Published in: LIPIcs, Volume 364, 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)
Sławomir Lasota, Mathieu Lehaut, Julie Parreaux, and Radosław Piórkowski. One-Clock Synthesis Problems. In 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 364, pp. 64:1-64:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{lasota_et_al:LIPIcs.STACS.2026.64,
author = {Lasota, S{\l}awomir and Lehaut, Mathieu and Parreaux, Julie and Pi\'{o}rkowski, Rados{\l}aw},
title = {{One-Clock Synthesis Problems}},
booktitle = {43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)},
pages = {64:1--64:21},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-412-3},
ISSN = {1868-8969},
year = {2026},
volume = {364},
editor = {Mahajan, Meena and Manea, Florin and McIver, Annabelle and Thắng, Nguy\~{ê}n Kim},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2026.64},
URN = {urn:nbn:de:0030-drops-255533},
doi = {10.4230/LIPIcs.STACS.2026.64},
annote = {Keywords: timed automata, register automata, B\"{u}chi-Landweber games, Church synthesis problem, reactive synthesis problem}
}
Published in: LIPIcs, Volume 363, 34th EACSL Annual Conference on Computer Science Logic (CSL 2026)
Isa Vialard. Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games. In 34th EACSL Annual Conference on Computer Science Logic (CSL 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 363, pp. 33:1-33:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{vialard:LIPIcs.CSL.2026.33,
author = {Vialard, Isa},
title = {{Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games}},
booktitle = {34th EACSL Annual Conference on Computer Science Logic (CSL 2026)},
pages = {33:1--33:21},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-411-6},
ISSN = {1868-8969},
year = {2026},
volume = {363},
editor = {Guerrini, Stefano and K\"{o}nig, Barbara},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2026.33},
URN = {urn:nbn:de:0030-drops-254580},
doi = {10.4230/LIPIcs.CSL.2026.33},
annote = {Keywords: Weighted timed games, decidability, real-time systems}
}
Published in: LIPIcs, Volume 363, 34th EACSL Annual Conference on Computer Science Logic (CSL 2026)
Yoav Feinstein and Orna Kupferman. Memory Requirements in Non-Zero-Sum Games. In 34th EACSL Annual Conference on Computer Science Logic (CSL 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 363, pp. 34:1-34:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)
@InProceedings{feinstein_et_al:LIPIcs.CSL.2026.34,
author = {Feinstein, Yoav and Kupferman, Orna},
title = {{Memory Requirements in Non-Zero-Sum Games}},
booktitle = {34th EACSL Annual Conference on Computer Science Logic (CSL 2026)},
pages = {34:1--34:23},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-411-6},
ISSN = {1868-8969},
year = {2026},
volume = {363},
editor = {Guerrini, Stefano and K\"{o}nig, Barbara},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2026.34},
URN = {urn:nbn:de:0030-drops-254597},
doi = {10.4230/LIPIcs.CSL.2026.34},
annote = {Keywords: Non-Zero-Sum Games, Synthesis, Memory}
}
Published in: LIPIcs, Volume 360, 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)
Gilles Geeraerts, Frédéric Herbreteau, Jean-François Raskin, and Alexis Reynouard. A Zone-Based Algorithm for Timed Parity Games. In 45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 360, pp. 33:1-33:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{geeraerts_et_al:LIPIcs.FSTTCS.2025.33,
author = {Geeraerts, Gilles and Herbreteau, Fr\'{e}d\'{e}ric and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis},
title = {{A Zone-Based Algorithm for Timed Parity Games}},
booktitle = {45th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2025)},
pages = {33:1--33:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-406-2},
ISSN = {1868-8969},
year = {2025},
volume = {360},
editor = {Aiswarya, C. and Mehta, Ruta and Roy, Subhajit},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2025.33},
URN = {urn:nbn:de:0030-drops-251140},
doi = {10.4230/LIPIcs.FSTTCS.2025.33},
annote = {Keywords: Timed Parity Games, Realtime Controller Synthesis}
}
Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)
Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin. Games with ω-Automatic Preference Relations. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{bruyere_et_al:LIPIcs.MFCS.2025.31,
author = {Bruy\`{e}re, V\'{e}ronique and Grandmont, Christophe and Raskin, Jean-Fran\c{c}ois},
title = {{Games with \omega-Automatic Preference Relations}},
booktitle = {50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
pages = {31:1--31:19},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-388-1},
ISSN = {1868-8969},
year = {2025},
volume = {345},
editor = {Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.31},
URN = {urn:nbn:de:0030-drops-241381},
doi = {10.4230/LIPIcs.MFCS.2025.31},
annote = {Keywords: Games played on graphs, Nash equilibrium, \omega-automatic relations, \omega-recognizable relations, constrained Nash equilibria existence problem}
}
Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)
Thomas M. Grosen, Sean Kauffman, Kim G. Larsen, and Martin Zimmermann. Time for Timed Monitorability. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 19:1-19:20, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{grosen_et_al:LIPIcs.CONCUR.2025.19,
