18 Search Results for "Le Roux, Stéphane"


Document
Research
Mining Inter-Document Argument Structures in Scientific Papers for an Argument Web

Authors: Florian Ruosch, Cristina Sarasua, and Abraham Bernstein

Published in: TGDK, Volume 3, Issue 3 (2025). Transactions on Graph Data and Knowledge, Volume 3, Issue 3


Abstract
In Argument Mining, predicting argumentative relations between texts (or spans) remains one of the most challenging aspects, even more so in the cross-document setting. This paper makes three key contributions to advance research in this domain. We first extend an existing dataset, the Sci-Arg corpus, by annotating it with explicit inter-document argumentative relations, thereby allowing arguments to be distributed over several documents forming an Argument Web; these new annotations are published using Semantic Web technologies (RDF, OWL). Second, we explore and evaluate three automated approaches for predicting these inter-document argumentative relations, establishing critical baselines on the new dataset. We find that a simple classifier based on discourse indicators with access to context outperforms neural methods. Third, we conduct a comparative analysis of these approaches for both intra- and inter-document settings, identifying statistically significant differences in results that indicate the necessity of distinguishing between these two scenarios. Our findings highlight significant challenges in this complex domain and open crucial avenues for future research on the Argument Web of Science, particularly for those interested in leveraging Semantic Web technologies and knowledge graphs to understand scholarly discourse. With this, we provide the first stepping stones in the form of a benchmark dataset, three baseline methods, and an initial analysis for a systematic exploration of this field relevant to the Web of Data and Science.

Cite as

Florian Ruosch, Cristina Sarasua, and Abraham Bernstein. Mining Inter-Document Argument Structures in Scientific Papers for an Argument Web. In Transactions on Graph Data and Knowledge (TGDK), Volume 3, Issue 3, pp. 4:1-4:33, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@Article{ruosch_et_al:TGDK.3.3.4,
  author =	{Ruosch, Florian and Sarasua, Cristina and Bernstein, Abraham},
  title =	{{Mining Inter-Document Argument Structures in Scientific Papers for an Argument Web}},
  journal =	{Transactions on Graph Data and Knowledge},
  pages =	{4:1--4:33},
  ISSN =	{2942-7517},
  year =	{2025},
  volume =	{3},
  number =	{3},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/TGDK.3.3.4},
  URN =		{urn:nbn:de:0030-drops-252159},
  doi =		{10.4230/TGDK.3.3.4},
  annote =	{Keywords: Argument Mining, Large Language Models, Knowledge Graphs, Link Prediction}
}
Document
Formalising New Mathematics in Isabelle: Diagonal Ramsey

Authors: Lawrence C. Paulson

Published in: LIPIcs, Volume 352, 16th International Conference on Interactive Theorem Proving (ITP 2025)


Abstract
The formalisation of mathematics is becoming routine, but its value to research mathematicians remains unproven. There are few examples of using proof assistants to verify new work. This paper reports the formalisation - inspired by a Lean one by Bhavik Mehta - of a major new result [Marcelo Campos et al., 2023] about Ramsey numbers. One unexpected finding was a heavy role for computer algebra techniques.

Cite as

Lawrence C. Paulson. Formalising New Mathematics in Isabelle: Diagonal Ramsey. In 16th International Conference on Interactive Theorem Proving (ITP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 352, pp. 18:1-18:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{paulson:LIPIcs.ITP.2025.18,
  author =	{Paulson, Lawrence C.},
  title =	{{Formalising New Mathematics in Isabelle: Diagonal Ramsey}},
  booktitle =	{16th International Conference on Interactive Theorem Proving (ITP 2025)},
  pages =	{18:1--18:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-396-6},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{352},
  editor =	{Forster, Yannick and Keller, Chantal},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ITP.2025.18},
  URN =		{urn:nbn:de:0030-drops-246163},
  doi =		{10.4230/LIPIcs.ITP.2025.18},
  annote =	{Keywords: Isabelle, formalisation of mathematics, Ramsey’s theorem, computer algebra}
}
Document
Games with ω-Automatic Preference Relations

Authors: Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as ω-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an ω-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of ω-automatic relations and their implications in the existence of equilibria.

