Optimists

Authors: Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
We consider equilibria in multiplayer stochastic graph games with terminal-node rewards. In such games, Nash equilibria are defined assuming that each player seeks to maximise their expected payoff, ignoring their aversion or tolerance to risk. We therefore study risk-sensitive equilibria (RSEs), where the expected payoff is replaced by a risk measure. A classical risk measure in the literature is the entropic risk measure, where each player has a real valued parameter capturing their risk-averseness. We introduce the extreme risk measure, which corresponds to extreme cases of entropic risk measure, where players are either extreme optimists or extreme pessimists. Under extreme risk measure, every player is an extremist: an extreme optimist perceives their reward as the maximum payoff that can be achieved with positive probability, while an extreme pessimist expects the minimum payoff achievable with positive probability. We argue that the extreme risk measure, especially in multi-player graph based settings, is particularly relevant as they can model several real life instances such as interactions between secure systems and potential security threats, or distributed controls for safety critical systems. We prove that RSEs defined with the extreme risk measure are guaranteed to exist when all rewards are non-negative. Furthermore, we prove that the problem of deciding whether a given game contains an RSE that generates risk measures within specified intervals is decidable and NP-complete for our extreme risk measure, and even PTIME-complete when all players are extreme optimists, while that same problem is undecidable using the entropic risk measure or even the classical expected payoff. This establishes, to our knowledge, the first decidable fragment for equilibria in simple stochastic games without restrictions on strategy types or number of players.

Cite as

Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini. Finding Equilibria: Simpler for Pessimists, Simplest for Optimists. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 30:1-30:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{brice_et_al:LIPIcs.MFCS.2025.30,
  author =	{Brice, L\'{e}onard and Henzinger, Thomas A. and Thejaswini, K. S.},
  title =	{{Finding Equilibria: Simpler for Pessimists, Simplest for Optimists}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{30:1--30:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.30},
  URN =		{urn:nbn:de:0030-drops-241371},
  doi =		{10.4230/LIPIcs.MFCS.2025.30},
  annote =	{Keywords: Nash equilibria, stochastic games, graph games, risk-sensitive equilibria}
}
Document
The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives

Authors: Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other players, composing the environment, then rationally respond by playing strategies forming a subgame perfect equilibrium. We study the complexity of the rational synthesis problem when the players have ω-regular objectives encoded as parity objectives. Our algorithm is based on an encoding into a three-player game with imperfect information, showing that the problem is in 2ExpTime. When the number of environment players is fixed, the problem is in ExpTime and is NP- and coNP-hard. Moreover, for a fixed number of players and reachability objectives, we get a polynomial algorithm.

Cite as

Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard. The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 12:1-12:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.CONCUR.2025.12,
  author =	{Bruy\`{e}re, V\'{e}ronique and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis and Van Den Bogaard, Marie},
  title =	{{The Non-Cooperative Rational Synthesis Problem for SPEs and \omega-Regular Objectives}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{12:1--12:23},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.12},
  URN =		{urn:nbn:de:0030-drops-239622},
  doi =		{10.4230/LIPIcs.CONCUR.2025.12},
  annote =	{Keywords: non-zero-sum games, subgame perfect equilibria, rational synthesis}
}
Document
BWT for String Collections

Authors: Davide Cenzato, Zsuzsanna Lipták, Nadia Pisanti, Giovanna Rosone, and Marinella Sciortino

Published in: OASIcs, Volume 131, The Expanding World of Compressed Data: A Festschrift for Giovanni Manzini's 60th Birthday (2025)


Abstract
We survey the different methods used for extending the BWT to collections of strings, following largely [Cenzato and Lipták, CPM 2022, Bioinformatics 2024]. We analyze the specific aspects and combinatorial properties of the resulting BWT variants and give a categorization of publicly available tools for computing the BWT of string collections. We show how the specific method used impacts on the resulting transform, including the number of runs, and on the dynamicity of the transform with respect to adding or removing strings from the collection. We then focus on the number of runs of these BWT variants and present the optimal BWT introduced in [Cenzato et al., DCC 2023], which implements an algorithm originally proposed by [Bentley et al., ESA 2020] to minimize the number of BWT-runs. We also discuss several recent heuristics and study their impact on the compression of biological sequences. We conclude with an overview of the applications and the impact of the BWT of string collections in bioinformatics.