author = {Grosen, Thomas M. and Kauffman, Sean and Larsen, Kim G. and Zimmermann, Martin},
title = {{Time for Timed Monitorability}},
booktitle = {36th International Conference on Concurrency Theory (CONCUR 2025)},
pages = {19:1--19:20},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-389-8},
ISSN = {1868-8969},
year = {2025},
volume = {348},
editor = {Bouyer, Patricia and van de Pol, Jaco},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.19},
URN = {urn:nbn:de:0030-drops-239690},
doi = {10.4230/LIPIcs.CONCUR.2025.19},
annote = {Keywords: Monitorability, Monitoring, Timed Automata, MITL}
}
Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)
Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard. The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 12:1-12:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{bruyere_et_al:LIPIcs.CONCUR.2025.12,
author = {Bruy\`{e}re, V\'{e}ronique and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis and Van Den Bogaard, Marie},
title = {{The Non-Cooperative Rational Synthesis Problem for SPEs and \omega-Regular Objectives}},
booktitle = {36th International Conference on Concurrency Theory (CONCUR 2025)},
pages = {12:1--12:23},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-389-8},
ISSN = {1868-8969},
year = {2025},
volume = {348},
editor = {Bouyer, Patricia and van de Pol, Jaco},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.12},
URN = {urn:nbn:de:0030-drops-239622},
doi = {10.4230/LIPIcs.CONCUR.2025.12},
annote = {Keywords: non-zero-sum games, subgame perfect equilibria, rational synthesis}
}
Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)
Michal Ajdarów, James C. A. Main, Petr Novotný, and Mickael Randour. Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 138:1-138:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{ajdarow_et_al:LIPIcs.ICALP.2025.138,
author = {Ajdar\'{o}w, Michal and Main, James C. A. and Novotn\'{y}, Petr and Randour, Mickael},
title = {{Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs}},
booktitle = {52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
pages = {138:1--138:19},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-372-0},
ISSN = {1868-8969},
year = {2025},
volume = {334},
editor = {Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.138},
URN = {urn:nbn:de:0030-drops-235157},
doi = {10.4230/LIPIcs.ICALP.2025.138},
annote = {Keywords: one-counter Markov decision processes, randomised strategies, termination, reachability}
}
Published in: LIPIcs, Volume 326, 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)
Aline Goeminne and Benjamin Monmege. Permissive Equilibria in Multiplayer Reachability Games. In 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 326, pp. 23:1-23:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)
@InProceedings{goeminne_et_al:LIPIcs.CSL.2025.23,
author = {Goeminne, Aline and Monmege, Benjamin},
title = {{Permissive Equilibria in Multiplayer Reachability Games}},
booktitle = {33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)},
pages = {23:1--23:17},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-362-1},
ISSN = {1868-8969},
year = {2025},
volume = {326},
editor = {Endrullis, J\"{o}rg and Schmitz, Sylvain},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2025.23},
URN = {urn:nbn:de:0030-drops-227801},
doi = {10.4230/LIPIcs.CSL.2025.23},
annote = {Keywords: multiplayer reachability games, penalties, permissive equilibria}
}
Published in: LIPIcs, Volume 289, 41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024)
James C. A. Main. Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games. In 41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 289, pp. 50:1-50:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)
@InProceedings{main:LIPIcs.STACS.2024.50,
author = {Main, James C. A.},
title = {{Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games}},
booktitle = {41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024)},
pages = {50:1--50:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-311-9},
ISSN = {1868-8969},
year = {2024},
volume = {289},
editor = {Beyersdorff, Olaf and Kant\'{e}, Mamadou Moustapha and Kupferman, Orna and Lokshtanov, Daniel},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2024.50},
URN = {urn:nbn:de:0030-drops-197603},
doi = {10.4230/LIPIcs.STACS.2024.50},
annote = {Keywords: multiplayer games on graphs, Nash equilibrium, finite-memory strategies}
}
Published in: LIPIcs, Volume 284, 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)
Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour. Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk). In 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 284, pp. 1:1-1:26, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)
@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2023.1,
author = {Brihaye, Thomas and Goeminne, Aline and Main, James C. A. and Randour, Mickael},
title = {{Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity}},
booktitle = {43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)},
