28 Search Results for "Randour, Mickael"


Document
Lower Bounds for Ranking-Based Pivot Rules

Authors: Yann Disser, Georg Loho, Matthew Maat, and Nils Mosis

Published in: LIPIcs, Volume 364, 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)


Abstract
The existence of a polynomial pivot rule for the simplex method for linear programming, policy iteration for Markov decision processes, and strategy improvement for parity games each are prominent open problems in their respective fields. While numerous natural candidates for efficient rules have been eliminated, all existing lower bound constructions are tailored to individual or small sets of pivot rules. We introduce a unified framework for formalizing classes of rules according to the information about the input that they rely on. Within this framework, we show lower bounds for ranking-based classes of rules that base their decisions on orderings of the improving pivot steps induced by the underlying data. Our first result is a superpolynomial lower bound for strategy improvement, obtained via a family of sink parity games, which applies to memory-based generalizations of Bland’s rule that only access the input by comparing the ranks of improving edges in some global order. Our second result is a subexponential lower bound for policy iteration, obtained via a family of Markov decision processes, which applies to memoryless rules that only access the input by comparing improving actions according to their ranks in a global order, their reduced costs, and the associated improvements in objective value. Both results carry over to the simplex method for linear programming.

Cite as

Yann Disser, Georg Loho, Matthew Maat, and Nils Mosis. Lower Bounds for Ranking-Based Pivot Rules. In 43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026). Leibniz International Proceedings in Informatics (LIPIcs), Volume 364, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2026)


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@InProceedings{disser_et_al:LIPIcs.STACS.2026.31,
  author =	{Disser, Yann and Loho, Georg and Maat, Matthew and Mosis, Nils},
  title =	{{Lower Bounds for Ranking-Based Pivot Rules}},
  booktitle =	{43rd International Symposium on Theoretical Aspects of Computer Science (STACS 2026)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-412-3},
  ISSN =	{1868-8969},
  year =	{2026},
  volume =	{364},
  editor =	{Mahajan, Meena and Manea, Florin and McIver, Annabelle and Thắng, Nguy\~{ê}n Kim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2026.31},
  URN =		{urn:nbn:de:0030-drops-255207},
  doi =		{10.4230/LIPIcs.STACS.2026.31},
  annote =	{Keywords: lower bounds, Markov decision processes, parity games, pivot rules, policy iteration, simplex method}
}
Document
Games with ω-Automatic Preference Relations

Authors: Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as ω-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an ω-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of ω-automatic relations and their implications in the existence of equilibria.

Cite as

Véronique Bruyère, Christophe Grandmont, and Jean-François Raskin. Games with ω-Automatic Preference Relations. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 31:1-31:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.MFCS.2025.31,
  author =	{Bruy\`{e}re, V\'{e}ronique and Grandmont, Christophe and Raskin, Jean-Fran\c{c}ois},
  title =	{{Games with \omega-Automatic Preference Relations}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{31:1--31:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.31},
  URN =		{urn:nbn:de:0030-drops-241381},
  doi =		{10.4230/LIPIcs.MFCS.2025.31},
  annote =	{Keywords: Games played on graphs, Nash equilibrium, \omega-automatic relations, \omega-recognizable relations, constrained Nash equilibria existence problem}
}
Document
Finding Equilibria: Simpler for Pessimists, Simplest for Optimists