Cite as

Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin. Games with ω-Automatic Preference Relations. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.MFCS.2025.31,
  author =	{Bruy\`{e}re, V\'{e}ronique and Grandmont, Christophe and Raskin, Jean-Fran\c{c}ois},
  title =	{{Games with \omega-Automatic Preference Relations}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.31},
  URN =		{urn:nbn:de:0030-drops-241381},
  doi =		{10.4230/LIPIcs.MFCS.2025.31},
  annote =	{Keywords: Games played on graphs, Nash equilibrium, \omega-automatic relations, \omega-recognizable relations, constrained Nash equilibria existence problem}
}
Document
The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives

Authors: Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other players, composing the environment, then rationally respond by playing strategies forming a subgame perfect equilibrium. We study the complexity of the rational synthesis problem when the players have ω-regular objectives encoded as parity objectives. Our algorithm is based on an encoding into a three-player game with imperfect information, showing that the problem is in 2ExpTime. When the number of environment players is fixed, the problem is in ExpTime and is NP- and coNP-hard. Moreover, for a fixed number of players and reachability objectives, we get a polynomial algorithm.

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Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard. The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 12:1-12:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.CONCUR.2025.12,
  author =	{Bruy\`{e}re, V\'{e}ronique and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis and Van Den Bogaard, Marie},
  title =	{{The Non-Cooperative Rational Synthesis Problem for SPEs and \omega-Regular Objectives}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{12:1--12:23},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.12},
  URN =		{urn:nbn:de:0030-drops-239622},
  doi =		{10.4230/LIPIcs.CONCUR.2025.12},
  annote =	{Keywords: non-zero-sum games, subgame perfect equilibria, rational synthesis}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs

Authors: Michal Ajdarów, James C. A. Main, Petr Novotný, and Mickael Randour

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter MDPs (OC-MDPs). They extend finite MDPs via an associated counter taking natural values, thus inducing an infinite MDP over the set of configurations (current state and counter value). We consider two characteristic objectives: reaching a target state (state-reachability), and reaching a target state with counter value zero (selective termination). The synthesis problem for the latter is not known to be decidable and connected to major open problems in number theory. Furthermore, even seemingly simple strategies (e.g., memoryless ones) in OC-MDPs might be impossible to build in practice (due to the underlying infinite configuration space): we need finite, and preferably small, representations. To overcome these obstacles, we introduce two natural classes of concisely represented strategies based on a (possibly infinite) partition of counter values in intervals. For both classes, and both objectives, we study the verification problem (does a given strategy ensure a high enough probability for the objective?), and two synthesis problems (does there exist such a strategy?): one where the interval partition is fixed as input, and one where it is only parameterized. We develop a generic approach based on a compression of the induced infinite MDP that yields decidability in all cases, with all complexities within PSPACE.

Cite as

Michal Ajdarów, James C. A. Main, Petr Novotný, and Mickael Randour. Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 138:1-138:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{ajdarow_et_al:LIPIcs.ICALP.2025.138,
  author =	{Ajdar\'{o}w, Michal and Main, James C. A. and Novotn\'{y}, Petr and Randour, Mickael},
  title =	{{Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{138:1--138:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.138},
  URN =		{urn:nbn:de:0030-drops-235157},
  doi =		{10.4230/LIPIcs.ICALP.2025.138},
  annote =	{Keywords: one-counter Markov decision processes, randomised strategies, termination, reachability}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Memory of ω-Regular and BC(Σ⁰₂) Objectives

Authors: Antonio Casares and Pierre Ohlmann

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
In the context of 2-player zero-sum infinite duration games played on (potentially infinite) graphs, the memory of an objective is the smallest integer k such that in any game won by Eve, she has a strategy with ≤ k states of memory. For ω-regular objectives, checking whether the memory equals a given number k was not known to be decidable. In this work, we focus on objectives in BC(Σ⁰₂), i.e. recognised by a potentially infinite deterministic parity automaton. We provide a class of automata that recognise objectives with memory ≤ k, leading to the following results: - for ω-regular objectives, the memory can be computed in NP; - given two objectives W₁ and W₂ in BC(Σ⁰₂) and assuming W₁ is prefix-independent, the memory of W₁ ∪ W₂ is at most the product of the memories of W₁ and W₂. Our results also apply to chromatic memory, the variant where strategies can update their memory state only depending on which colour is seen.