Cite as

Davide Cenzato, Zsuzsanna Lipták, Nadia Pisanti, Giovanna Rosone, and Marinella Sciortino. BWT for String Collections. In The Expanding World of Compressed Data: A Festschrift for Giovanni Manzini's 60th Birthday. Open Access Series in Informatics (OASIcs), Volume 131, pp. 3:1-3:29, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{cenzato_et_al:OASIcs.Manzini.3,
  author =	{Cenzato, Davide and Lipt\'{a}k, Zsuzsanna and Pisanti, Nadia and Rosone, Giovanna and Sciortino, Marinella},
  title =	{{BWT for String Collections}},
  booktitle =	{The Expanding World of Compressed Data: A Festschrift for Giovanni Manzini's 60th Birthday},
  pages =	{3:1--3:29},
  series =	{Open Access Series in Informatics (OASIcs)},
  ISBN =	{978-3-95977-390-4},
  ISSN =	{2190-6807},
  year =	{2025},
  volume =	{131},
  editor =	{Ferragina, Paolo and Gagie, Travis and Navarro, Gonzalo},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/OASIcs.Manzini.3},
  URN =		{urn:nbn:de:0030-drops-239113},
  doi =		{10.4230/OASIcs.Manzini.3},
  annote =	{Keywords: Burrows-Wheeler transform, Extended Burrows-Wheeler transform, compressed text indexes, text compression, string collections, bioinformatics}
}
Document
Survey
Uncertainty Management in the Construction of Knowledge Graphs: A Survey

Authors: Lucas Jarnac, Yoan Chabot, and Miguel Couceiro

Published in: TGDK, Volume 3, Issue 1 (2025). Transactions on Graph Data and Knowledge, Volume 3, Issue 1


Abstract
Knowledge Graphs (KGs) are a major asset for companies thanks to their great flexibility in data representation and their numerous applications, e.g., vocabulary sharing, Q&A or recommendation systems. To build a KG, it is a common practice to rely on automatic methods for extracting knowledge from various heterogeneous sources. However, in a noisy and uncertain world, knowledge may not be reliable and conflicts between data sources may occur. Integrating unreliable data would directly impact the use of the KG, therefore such conflicts must be resolved. This could be done manually by selecting the best data to integrate. This first approach is highly accurate, but costly and time-consuming. That is why recent efforts focus on automatic approaches, which represent a challenging task since it requires handling the uncertainty of extracted knowledge throughout its integration into the KG. We survey state-of-the-art approaches in this direction and present constructions of both open and enterprise KGs. We then describe different knowledge extraction methods and discuss downstream tasks after knowledge acquisition, including KG completion using embedding models, knowledge alignment, and knowledge fusion in order to address the problem of knowledge uncertainty in KG construction. We conclude with a discussion on the remaining challenges and perspectives when constructing a KG taking into account uncertainty.

Cite as

Lucas Jarnac, Yoan Chabot, and Miguel Couceiro. Uncertainty Management in the Construction of Knowledge Graphs: A Survey. In Transactions on Graph Data and Knowledge (TGDK), Volume 3, Issue 1, pp. 3:1-3:48, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@Article{jarnac_et_al:TGDK.3.1.3,
  author =	{Jarnac, Lucas and Chabot, Yoan and Couceiro, Miguel},
  title =	{{Uncertainty Management in the Construction of Knowledge Graphs: A Survey}},
  journal =	{Transactions on Graph Data and Knowledge},
  pages =	{3:1--3:48},
  ISSN =	{2942-7517},
  year =	{2025},
  volume =	{3},
  number =	{1},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/TGDK.3.1.3},
  URN =		{urn:nbn:de:0030-drops-233733},
  doi =		{10.4230/TGDK.3.1.3},
  annote =	{Keywords: Knowledge reconciliation, Uncertainty, Heterogeneous sources, Knowledge graph construction}
}
Document
Parameterized Saga of First-Fit and Last-Fit Coloring

Authors: Akanksha Agrawal, Daniel Lokshtanov, Fahad Panolan, Saket Saurabh, and Shaily Verma

Published in: LIPIcs, Volume 327, 42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025)