Authors: Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
We consider equilibria in multiplayer stochastic graph games with terminal-node rewards. In such games, Nash equilibria are defined assuming that each player seeks to maximise their expected payoff, ignoring their aversion or tolerance to risk. We therefore study risk-sensitive equilibria (RSEs), where the expected payoff is replaced by a risk measure. A classical risk measure in the literature is the entropic risk measure, where each player has a real valued parameter capturing their risk-averseness. We introduce the extreme risk measure, which corresponds to extreme cases of entropic risk measure, where players are either extreme optimists or extreme pessimists. Under extreme risk measure, every player is an extremist: an extreme optimist perceives their reward as the maximum payoff that can be achieved with positive probability, while an extreme pessimist expects the minimum payoff achievable with positive probability. We argue that the extreme risk measure, especially in multi-player graph based settings, is particularly relevant as they can model several real life instances such as interactions between secure systems and potential security threats, or distributed controls for safety critical systems. We prove that RSEs defined with the extreme risk measure are guaranteed to exist when all rewards are non-negative. Furthermore, we prove that the problem of deciding whether a given game contains an RSE that generates risk measures within specified intervals is decidable and NP-complete for our extreme risk measure, and even PTIME-complete when all players are extreme optimists, while that same problem is undecidable using the entropic risk measure or even the classical expected payoff. This establishes, to our knowledge, the first decidable fragment for equilibria in simple stochastic games without restrictions on strategy types or number of players.

Cite as

Léonard Brice, Thomas A. Henzinger, and K. S. Thejaswini. Finding Equilibria: Simpler for Pessimists, Simplest for Optimists. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 30:1-30:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{brice_et_al:LIPIcs.MFCS.2025.30,
  author =	{Brice, L\'{e}onard and Henzinger, Thomas A. and Thejaswini, K. S.},
  title =	{{Finding Equilibria: Simpler for Pessimists, Simplest for Optimists}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{30:1--30:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.30},
  URN =		{urn:nbn:de:0030-drops-241371},
  doi =		{10.4230/LIPIcs.MFCS.2025.30},
  annote =	{Keywords: Nash equilibria, stochastic games, graph games, risk-sensitive equilibria}
}
Document
Deciding Regular Games: a Playground for Exponential Time Algorithms

Authors: Zihui Liang, Bakh Khoussainov, and Mingyu Xiao

Published in: LIPIcs, Volume 345, 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)


Abstract
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include colored Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed graphs G where Player 0 and Player 1 play by generating an infinite path ρ through the graph. The winner is determined by specifications put on the set X of vertices in ρ that occur infinitely often. These games are determined, enabling the partitioning of G into two sets Win₀ and Win₁ of winning positions for Player 0 and Player 1, respectively. Numerous algorithms exist that decide instances of regular games, e.g., Muller games, by computing Win₀ and Win₁. In this paper we aim to find general principles for designing uniform algorithms that decide all regular games. For this we utilize various recursive and dynamic programming algorithms that leverage standard notions such as subgames and traps. Importantly, we show that our techniques improve or match the performances of existing algorithms for many instances of regular games.

Cite as

Zihui Liang, Bakh Khoussainov, and Mingyu Xiao. Deciding Regular Games: a Playground for Exponential Time Algorithms. In 50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 345, pp. 66:1-66:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{liang_et_al:LIPIcs.MFCS.2025.66,
  author =	{Liang, Zihui and Khoussainov, Bakh and Xiao, Mingyu},
  title =	{{Deciding Regular Games: a Playground for Exponential Time Algorithms}},
  booktitle =	{50th International Symposium on Mathematical Foundations of Computer Science (MFCS 2025)},
  pages =	{66:1--66:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-388-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{345},
  editor =	{Gawrychowski, Pawe{\l} and Mazowiecki, Filip and Skrzypczak, Micha{\l}},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.MFCS.2025.66},
  URN =		{urn:nbn:de:0030-drops-241732},
  doi =		{10.4230/LIPIcs.MFCS.2025.66},
  annote =	{Keywords: Regular games, colored Muller games, Rabin games, McNaughton games, Muller games, deciding games}
}
Document
Temporal Explorability Games

Authors: Pete Austin, Sougata Bose, Nicolas Mazzocchi, and Patrick Totzke

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity depends majorly on two factors: the presence of an adversary and how edge availability is specified. We demonstrate that on static graphs, where edges are always available, solving explorability games is just as hard as solving reachability games. In contrast, on temporal graphs, the complexity of explorability coincides with generalized reachability (NP-complete for one-player and PSPACE-complete for two player games). We show that if temporal graphs are given symbolically, even one-player reachability (and thus explorability and generalized reachability) games are PSPACE-hard. For one player, all these are also solvable in PSPACE and for two players, they are in PSPACE, EXP and EXP, respectively.