Cite as

Antonio Casares and Pierre Ohlmann. The Memory of ω-Regular and BC(Σ⁰₂) Objectives. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 149:1-149:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{casares_et_al:LIPIcs.ICALP.2025.149,
  author =	{Casares, Antonio and Ohlmann, Pierre},
  title =	{{The Memory of \omega-Regular and BC(\Sigma⁰₂) Objectives}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{149:1--149:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.149},
  URN =		{urn:nbn:de:0030-drops-235267},
  doi =		{10.4230/LIPIcs.ICALP.2025.149},
  annote =	{Keywords: Infinite duration games, Strategy complexity, Omega-regular}
}
Document
Towards a Coq-verified Chain of Esterel Semantics

Authors: Lionel Rieg and Gérard Berry

Published in: LITES, Volume 10, Issue 1 (2025). Leibniz Transactions on Embedded Systems, Volume 10, Issue 1


Abstract
This article focuses on formally specifying and verifying the chain of formal semantics of the Esterel synchronous programming language using the Coq proof assistant. In particular, in addition to the standard logical (LBS) semantics, constructive semantics (CBS) and constructive state semantics (CSS), we introduce a novel microstep semantics that gets rid of the Must/Can potential function pair of the constructive semantics and can be viewed as an abstract version of Esterel’s circuit semantics used by compilers to generate software code and hardware designs. The article also comes with formal proofs in Coq of the equivalence between the CBS and CSS semantics and of the refinement of the CSS by the microstep semantics, except for the loop construct of Esterel.

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Lionel Rieg and Gérard Berry. Towards a Coq-verified Chain of Esterel Semantics. In LITES, Volume 10, Issue 1 (2025). Leibniz Transactions on Embedded Systems, Volume 10, Issue 1, pp. 2:1-2:54, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@Article{rieg_et_al:LITES.10.1.2,
  author =	{Rieg, Lionel and Berry, G\'{e}rard},
  title =	{{Towards a Coq-verified Chain of Esterel Semantics}},
  journal =	{Leibniz Transactions on Embedded Systems},
  pages =	{2:1--2:54},
  ISSN =	{2199-2002},
  year =	{2025},
  volume =	{10},
  number =	{1},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LITES.10.1.2},
  URN =		{urn:nbn:de:0030-drops-230144},
  doi =		{10.4230/LITES.10.1.2},
  annote =	{Keywords: Esterel programming language, formal verification, Coq proof assistant}
}
Document
From Local to Global Optimality in Concurrent Parity Games

Authors: Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux

Published in: LIPIcs, Volume 288, 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)


Abstract
We study two-player games on finite graphs. Turn-based games have many nice properties, but concurrent games are harder to tame: e.g. turn-based stochastic parity games have positional optimal strategies, whereas even basic concurrent reachability games may fail to have optimal strategies. We study concurrent stochastic parity games, and identify a local structural condition that, when satisfied at each state, guarantees existence of positional optimal strategies for both players.

Cite as

Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux. From Local to Global Optimality in Concurrent Parity Games. In 32nd EACSL Annual Conference on Computer Science Logic (CSL 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 288, pp. 18:1-18:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{bordais_et_al:LIPIcs.CSL.2024.18,
  author =	{Bordais, Benjamin and Bouyer, Patricia and Le Roux, St\'{e}phane},
  title =	{{From Local to Global Optimality in Concurrent Parity Games}},
  booktitle =	{32nd EACSL Annual Conference on Computer Science Logic (CSL 2024)},
  pages =	{18:1--18:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-310-2},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{288},
  editor =	{Murano, Aniello and Silva, Alexandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2024.18},
  URN =		{urn:nbn:de:0030-drops-196612},
  doi =		{10.4230/LIPIcs.CSL.2024.18},
  annote =	{Keywords: Game forms, stochastic games, parity games, Blackwell/Martin values}
}
Document
Invited Talk
The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk)

Authors: Patricia Bouyer, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 250, 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)


Abstract
Two-player turn-based zero-sum games on (finite or infinite) graphs are a central framework in theoretical computer science - notably as a tool for controller synthesis, but also due to their connection with logic and automata theory. A crucial challenge in the field is to understand how complex strategies need to be to play optimally, given a type of game and a winning objective. In this invited contribution, we give a tour of recent advances aiming to characterize games where finite-memory strategies suffice (i.e., using a limited amount of information about the past). We mostly focus on so-called chromatic memory, which is limited to using colors - the basic building blocks of objectives - seen along a play to update itself. Chromatic memory has the advantage of being usable in different game graphs, and the corresponding class of strategies turns out to be of great interest to both the practical and the theoretical sides.