pages = {1:1--1:26},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-304-1},
ISSN = {1868-8969},
year = {2023},
volume = {284},
editor = {Bouyer, Patricia and Srinivasan, Srikanth},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2023.1},
URN = {urn:nbn:de:0030-drops-193747},
doi = {10.4230/LIPIcs.FSTTCS.2023.1},
annote = {Keywords: Games on graphs, reachability, finite-memory strategies, complexity}
}
Published in: LIPIcs, Volume 203, 32nd International Conference on Concurrency Theory (CONCUR 2021)
James C. A. Main, Mickael Randour, and Jeremy Sproston. Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives. In 32nd International Conference on Concurrency Theory (CONCUR 2021). Leibniz International Proceedings in Informatics (LIPIcs), Volume 203, pp. 25:1-25:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2021)
@InProceedings{main_et_al:LIPIcs.CONCUR.2021.25,
author = {Main, James C. A. and Randour, Mickael and Sproston, Jeremy},
title = {{Time Flies When Looking out of the Window: Timed Games with Window Parity Objectives}},
booktitle = {32nd International Conference on Concurrency Theory (CONCUR 2021)},
pages = {25:1--25:16},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-203-7},
ISSN = {1868-8969},
year = {2021},
volume = {203},
editor = {Haddad, Serge and Varacca, Daniele},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2021.25},
URN = {urn:nbn:de:0030-drops-144021},
doi = {10.4230/LIPIcs.CONCUR.2021.25},
annote = {Keywords: Window objectives, timed automata, timed games, parity games}
}
Published in: LIPIcs, Volume 150, 39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019)
Thomas Brihaye, Gilles Geeraerts, Marion Hallet, Benjamin Monmege, and Bruno Quoitin. Dynamics on Games: Simulation-Based Techniques and Applications to Routing. In 39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 150, pp. 35:1-35:14, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)
@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2019.35,
author = {Brihaye, Thomas and Geeraerts, Gilles and Hallet, Marion and Monmege, Benjamin and Quoitin, Bruno},
title = {{Dynamics on Games: Simulation-Based Techniques and Applications to Routing}},
booktitle = {39th IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2019)},
pages = {35:1--35:14},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-131-3},
ISSN = {1868-8969},
year = {2019},
volume = {150},
editor = {Chattopadhyay, Arkadev and Gastin, Paul},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2019.35},
URN = {urn:nbn:de:0030-drops-115978},
doi = {10.4230/LIPIcs.FSTTCS.2019.35},
annote = {Keywords: games on graphs, dynamics, simulation, network}
}
Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)
Thomas Brihaye, Florent Delgrange, Youssouf Oualhadj, and Mickael Randour. Life Is Random, Time Is Not: Markov Decision Processes with Window Objectives. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 8:1-8:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)
@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2019.8,
author = {Brihaye, Thomas and Delgrange, Florent and Oualhadj, Youssouf and Randour, Mickael},
title = {{Life Is Random, Time Is Not: Markov Decision Processes with Window Objectives}},
booktitle = {30th International Conference on Concurrency Theory (CONCUR 2019)},
pages = {8:1--8:18},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-121-4},
ISSN = {1868-8969},
year = {2019},
volume = {140},
editor = {Fokkink, Wan and van Glabbeek, Rob},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.8},
URN = {urn:nbn:de:0030-drops-109103},
doi = {10.4230/LIPIcs.CONCUR.2019.8},
annote = {Keywords: Markov decision processes, window mean-payoff, window parity}
}
Published in: LIPIcs, Volume 140, 30th International Conference on Concurrency Theory (CONCUR 2019)
Thomas Brihaye, Véronique Bruyère, Aline Goeminne, Jean-François Raskin, and Marie van den Bogaard. The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games. In 30th International Conference on Concurrency Theory (CONCUR 2019). Leibniz International Proceedings in Informatics (LIPIcs), Volume 140, pp. 13:1-13:16, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2019)
@InProceedings{brihaye_et_al:LIPIcs.CONCUR.2019.13,
author = {Brihaye, Thomas and Bruy\`{e}re, V\'{e}ronique and Goeminne, Aline and Raskin, Jean-Fran\c{c}ois and van den Bogaard, Marie},
title = {{The Complexity of Subgame Perfect Equilibria in Quantitative Reachability Games}},
booktitle = {30th International Conference on Concurrency Theory (CONCUR 2019)},
pages = {13:1--13:16},
series = {Leibniz International Proceedings in Informatics (LIPIcs)},
ISBN = {978-3-95977-121-4},
ISSN = {1868-8969},
year = {2019},
volume = {140},
editor = {Fokkink, Wan and van Glabbeek, Rob},
publisher = {Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
address = {Dagstuhl, Germany},
URL = {https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2019.13},
URN = {urn:nbn:de:0030-drops-109153},
doi = {10.4230/LIPIcs.CONCUR.2019.13},
annote = {Keywords: multiplayer non-zero-sum games played on graphs, quantitative reachability objectives, subgame perfect equilibria, constrained existence problem}
}