Cite as

Pete Austin, Sougata Bose, Nicolas Mazzocchi, and Patrick Totzke. Temporal Explorability Games. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 7:1-7:17, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{austin_et_al:LIPIcs.CONCUR.2025.7,
  author =	{Austin, Pete and Bose, Sougata and Mazzocchi, Nicolas and Totzke, Patrick},
  title =	{{Temporal Explorability Games}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{7:1--7:17},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.7},
  URN =		{urn:nbn:de:0030-drops-239575},
  doi =		{10.4230/LIPIcs.CONCUR.2025.7},
  annote =	{Keywords: Temporal Graphs, Explorability, Reachability, Games}
}
Document
The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives

Authors: Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other players, composing the environment, then rationally respond by playing strategies forming a subgame perfect equilibrium. We study the complexity of the rational synthesis problem when the players have ω-regular objectives encoded as parity objectives. Our algorithm is based on an encoding into a three-player game with imperfect information, showing that the problem is in 2ExpTime. When the number of environment players is fixed, the problem is in ExpTime and is NP- and coNP-hard. Moreover, for a fixed number of players and reachability objectives, we get a polynomial algorithm.

Cite as

Véronique Bruyère, Jean-François Raskin, Alexis Reynouard, and Marie Van Den Bogaard. The Non-Cooperative Rational Synthesis Problem for SPEs and ω-Regular Objectives. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 12:1-12:23, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{bruyere_et_al:LIPIcs.CONCUR.2025.12,
  author =	{Bruy\`{e}re, V\'{e}ronique and Raskin, Jean-Fran\c{c}ois and Reynouard, Alexis and Van Den Bogaard, Marie},
  title =	{{The Non-Cooperative Rational Synthesis Problem for SPEs and \omega-Regular Objectives}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{12:1--12:23},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.12},
  URN =		{urn:nbn:de:0030-drops-239622},
  doi =		{10.4230/LIPIcs.CONCUR.2025.12},
  annote =	{Keywords: non-zero-sum games, subgame perfect equilibria, rational synthesis}
}
Document
A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games

Authors: Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou

Published in: LIPIcs, Volume 348, 36th International Conference on Concurrency Theory (CONCUR 2025)


Abstract
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in the literature through the use of multiple intermediate game models, a direct and simple reduction has been notably absent. This paper introduces a novel and direct polynomial-time reduction from quantitative SPGs to quantitative SSGs. By leveraging a gadget-based transformation that effectively removes the priority function, we construct an SSG that simulates the behavior of a given SPG. We formally establish the correctness of our direct reduction. Furthermore, we demonstrate that under binary encoding this reduction is polynomial, thereby directly corroborating the known NP ∩ coNP complexity of SPGs and providing new understanding in the relationship between parity and reachability objectives in turn-based stochastic games.

Cite as

Raphaël Berthon, Joost-Pieter Katoen, and Zihan Zhou. A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games. In 36th International Conference on Concurrency Theory (CONCUR 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 348, pp. 9:1-9:21, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{berthon_et_al:LIPIcs.CONCUR.2025.9,
  author =	{Berthon, Rapha\"{e}l and Katoen, Joost-Pieter and Zhou, Zihan},
  title =	{{A Direct Reduction from Stochastic Parity Games to Simple Stochastic Games}},
  booktitle =	{36th International Conference on Concurrency Theory (CONCUR 2025)},
  pages =	{9:1--9:21},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-389-8},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{348},
  editor =	{Bouyer, Patricia and van de Pol, Jaco},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2025.9},
  URN =		{urn:nbn:de:0030-drops-239595},
  doi =		{10.4230/LIPIcs.CONCUR.2025.9},
  annote =	{Keywords: stochastic games, parity, reduction}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs