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Patricia Bouyer, Mickael Randour, and Pierre Vandenhove. The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk). In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 250, pp. 3:1-3:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bouyer_et_al:LIPIcs.FSTTCS.2022.3,
  author =	{Bouyer, Patricia and Randour, Mickael and Vandenhove, Pierre},
  title =	{{The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs}},
  booktitle =	{42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)},
  pages =	{3:1--3:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-261-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{250},
  editor =	{Dawar, Anuj and Guruswami, Venkatesan},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2022.3},
  URN =		{urn:nbn:de:0030-drops-173957},
  doi =		{10.4230/LIPIcs.FSTTCS.2022.3},
  annote =	{Keywords: two-player games on graphs, finite-memory strategies, chromatic memory, parity automata, \omega-regularity}
}
Document
Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games

Authors: Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux

Published in: LIPIcs, Volume 250, 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)


Abstract
We study two-player concurrent stochastic games on finite graphs, with Büchi and co-Büchi objectives. The goal of the first player is to maximize the probability of satisfying the given objective. Following Martin’s determinacy theorem for Blackwell games, we know that such games have a value. Natural questions are then: does there exist an optimal strategy, that is, a strategy achieving the value of the game? what is the memory required for playing (almost-)optimally? The situation is rather simple to describe for turn-based games, where positional pure strategies suffice to play optimally in games with parity objectives. Concurrency makes the situation intricate and heterogeneous. For most ω-regular objectives, there do indeed not exist optimal strategies in general. For some objectives (that we will mention), infinite memory might also be required for playing optimally or almost-optimally. We also provide characterizations of local interactions of the players to ensure positionality of (almost-)optimal strategies for Büchi and co-Büchi objectives. This characterization relies on properties of game forms underpinning the formalism for defining local interactions of the two players. These well-behaved game forms are like elementary bricks which, when they behave well in isolation, can be assembled in graph games and ensure the good property for the whole game.

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Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux. Playing (Almost-)Optimally in Concurrent Büchi and Co-Büchi Games. In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 250, pp. 33:1-33:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bordais_et_al:LIPIcs.FSTTCS.2022.33,
  author =	{Bordais, Benjamin and Bouyer, Patricia and Le Roux, St\'{e}phane},
  title =	{{Playing (Almost-)Optimally in Concurrent B\"{u}chi and Co-B\"{u}chi Games}},
  booktitle =	{42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)},
  pages =	{33:1--33:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-261-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{250},
  editor =	{Dawar, Anuj and Guruswami, Venkatesan},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2022.33},
  URN =		{urn:nbn:de:0030-drops-174258},
  doi =		{10.4230/LIPIcs.FSTTCS.2022.33},
  annote =	{Keywords: Concurrent Games, Optimal Strategies, B\"{u}chi Objective, co-B\"{u}chi Objective}
}
Document
Optimal Strategies in Concurrent Reachability Games

Authors: Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player 𝖡, who wants to avoid the target state, has a positional strategy that maximizes the probability to win (uniformly from every state) and 2) from every state, for every ε > 0, Player 𝖠 has a strategy that maximizes up to ε the probability to win. Our work is two-fold. First, we present a double-fixed-point procedure that says from which state Player 𝖠 has a strategy that maximizes (exactly) the probability to win. This is computable if Nature’s probability distributions are rational. We call these states maximizable. Moreover, we show that for every ε > 0, Player 𝖠 has a positional strategy that maximizes the probability to win, exactly from maximizable states and up to ε from sub-maximizable states. Second, we consider three-state games with one main state, one target, and one bin. We characterize the local interactions at the main state that guarantee the existence of an optimal Player 𝖠 strategy. In this case there is a positional one. It turns out that in many-state games, these local interactions also guarantee the existence of a uniform optimal Player 𝖠 strategy. In a way, these games are well-behaved by design of their elementary bricks, the local interactions. It is decidable whether a local interaction has this desirable property.

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Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux. Optimal Strategies in Concurrent Reachability Games. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 7:1-7:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bordais_et_al:LIPIcs.CSL.2022.7,
  author =	{Bordais, Benjamin and Bouyer, Patricia and Le Roux, St\'{e}phane},
  title =	{{Optimal Strategies in Concurrent Reachability Games}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{7:1--7:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.7},
  URN =		{urn:nbn:de:0030-drops-157278},
  doi =		{10.4230/LIPIcs.CSL.2022.7},
  annote =	{Keywords: Concurrent reachability games, Game forms, Optimal strategies}
}
Document
Finite-Memory Strategies in Two-Player Infinite Games