Abstract
The classic greedy coloring algorithm considers the vertices of an input graph G in a given order and assigns the first available color to each vertex v in G. In the Grundy Coloring problem, the task is to find an ordering of the vertices that will force the greedy algorithm to use as many colors as possible. In the Partial Grundy Coloring, the task is also to color the graph using as many colors as possible. This time, however, we may select both the ordering in which the vertices are considered and which color to assign the vertex. The only constraint is that the color assigned to a vertex v is a color previously used for another vertex if such a color is available. Whether Grundy Coloring and Partial Grundy Coloring admit fixed-parameter tractable (FPT) algorithms, algorithms with running time f(k)n^O(1), where k is the number of colors, was posed as an open problem by Zaker and by Effantin et al., respectively. Recently, Aboulker et al. (STACS 2020 and Algorithmica 2022) resolved the question for Grundy Coloring in the negative by showing that the problem is W[1]-hard. For Partial Grundy Coloring, they obtain an FPT algorithm on graphs that do not contain K_{i,j} as a subgraph (a.k.a. K_{i,j}-free graphs). Aboulker et al. re-iterate the question of whether there exists an FPT algorithm for Partial Grundy Coloring on general graphs and also asks whether Grundy Coloring admits an FPT algorithm on K_{i,j}-free graphs. We give FPT algorithms for Partial Grundy Coloring on general graphs and for Grundy Coloring on K_{i,j}-free graphs, resolving both the questions in the affirmative. We believe that our new structural theorems for partial Grundy coloring and "representative-family" like sets for K_{i,j}-free graphs that we use in obtaining our results may have wider algorithmic applications.

Cite as

Akanksha Agrawal, Daniel Lokshtanov, Fahad Panolan, Saket Saurabh, and Shaily Verma. Parameterized Saga of First-Fit and Last-Fit Coloring. In 42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 327, pp. 5:1-5:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{agrawal_et_al:LIPIcs.STACS.2025.5,
  author =	{Agrawal, Akanksha and Lokshtanov, Daniel and Panolan, Fahad and Saurabh, Saket and Verma, Shaily},
  title =	{{Parameterized Saga of First-Fit and Last-Fit Coloring}},
  booktitle =	{42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025)},
  pages =	{5:1--5:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-365-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{327},
  editor =	{Beyersdorff, Olaf and Pilipczuk, Micha{\l} and Pimentel, Elaine and Thắng, Nguy\~{ê}n Kim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2025.5},
  URN =		{urn:nbn:de:0030-drops-228304},
  doi =		{10.4230/LIPIcs.STACS.2025.5},
  annote =	{Keywords: Grundy Coloring, Partial Grundy Coloring, FPT Algorithm, K\underline\{i,j\}-free graphs}
}
Document
Permissive Equilibria in Multiplayer Reachability Games

Authors: Aline Goeminne and Benjamin Monmege

Published in: LIPIcs, Volume 326, 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)


Abstract
We study multi-strategies in multiplayer reachability games played on finite graphs. A multi-strategy prescribes a set of possible actions, instead of a single action as usual strategies: it represents a set of all strategies that are consistent with it. We aim for profiles of multi-strategies (a multi-strategy per player), where each profile of consistent strategies is a Nash equilibrium, or a subgame perfect equilibrium. The permissiveness of two multi-strategies can be compared with penalties, as already used in the two-player zero-sum setting by Bouyer, Duflot, Markey and Renault [Patricia Bouyer et al., 2009]. We show that we can decide the existence of a multi-strategy profile that is a Nash equilibrium or a subgame perfect equilibrium, while satisfying some upper-bound constraints on the penalties in PSPACE, if the upper-bound penalties are given in unary. The same holds when we search for multi-strategies where certain players are asked to win in at least one play or in all plays.

Cite as

Aline Goeminne and Benjamin Monmege. Permissive Equilibria in Multiplayer Reachability Games. In 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 326, pp. 23:1-23:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{goeminne_et_al:LIPIcs.CSL.2025.23,
  author =	{Goeminne, Aline and Monmege, Benjamin},
  title =	{{Permissive Equilibria in Multiplayer Reachability Games}},
  booktitle =	{33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)},
  pages =	{23:1--23:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-362-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{326},
  editor =	{Endrullis, J\"{o}rg and Schmitz, Sylvain},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2025.23},
  URN =		{urn:nbn:de:0030-drops-227801},
  doi =		{10.4230/LIPIcs.CSL.2025.23},
  annote =	{Keywords: multiplayer reachability games, penalties, permissive equilibria}
}
Document
Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 272, 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)