Authors: Michal Ajdarów, James C. A. Main, Petr Novotný, and Mickael Randour

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
Markov decision processes (MDPs) are a canonical model to reason about decision making within a stochastic environment. We study a fundamental class of infinite MDPs: one-counter MDPs (OC-MDPs). They extend finite MDPs via an associated counter taking natural values, thus inducing an infinite MDP over the set of configurations (current state and counter value). We consider two characteristic objectives: reaching a target state (state-reachability), and reaching a target state with counter value zero (selective termination). The synthesis problem for the latter is not known to be decidable and connected to major open problems in number theory. Furthermore, even seemingly simple strategies (e.g., memoryless ones) in OC-MDPs might be impossible to build in practice (due to the underlying infinite configuration space): we need finite, and preferably small, representations. To overcome these obstacles, we introduce two natural classes of concisely represented strategies based on a (possibly infinite) partition of counter values in intervals. For both classes, and both objectives, we study the verification problem (does a given strategy ensure a high enough probability for the objective?), and two synthesis problems (does there exist such a strategy?): one where the interval partition is fixed as input, and one where it is only parameterized. We develop a generic approach based on a compression of the induced infinite MDP that yields decidability in all cases, with all complexities within PSPACE.

Cite as

Michal Ajdarów, James C. A. Main, Petr Novotný, and Mickael Randour. Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 138:1-138:19, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{ajdarow_et_al:LIPIcs.ICALP.2025.138,
  author =	{Ajdar\'{o}w, Michal and Main, James C. A. and Novotn\'{y}, Petr and Randour, Mickael},
  title =	{{Taming Infinity One Chunk at a Time: Concisely Represented Strategies in One-Counter MDPs}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{138:1--138:19},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.138},
  URN =		{urn:nbn:de:0030-drops-235157},
  doi =		{10.4230/LIPIcs.ICALP.2025.138},
  annote =	{Keywords: one-counter Markov decision processes, randomised strategies, termination, reachability}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
The Memory of ω-Regular and BC(Σ⁰₂) Objectives

Authors: Antonio Casares and Pierre Ohlmann

Published in: LIPIcs, Volume 334, 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)


Abstract
In the context of 2-player zero-sum infinite duration games played on (potentially infinite) graphs, the memory of an objective is the smallest integer k such that in any game won by Eve, she has a strategy with ≤ k states of memory. For ω-regular objectives, checking whether the memory equals a given number k was not known to be decidable. In this work, we focus on objectives in BC(Σ⁰₂), i.e. recognised by a potentially infinite deterministic parity automaton. We provide a class of automata that recognise objectives with memory ≤ k, leading to the following results: - for ω-regular objectives, the memory can be computed in NP; - given two objectives W₁ and W₂ in BC(Σ⁰₂) and assuming W₁ is prefix-independent, the memory of W₁ ∪ W₂ is at most the product of the memories of W₁ and W₂. Our results also apply to chromatic memory, the variant where strategies can update their memory state only depending on which colour is seen.

Cite as

Antonio Casares and Pierre Ohlmann. The Memory of ω-Regular and BC(Σ⁰₂) Objectives. In 52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 334, pp. 149:1-149:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{casares_et_al:LIPIcs.ICALP.2025.149,
  author =	{Casares, Antonio and Ohlmann, Pierre},
  title =	{{The Memory of \omega-Regular and BC(\Sigma⁰₂) Objectives}},
  booktitle =	{52nd International Colloquium on Automata, Languages, and Programming (ICALP 2025)},
  pages =	{149:1--149:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-372-0},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{334},
  editor =	{Censor-Hillel, Keren and Grandoni, Fabrizio and Ouaknine, Jo\"{e}l and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2025.149},
  URN =		{urn:nbn:de:0030-drops-235267},
  doi =		{10.4230/LIPIcs.ICALP.2025.149},
  annote =	{Keywords: Infinite duration games, Strategy complexity, Omega-regular}
}
Document
A Dichotomy Theorem for Ordinal Ranks in MSO