Authors: Patricia Bouyer, Stéphane Le Roux, and Nathan Thomasset

Published in: LIPIcs, Volume 216, 30th EACSL Annual Conference on Computer Science Logic (CSL 2022)


Abstract
We study infinite two-player win/lose games (A,B,W) where A,B are finite and W ⊆ (A×B)^ω. At each round Player 1 and Player 2 concurrently choose one action in A and B, respectively. Player 1 wins iff the generated sequence is in W. Each history h ∈ (A×B)^* induces a game (A,B,W_h) with W_h : = {ρ ∈ (A×B)^ω ∣ h ρ ∈ W}. We show the following: if W is in Δ⁰₂ (for the usual topology), if the inclusion relation induces a well partial order on the W_h’s, and if Player 1 has a winning strategy, then she has a finite-memory winning strategy. Our proof relies on inductive descriptions of set complexity, such as the Hausdorff difference hierarchy of the open sets. Examples in Σ⁰₂ and Π⁰₂ show some tightness of our result. Our result can be translated to games on finite graphs: e.g. finite-memory determinacy of multi-energy games is a direct corollary, whereas it does not follow from recent general results on finite memory strategies.

Cite as

Patricia Bouyer, Stéphane Le Roux, and Nathan Thomasset. Finite-Memory Strategies in Two-Player Infinite Games. In 30th EACSL Annual Conference on Computer Science Logic (CSL 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 216, pp. 8:1-8:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bouyer_et_al:LIPIcs.CSL.2022.8,
  author =	{Bouyer, Patricia and Le Roux, St\'{e}phane and Thomasset, Nathan},
  title =	{{Finite-Memory Strategies in Two-Player Infinite Games}},
  booktitle =	{30th EACSL Annual Conference on Computer Science Logic (CSL 2022)},
  pages =	{8:1--8:16},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-218-1},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{216},
  editor =	{Manea, Florin and Simpson, Alex},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2022.8},
  URN =		{urn:nbn:de:0030-drops-157285},
  doi =		{10.4230/LIPIcs.CSL.2022.8},
  annote =	{Keywords: Two-player win/lose games, Infinite trees, Finite-memory winning strategies, Well partial orders, Hausdorff difference hierarchy}
}
Document
From Local to Global Determinacy in Concurrent Graph Games

Authors: Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux

Published in: LIPIcs, Volume 213, 41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021)


Abstract
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games that are determined in a much stronger sense, and in a way, it is the largest class with this property. To this end, we introduce the notion of local interaction at a state of a graph game: it is a game form whose outcomes (i.e. a table whose entries) are the next states, which depend on the concurrent actions of the players. By definition, a game form is determined iff it always yields games that are determined via deterministic strategies when used as a local interaction in a Nature-free, one-shot reachability game. We show that if all the local interactions of a graph game with Borel objective are determined game forms, the game itself is determined: if Nature does not play, one player has a winning strategy; if Nature plays, both players have deterministic strategies that maximize the probability to win. This constitutes a clear-cut separation: either a game form behaves poorly already when used alone with basic objectives, or it behaves well even when used together with other well-behaved game forms and complex objectives. Existing results for positional and finite-memory determinacy in turn-based games are extended this way to concurrent games with determined local interactions (CG-DLI).

Cite as

Benjamin Bordais, Patricia Bouyer, and Stéphane Le Roux. From Local to Global Determinacy in Concurrent Graph Games. In 41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 213, pp. 41:1-41:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)


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@InProceedings{bordais_et_al:LIPIcs.FSTTCS.2021.41,
  author =	{Bordais, Benjamin and Bouyer, Patricia and Le Roux, St\'{e}phane},
  title =	{{From Local to Global Determinacy in Concurrent Graph Games}},
  booktitle =	{41st IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2021)},
  pages =	{41:1--41:14},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-215-0},
  ISSN =	{1868-8969},
  year =	{2021},
  volume =	{213},
  editor =	{Boja\'{n}czyk, Miko{\l}aj and Chekuri, Chandra},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2021.41},
  URN =		{urn:nbn:de:0030-drops-155522},
  doi =		{10.4230/LIPIcs.FSTTCS.2021.41},
  annote =	{Keywords: Concurrent games, Game forms, Local interaction}
}
Document
Games Where You Can Play Optimally with Arena-Independent Finite Memory

Authors: Patricia Bouyer, Stéphane Le Roux, Youssouf Oualhadj, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 171, 31st International Conference on Concurrency Theory (CONCUR 2020)