Abstract
We study a natural problem about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: rational verification, that consists in deciding whether all the rational answers to a given strategy satisfy some specification. We give the complexities of that problem for two major concepts of rationality: Nash equilibria and subgame-perfect equilibria, and for three major classes of payoff functions: energy, discounted-sum, and mean-payoff.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games. In 48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 272, pp. 26:1-26:15, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{brice_et_al:LIPIcs.MFCS.2023.26,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Rational Verification for Nash and Subgame-Perfect Equilibria in Graph Games}},
  booktitle =	{48th International Symposium on Mathematical Foundations of Computer Science (MFCS 2023)},
  pages =	{26:1--26:15},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-292-1},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{272},
  editor =	{Leroux, J\'{e}r\^{o}me and Lombardy, Sylvain and Peleg, David},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2023.26},
  URN =		{urn:nbn:de:0030-drops-185608},
  doi =		{10.4230/LIPIcs.MFCS.2023.26},
  annote =	{Keywords: Games on graphs, Nash equilibria, subgame-perfect equilibria}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Complexity of SPEs in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 229, 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)


Abstract
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst case complexity was left open.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. The Complexity of SPEs in Mean-Payoff Games. In 49th International Colloquium on Automata, Languages, and Programming (ICALP 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 229, pp. 116:1-116:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.ICALP.2022.116,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{The Complexity of SPEs in Mean-Payoff Games}},
  booktitle =	{49th International Colloquium on Automata, Languages, and Programming (ICALP 2022)},
  pages =	{116:1--116:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-235-8},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{229},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Merelli, Emanuela and Woodruff, David P.},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2022.116},
  URN =		{urn:nbn:de:0030-drops-164574},
  doi =		{10.4230/LIPIcs.ICALP.2022.116},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives}
}
Document
On the Complexity of SPEs in Parity Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the literature. Our techniques are based on a recent characterization of SPEs in prefix-independent games that is grounded on the notions of requirements and negotiation, and according to which the plays supported by SPEs are exactly the plays consistent with the requirement that is the least fixed point of the negotiation function. The new results are as follows. First, checking that a given requirement is a fixed point of the negotiation function is an NP-complete problem. Second, we show that the SPE constrained existence problem is NP-complete, this problem was previously known to be ExpTime-easy and NP-hard. Third, the SPE constrained existence problem is fixed-parameter tractable when the number of players and of colors are parameters. Fourth, deciding whether some requirement is the least fixed point of the negotiation function is complete for the second level of the Boolean hierarchy. Finally, the SPE-verification problem - that is, the problem of deciding whether there exists a play supported by a SPE that satisfies some LTL formula - is PSpace-complete, this problem was known to be ExpTime-easy and PSpace-hard.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. On the Complexity of SPEs in Parity Games. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 10:1-10:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{brice_et_al:LIPIcs.CSL.2022.10,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{On the Complexity of SPEs in Parity Games}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{10:1--10:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.10},
  URN =		{urn:nbn:de:0030-drops-157306},
  doi =		{10.4230/LIPIcs.CSL.2022.10},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, parity objectives}
}
Document
Subgame-Perfect Equilibria in Mean-Payoff Games

Authors: Léonard Brice, Jean-François Raskin, and Marie van den Bogaard

Published in: LIPIcs, Volume 203, 32nd International Conference on Concurrency Theory (CONCUR 2021)


Abstract
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the notion of negotiation function. We establish that the plays that are supported by SPEs are exactly those that are consistent with the least fixed point of the negotiation function. Finally, we show that the negotiation function is piecewise linear, and can be analyzed using the linear algebraic tool box. As a corollary, we prove the decidability of the SPE constrained existence problem, whose status was left open in the literature.

Cite as

Léonard Brice, Jean-François Raskin, and Marie van den Bogaard. Subgame-Perfect Equilibria in Mean-Payoff Games. In 32nd International Conference on Concurrency Theory (CONCUR 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 203, pp. 8:1-8:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{brice_et_al:LIPIcs.CONCUR.2021.8,
  author =	{Brice, L\'{e}onard and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
  title =	{{Subgame-Perfect Equilibria in Mean-Payoff Games}},
  booktitle =	{32nd International Conference on Concurrency Theory (CONCUR 2021)},
  pages =	{8:1--8:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-203-7},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{203},
  editor =	{Haddad, Serge and Varacca, Daniele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2021.8},
  URN =		{urn:nbn:de:0030-drops-143854},
  doi =		{10.4230/LIPIcs.CONCUR.2021.8},
  annote =	{Keywords: Games on graphs, subgame-perfect equilibria, mean-payoff objectives.}
}
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