Authors: Damian Niwiński, Paweł Parys, and Michał Skrzypczak

Published in: LIPIcs, Volume 327, 42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025)


Abstract
We focus on formulae ∃X.φ(Y, X) of monadic second-order logic over the full binary tree, such that the witness X is a well-founded set. The ordinal rank rank(X) < ω₁ of such a set X measures its depth and branching structure. We search for the least upper bound for these ranks, and discover the following dichotomy depending on the formula φ. Let η_φ be the minimal ordinal such that, whenever an instance Y satisfies the formula, there is a witness X with rank(X) ≤ η_φ. Then η_φ is either strictly smaller than ω² or it reaches the maximal possible value ω₁. Moreover, it is decidable which of the cases holds. The result has potential for applications in a variety of ordinal-related problems, in particular it entails a result about the closure ordinal of a fixed-point formula.

Cite as

Damian Niwiński, Paweł Parys, and Michał Skrzypczak. A Dichotomy Theorem for Ordinal Ranks in MSO. In 42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 327, pp. 69:1-69:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{niwinski_et_al:LIPIcs.STACS.2025.69,
  author =	{Niwi\'{n}ski, Damian and Parys, Pawe{\l} and Skrzypczak, Micha{\l}},
  title =	{{A Dichotomy Theorem for Ordinal Ranks in MSO}},
  booktitle =	{42nd International Symposium on Theoretical Aspects of Computer Science (STACS 2025)},
  pages =	{69:1--69:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-365-2},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{327},
  editor =	{Beyersdorff, Olaf and Pilipczuk, Micha{\l} and Pimentel, Elaine and Thắng, Nguy\~{ê}n Kim},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2025.69},
  URN =		{urn:nbn:de:0030-drops-228942},
  doi =		{10.4230/LIPIcs.STACS.2025.69},
  annote =	{Keywords: dichotomy result, limit ordinal, countable ordinals, nondeterministic tree automata}
}
Document
On the Minimisation of Deterministic and History-Deterministic Generalised (Co)Büchi Automata

Authors: Antonio Casares, Olivier Idir, Denis Kuperberg, Corto Mascle, and Aditya Prakash

Published in: LIPIcs, Volume 326, 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)


Abstract
We present a polynomial-time algorithm minimising the number of states of history-deterministic generalised coBüchi automata, building on the work of Abu Radi and Kupferman on coBüchi automata. On the other hand, we establish that the minimisation problem for both deterministic and history-deterministic generalised Büchi automata is NP-complete, as well as the problem of minimising at the same time the number of states and colours of history-deterministic generalised coBüchi automata.

Cite as

Antonio Casares, Olivier Idir, Denis Kuperberg, Corto Mascle, and Aditya Prakash. On the Minimisation of Deterministic and History-Deterministic Generalised (Co)Büchi Automata. In 33rd EACSL Annual Conference on Computer Science Logic (CSL 2025). Leibniz International Proceedings in Informatics (LIPIcs), Volume 326, pp. 22:1-22:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2025)


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@InProceedings{casares_et_al:LIPIcs.CSL.2025.22,
  author =	{Casares, Antonio and Idir, Olivier and Kuperberg, Denis and Mascle, Corto and Prakash, Aditya},
  title =	{{On the Minimisation of Deterministic and History-Deterministic Generalised (Co)B\"{u}chi Automata}},
  booktitle =	{33rd EACSL Annual Conference on Computer Science Logic (CSL 2025)},
  pages =	{22:1--22:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-362-1},
  ISSN =	{1868-8969},
  year =	{2025},
  volume =	{326},
  editor =	{Endrullis, J\"{o}rg and Schmitz, Sylvain},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CSL.2025.22},
  URN =		{urn:nbn:de:0030-drops-227798},
  doi =		{10.4230/LIPIcs.CSL.2025.22},
  annote =	{Keywords: Automata minimisation, omega-regular languages, good-for-games automata}
}
Document
Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games