Abstract
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic metaphor as the quest for a winning strategy of the system in a game against its antagonistic environment. Depending on the specification, optimal strategies might be simple or quite complex, for example having to use (possibly infinite) memory. Hence, research strives to understand which settings allow for simple strategies. In 2005, Gimbert and Zielonka [Hugo Gimbert and Wieslaw Zielonka, 2005] provided a complete characterization of preference relations (a formal framework to model specifications and game objectives) that admit memoryless optimal strategies for both players. In the last fifteen years however, practical applications have driven the community toward games with complex or multiple objectives, where memory - finite or infinite - is almost always required. Despite much effort, the exact frontiers of the class of preference relations that admit finite-memory optimal strategies still elude us. In this work, we establish a complete characterization of preference relations that admit optimal strategies using arena-independent finite memory, generalizing the work of Gimbert and Zielonka to the finite-memory case. We also prove an equivalent to their celebrated corollary of great practical interest: if both players have optimal (arena-independent-)finite-memory strategies in all one-player games, then it is also the case in all two-player games. Finally, we pinpoint the boundaries of our results with regard to the literature: our work completely covers the case of arena-independent memory (e.g., multiple parity objectives, lower- and upper-bounded energy objectives), and paves the way to the arena-dependent case (e.g., multiple lower-bounded energy objectives).

Cite as

Patricia Bouyer, Stéphane Le Roux, Youssouf Oualhadj, Mickael Randour, and Pierre Vandenhove. Games Where You Can Play Optimally with Arena-Independent Finite Memory. In 31st International Conference on Concurrency Theory (CONCUR 2020). Leibniz International Proceedings in Informatics (LIPIcs), Volume 171, pp. 24:1-24:22, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020)


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@InProceedings{bouyer_et_al:LIPIcs.CONCUR.2020.24,
  author =	{Bouyer, Patricia and Le Roux, St\'{e}phane and Oualhadj, Youssouf and Randour, Mickael and Vandenhove, Pierre},
  title =	{{Games Where You Can Play Optimally with Arena-Independent Finite Memory}},
  booktitle =	{31st International Conference on Concurrency Theory (CONCUR 2020)},
  pages =	{24:1--24:22},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-160-3},
  ISSN =	{1868-8969},
  year =	{2020},
  volume =	{171},
  editor =	{Konnov, Igor and Kov\'{a}cs, Laura},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2020.24},
  URN =		{urn:nbn:de:0030-drops-128360},
  doi =		{10.4230/LIPIcs.CONCUR.2020.24},
  annote =	{Keywords: two-player games on graphs, finite-memory determinacy, optimal strategies}
}
Document
Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions

Authors: Stéphane Le Roux, Arno Pauly, and Mickael Randour

Published in: LIPIcs, Volume 122, 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)


Abstract
We study finite-memory (FM) determinacy in games on finite graphs, a central question for applications in controller synthesis, as FM strategies correspond to implementable controllers. We establish general conditions under which FM strategies suffice to play optimally, even in a broad multi-objective setting. We show that our framework encompasses important classes of games from the literature, and permits to go further, using a unified approach. While such an approach cannot match ad-hoc proofs with regard to tightness of memory bounds, it has two advantages: first, it gives a widely-applicable criterion for FM determinacy; second, it helps to understand the cornerstones of FM determinacy, which are often hidden but common in proofs for specific (combinations of) winning conditions.

Cite as

Stéphane Le Roux, Arno Pauly, and Mickael Randour. Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions. In 38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018). Leibniz International Proceedings in Informatics (LIPIcs), Volume 122, pp. 38:1-38:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2018)


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@InProceedings{leroux_et_al:LIPIcs.FSTTCS.2018.38,
  author =	{Le Roux, St\'{e}phane and Pauly, Arno and Randour, Mickael},
  title =	{{Extending Finite-Memory Determinacy by Boolean Combination of Winning Conditions}},
  booktitle =	{38th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2018)},
  pages =	{38:1--38:20},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-093-4},
  ISSN =	{1868-8969},
  year =	{2018},
  volume =	{122},
  editor =	{Ganguly, Sumit and Pandya, Paritosh},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2018.38},
  URN =		{urn:nbn:de:0030-drops-99373},
  doi =		{10.4230/LIPIcs.FSTTCS.2018.38},
  annote =	{Keywords: games on graphs, finite-memory determinacy, multiple objectives}
}
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