Authors: James C. A. Main

Published in: LIPIcs, Volume 289, 41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024)


Abstract
We study the memory requirements of Nash equilibria in turn-based multiplayer games on possibly infinite graphs with reachability, shortest path and Büchi objectives. We present constructions for finite-memory Nash equilibria in these games that apply to arbitrary game graphs, bypassing the finite-arena requirement that is central in existing approaches. We show that, for these three types of games, from any Nash equilibrium, we can derive another Nash equilibrium where all strategies are finite-memory such that the same players accomplish their objective, without increasing their cost for shortest path games. Furthermore, we provide memory bounds that are independent of the size of the game graph for reachability and shortest path games. These bounds depend only on the number of players. To the best of our knowledge, we provide the first results pertaining to finite-memory constrained Nash equilibria in infinite arenas and the first arena-independent memory bounds for Nash equilibria.

Cite as

James C. A. Main. Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games. In 41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024). Leibniz International Proceedings in Informatics (LIPIcs), Volume 289, pp. 50:1-50:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2024)


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@InProceedings{main:LIPIcs.STACS.2024.50,
  author =	{Main, James C. A.},
  title =	{{Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games}},
  booktitle =	{41st International Symposium on Theoretical Aspects of Computer Science (STACS 2024)},
  pages =	{50:1--50:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-311-9},
  ISSN =	{1868-8969},
  year =	{2024},
  volume =	{289},
  editor =	{Beyersdorff, Olaf and Kant\'{e}, Mamadou Moustapha and Kupferman, Orna and Lokshtanov, Daniel},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.STACS.2024.50},
  URN =		{urn:nbn:de:0030-drops-197603},
  doi =		{10.4230/LIPIcs.STACS.2024.50},
  annote =	{Keywords: multiplayer games on graphs, Nash equilibrium, finite-memory strategies}
}
Document
Invited Talk
Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk)

Authors: Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour

Published in: LIPIcs, Volume 284, 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)


Abstract
Reachability objectives are arguably the most basic ones in the theory of games on graphs (and beyond). But far from being bland, they constitute the cornerstone of this field. Reachability is everywhere, as are the tools we use to reason about it. In this invited contribution, we take the reader on a journey through a zoo of models that have reachability objectives at their core. Our goal is to illustrate how model complexity impacts the complexity of strategies needed to play optimally in the corresponding games and computational complexity.

Cite as

Thomas Brihaye, Aline Goeminne, James C. A. Main, and Mickael Randour. Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk). In 43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 284, pp. 1:1-1:26, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{brihaye_et_al:LIPIcs.FSTTCS.2023.1,
  author =	{Brihaye, Thomas and Goeminne, Aline and Main, James C. A. and Randour, Mickael},
  title =	{{Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity}},
  booktitle =	{43rd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2023)},
  pages =	{1:1--1:26},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-304-1},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{284},
  editor =	{Bouyer, Patricia and Srinivasan, Srikanth},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2023.1},
  URN =		{urn:nbn:de:0030-drops-193747},
  doi =		{10.4230/LIPIcs.FSTTCS.2023.1},
  annote =	{Keywords: Games on graphs, reachability, finite-memory strategies, complexity}
}
Document
Track B: Automata, Logic, Semantics, and Theory of Programming
How to Play Optimally for Regular Objectives?

Authors: Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 261, 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)


Abstract
This paper studies two-player zero-sum games played on graphs and makes contributions toward the following question: given an objective, how much memory is required to play optimally for that objective? We study regular objectives, where the goal of one of the two players is that eventually the sequence of colors along the play belongs to some regular language of finite words. We obtain different characterizations of the chromatic memory requirements for such objectives for both players, from which we derive complexity-theoretic statements: deciding whether there exist small memory structures sufficient to play optimally is NP-complete for both players. Some of our characterization results apply to a more general class of objectives: topologically closed and topologically open sets.

Cite as

Patricia Bouyer, Nathanaël Fijalkow, Mickael Randour, and Pierre Vandenhove. How to Play Optimally for Regular Objectives?. In 50th International Colloquium on Automata, Languages, and Programming (ICALP 2023). Leibniz International Proceedings in Informatics (LIPIcs), Volume 261, pp. 118:1-118:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2023)


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@InProceedings{bouyer_et_al:LIPIcs.ICALP.2023.118,
  author =	{Bouyer, Patricia and Fijalkow, Nathana\"{e}l and Randour, Mickael and Vandenhove, Pierre},
  title =	{{How to Play Optimally for Regular Objectives?}},
  booktitle =	{50th International Colloquium on Automata, Languages, and Programming (ICALP 2023)},
  pages =	{118:1--118:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-278-5},
  ISSN =	{1868-8969},
  year =	{2023},
  volume =	{261},
  editor =	{Etessami, Kousha and Feige, Uriel and Puppis, Gabriele},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.ICALP.2023.118},
  URN =		{urn:nbn:de:0030-drops-181700},
  doi =		{10.4230/LIPIcs.ICALP.2023.118},
  annote =	{Keywords: two-player games on graphs, strategy complexity, regular languages, finite-memory strategies, NP-completeness}
}
Document
Invited Talk
The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk)

Authors: Patricia Bouyer, Mickael Randour, and Pierre Vandenhove

Published in: LIPIcs, Volume 250, 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)


Abstract
Two-player turn-based zero-sum games on (finite or infinite) graphs are a central framework in theoretical computer science - notably as a tool for controller synthesis, but also due to their connection with logic and automata theory. A crucial challenge in the field is to understand how complex strategies need to be to play optimally, given a type of game and a winning objective. In this invited contribution, we give a tour of recent advances aiming to characterize games where finite-memory strategies suffice (i.e., using a limited amount of information about the past). We mostly focus on so-called chromatic memory, which is limited to using colors - the basic building blocks of objectives - seen along a play to update itself. Chromatic memory has the advantage of being usable in different game graphs, and the corresponding class of strategies turns out to be of great interest to both the practical and the theoretical sides.

Cite as

Patricia Bouyer, Mickael Randour, and Pierre Vandenhove. The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs (Invited Talk). In 42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022). Leibniz International Proceedings in Informatics (LIPIcs), Volume 250, pp. 3:1-3:18, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2022)


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@InProceedings{bouyer_et_al:LIPIcs.FSTTCS.2022.3,
  author =	{Bouyer, Patricia and Randour, Mickael and Vandenhove, Pierre},
  title =	{{The True Colors of Memory: A Tour of Chromatic-Memory Strategies in Zero-Sum Games on Graphs}},
  booktitle =	{42nd IARCS Annual Conference on Foundations of Software Technology and Theoretical Computer Science (FSTTCS 2022)},
  pages =	{3:1--3:18},
  series =	{Leibniz International Proceedings in Informatics (LIPIcs)},
  ISBN =	{978-3-95977-261-7},
  ISSN =	{1868-8969},
  year =	{2022},
  volume =	{250},
  editor =	{Dawar, Anuj and Guruswami, Venkatesan},
  publisher =	{Schloss Dagstuhl -- Leibniz-Zentrum f{\"u}r Informatik},
  address =	{Dagstuhl, Germany},
  URL =		{https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.FSTTCS.2022.3},
  URN =		{urn:nbn:de:0030-drops-173957},
  doi =		{10.4230/LIPIcs.FSTTCS.2022.3},
  annote =	{Keywords: two-player games on graphs, finite-memory strategies, chromatic memory, parity automata, \omega-regularity}
}
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